Polar Bear - 1.19.31.1
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                Last Updated
The Polar Bear entity last updated in Minecraft Version 1.19.20What's Changed:
Changes since stable release 1.19.0.5
Behavior Packs- Previous Value:"minecraft:behavior.panic": {
 "priority": 2,
 "speed_multiplier": 2
 }
 
 
Changes since stable release 1.19.30.4
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 














 [30]
[30]
Loot / Barter Loot / Additional Drops
- Fish
- Salmon
Attack Damage
- Adult Hostile: 6
Families
- Default: Mob, Polarbear
Movement Speed
- Default: 0.25
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.19.20/entities/polar_bear.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/polar_bear.animation.json
- resource_packs/vanilla/animations/quadruped.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/polar_bear.animation_controllers.json
Entity
- resource_packs/vanilla/entity/polar_bear.entity.json
Geometry
- resource_packs/vanilla/models/entity/polar_bear.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/polar_bear.json
Render Controllers
- resource_packs/vanilla/render_controllers/polar_bear.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/polarbear/death1.fsb
- resource_packs/vanilla/sounds/mob/polarbear/death2.fsb
- resource_packs/vanilla/sounds/mob/polarbear/death3.fsb
- resource_packs/vanilla/sounds/mob/polarbear/hurt1.fsb
- resource_packs/vanilla/sounds/mob/polarbear/hurt2.fsb
- resource_packs/vanilla/sounds/mob/polarbear/hurt3.fsb
- resource_packs/vanilla/sounds/mob/polarbear/hurt4.fsb
- resource_packs/vanilla/sounds/mob/polarbear/idle1.fsb
- resource_packs/vanilla/sounds/mob/polarbear/idle2.fsb
- resource_packs/vanilla/sounds/mob/polarbear/idle3.fsb
- resource_packs/vanilla/sounds/mob/polarbear/idle4.fsb
- resource_packs/vanilla/sounds/mob/polarbear/step1.fsb
- resource_packs/vanilla/sounds/mob/polarbear/step2.fsb
- resource_packs/vanilla/sounds/mob/polarbear/step3.fsb
- resource_packs/vanilla/sounds/mob/polarbear/step4.fsb
- resource_packs/vanilla/sounds/mob/polarbear/warning1.fsb
- resource_packs/vanilla/sounds/mob/polarbear/warning2.fsb
- resource_packs/vanilla/sounds/mob/polarbear/warning3.fsb
- resource_packs/vanilla/sounds/mob/polarbear/warning4.fsb
- resource_packs/vanilla/sounds/mob/polarbear_baby/idle1.fsb
- resource_packs/vanilla/sounds/mob/polarbear_baby/idle2.fsb
- resource_packs/vanilla/sounds/mob/polarbear_baby/idle3.fsb
- resource_packs/vanilla/sounds/mob/polarbear_baby/idle4.fsb
Spawn Rules
- behavior_packs/vanilla_1.16.100/spawn_rules/polar_bear.json
Textures
- resource_packs/vanilla/textures/entity/polarbear.png
Material Info:
Material: Polar Bear
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            