Donkey - 1.19.31.1
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Last Updated
The Donkey entity last updated in Minecraft Version 1.18.0What's Changed:
Changes since stable release 1.19.0.5
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.19.30.4
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[15 - 30]
Loot / Barter Loot / Additional Drops
Leather
Breedable
- Donkey Tamed: AppleEnchanted, Golden Apple, Golden Carrot
Can be Healed
- Default: Apple, AppleEnchanted, Golden Apple, Golden Carrot, Hay Block, Sugar, Wheat
Families
- Default: Donkey, Mob
Inventory Size
- Donkey Tamed: 16
Movement Speed
- Default: 0.175
Other Attributes
- Can be Renamed
- Can be Ridden by Player > Donkey Tamed
- Can be Ridden by Player > Donkey Wild
- Can be Tamed > Donkey Wild
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/donkey.json
Animations
- resource_packs/vanilla/animations/horse_v3.animation.json
Entity
- resource_packs/vanilla/entity/donkey_v3.entity.json
Geometry
- resource_packs/vanilla/models/entity/horse_v3.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/horse.json
Render Controllers
- resource_packs/vanilla/render_controllers/donkey_v3.render_controllers%20.json
Sounds
- resource_packs/vanilla/sounds/mob/horse/armor.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe1.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe2.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe3.fsb
- resource_packs/vanilla/sounds/mob/horse/eat1.fsb
- resource_packs/vanilla/sounds/mob/horse/eat2.fsb
- resource_packs/vanilla/sounds/mob/horse/eat3.fsb
- resource_packs/vanilla/sounds/mob/horse/eat4.fsb
- resource_packs/vanilla/sounds/mob/horse/eat5.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop1.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop2.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop3.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop4.fsb
- resource_packs/vanilla/sounds/mob/horse/jump.fsb
- resource_packs/vanilla/sounds/mob/horse/land.fsb
- resource_packs/vanilla/sounds/mob/horse/leather.fsb
- resource_packs/vanilla/sounds/mob/horse/soft1.fsb
- resource_packs/vanilla/sounds/mob/horse/soft2.fsb
- resource_packs/vanilla/sounds/mob/horse/soft3.fsb
- resource_packs/vanilla/sounds/mob/horse/soft4.fsb
- resource_packs/vanilla/sounds/mob/horse/soft5.fsb
- resource_packs/vanilla/sounds/mob/horse/soft6.fsb
- resource_packs/vanilla/sounds/mob/horse/wood1.fsb
- resource_packs/vanilla/sounds/mob/horse/wood2.fsb
- resource_packs/vanilla/sounds/mob/horse/wood3.fsb
- resource_packs/vanilla/sounds/mob/horse/wood4.fsb
- resource_packs/vanilla/sounds/mob/horse/wood5.fsb
- resource_packs/vanilla/sounds/mob/horse/wood6.fsb
- resource_packs/vanilla/sounds/mob/horse/donkey/angry1.fsb
- resource_packs/vanilla/sounds/mob/horse/donkey/angry2.fsb
- resource_packs/vanilla/sounds/mob/horse/donkey/death.fsb
- resource_packs/vanilla/sounds/mob/horse/donkey/hit1.fsb
- resource_packs/vanilla/sounds/mob/horse/donkey/hit2.fsb
- resource_packs/vanilla/sounds/mob/horse/donkey/hit3.fsb
- resource_packs/vanilla/sounds/mob/horse/donkey/idle1.fsb
- resource_packs/vanilla/sounds/mob/horse/donkey/idle2.fsb
- resource_packs/vanilla/sounds/mob/horse/donkey/idle3.fsb
Spawn Rules
- behavior_packs/vanilla_1.18.0/spawn_rules/donkey.json
Textures
- resource_packs/vanilla/textures/entity/horse2/donkey.png
- resource_packs/vanilla/textures/entity/horse2/horse_markings_none.png
- resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_none.png
Material Info:
Material: Horse
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}