Skeleton Horse - 1.19.30.4
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                Last Updated
The Skeleton Horse entity last updated in Minecraft Version 1.17.0What's Changed:
Changes since stable release 1.19.0.5
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.19.22.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 






[15]
Loot / Barter Loot / Additional Drops
Bone
Families
- Default: Mob, Skeletonhorse, Undead
 
Movement Speed
- Default: 0.2
 
Other Attributes
- Can be Renamed
 - Can be Ridden by Mobs > Skeleton Horse R5 Upgrade
 - Can be Ridden by Player
 - Can be Ridden by Player > Skeleton Horse Adult
 - Can be Ridden by Player > Skeleton Horse R5 Upgrade
 - Can Breath in Water
 - Can Jump
 - Has Collisions
 - Has Gravity
 - Leashable
 - Pushable
 - Pushable by Pistons
 
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.17.0/entities/skeleton_horse.json
 
Animations
- resource_packs/vanilla/animations/horse_v3.animation.json
 
Entity
- resource_packs/vanilla/entity/skeleton_horse_v3.entity.json
 
Geometry
- resource_packs/vanilla/models/entity/horse_v3.geo.json
 
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/skeleton_horse.json
 
Render Controllers
- resource_packs/vanilla/render_controllers/skeleton_horse_v3.render_controllers.json
 
Sounds
- resource_packs/vanilla/sounds/mob/horse/armor.fsb
 - resource_packs/vanilla/sounds/mob/horse/breathe1.fsb
 - resource_packs/vanilla/sounds/mob/horse/breathe2.fsb
 - resource_packs/vanilla/sounds/mob/horse/breathe3.fsb
 - resource_packs/vanilla/sounds/mob/horse/gallop1.fsb
 - resource_packs/vanilla/sounds/mob/horse/gallop2.fsb
 - resource_packs/vanilla/sounds/mob/horse/gallop3.fsb
 - resource_packs/vanilla/sounds/mob/horse/gallop4.fsb
 - resource_packs/vanilla/sounds/mob/horse/jump.fsb
 - resource_packs/vanilla/sounds/mob/horse/land.fsb
 - resource_packs/vanilla/sounds/mob/horse/leather.fsb
 - resource_packs/vanilla/sounds/mob/horse/soft1.fsb
 - resource_packs/vanilla/sounds/mob/horse/soft2.fsb
 - resource_packs/vanilla/sounds/mob/horse/soft3.fsb
 - resource_packs/vanilla/sounds/mob/horse/soft4.fsb
 - resource_packs/vanilla/sounds/mob/horse/soft5.fsb
 - resource_packs/vanilla/sounds/mob/horse/soft6.fsb
 - resource_packs/vanilla/sounds/mob/horse/wood1.fsb
 - resource_packs/vanilla/sounds/mob/horse/wood2.fsb
 - resource_packs/vanilla/sounds/mob/horse/wood3.fsb
 - resource_packs/vanilla/sounds/mob/horse/wood4.fsb
 - resource_packs/vanilla/sounds/mob/horse/wood5.fsb
 - resource_packs/vanilla/sounds/mob/horse/wood6.fsb
 - resource_packs/vanilla/sounds/mob/horse/skeleton/death.fsb
 - resource_packs/vanilla/sounds/mob/horse/skeleton/hit1.fsb
 - resource_packs/vanilla/sounds/mob/horse/skeleton/hit2.fsb
 - resource_packs/vanilla/sounds/mob/horse/skeleton/hit3.fsb
 - resource_packs/vanilla/sounds/mob/horse/skeleton/hit4.fsb
 - resource_packs/vanilla/sounds/mob/horse/skeleton/idle1.fsb
 - resource_packs/vanilla/sounds/mob/horse/skeleton/idle2.fsb
 - resource_packs/vanilla/sounds/mob/horse/skeleton/idle3.fsb
 
Textures
- resource_packs/vanilla/textures/entity/horse2/horse_markings_none.png
 - resource_packs/vanilla/textures/entity/horse2/horse_skeleton.png
 - resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_none.png
 
Material Info:
Material: Horse
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
}