Warden - 1.19.11.1

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Last Updated

The Warden entity last updated in Minecraft Version 1.19.10
View Entity Version History >>

What's Changed:

Changes since stable release 1.19.0.5



      • Previous Value:
        "animation.warden.hurt": {
            "animation_length": 0.25,
            "bones": {
                "body": {
                 "rotation": {
                    "0.0": {
                        "post": [
                         0,
                         0,
                         0
                        ],
                        "lerp_mode": "catmullrom"
                    },
                    "0.125": {
                        "post": [
                         -22.5,
                         0,
                         0
                        ],
                        "lerp_mode": "catmullrom"
                    },
                    "0.25": {
                        "post": [
                         0,
                         0,
                         0
                        ],
                        "lerp_mode": "catmullrom"
                    }
                 }
                },
                "head": {
                 "rotation": {
                    "0.0": {
                        "post": [
                         0,
                         0,
                         0
                        ],
                        "lerp_mode": "catmullrom"
                    },
                    "0.125": {
                        "post": [
                         22.5,
                         0,
                         0
                        ],
                        "lerp_mode": "catmullrom"
                    },
                    "0.25": {
                        "post": [
                         0,
                         0,
                         0
                        ],
                        "lerp_mode": "catmullrom"
                    }
                 }
                },
                "right_arm": {
                 "rotation": {
                    "0.0": {
                        "post": [
                         0,
                         0,
                         0
                        ],
                        "lerp_mode": "catmullrom"
                    },
                    "0.125": {
                        "post": [
                         -22.5,
                         0,
                         0
                        ],
                        "lerp_mode": "catmullrom"
                    },
                    "0.25": {
                        "post": [
                         0,
                         0,
                         0
                        ],
                        "lerp_mode": "catmullrom"
                    }
                 }
                },
                "left_arm": {
                 "rotation": {
                    "0.0": {
                        "post": [
                         0,
                         0,
                         0
                        ],
                        "lerp_mode": "catmullrom"
                    },
                    "0.125": {
                        "post": [
                         45,
                         0,
                         0
                        ],
                        "lerp_mode": "catmullrom"
                    },
                    "0.25": {
                        "post": [
                         0,
                         0,
                         0
                        ],
                        "lerp_mode": "catmullrom"
                    }
                 }
                },
                "right_leg": {
                 "rotation": {
                    "0.0": [
                        0,
                        0,
                        0
                    ],
                    "0.125": [
                        22.5,
                        0,
                        0
                    ],
                    "0.25": [
                        0,
                        0,
                        0
                    ]
                 }
                },
                "left_leg": {
                 "rotation": {
                    "0.0": [
                        0,
                        0,
                        0
                    ],
                    "0.125": [
                        -22.5,
                        0,
                        0
                    ],
                    "0.25": [
                        0,
                        0,
                        0
                    ]
                 }
                }
            }
        }
      • Previous Value:
        "controller.animation.warden.hurt": {
            "initial_state": "default",
            "states": {
                "default": {
                 "transitions": [
                    {
                        "hurting": "query.hurt_time < 0"
                    }
                 ]
                },
                "hurting": {
                 "animations": [
                    "hurt"
                 ],
                 "transitions": [
                    {
                        "default": "query.hurt_time >= 0"
                    }
                 ]
                }
            }
        }
      • New Value:
        "animations": {
            "emerge": "animation.warden.emerge",
            "sniff": "animation.warden.sniff",
            "sniff_controller": "controller.animation.warden.sniff",
            "dig": "animation.warden.dig",
            "roar": "animation.warden.roar",
            "roar_controller": "controller.animation.warden.roar",
            "shiver": "animation.warden.shiver",
            "shiver_controller": "controller.animation.warden.shiver",
            "base_pose": "animation.humanoid.base_pose.v1.0",
            "look_at_target": "animation.warden.look_at_target.default",
            "move": "animation.warden.move",
            "melee_attack": "animation.warden.attack",
            "melee_attack_controller": "controller.animation.warden.melee_attacking",
            "bob": "animation.warden.bob",
            "swimming": "animation.humanoid.swimming.v1.0",
            "sonic_boom": "animation.warden.sonic_boom",
            "sonic_boom_controller": "controller.animation.warden.sonic_boom"
        }
        Previous Value:
        "animations": {
            "emerge": "animation.warden.emerge",
            "sniff": "animation.warden.sniff",
            "sniff_controller": "controller.animation.warden.sniff",
            "dig": "animation.warden.dig",
            "roar": "animation.warden.roar",
            "roar_controller": "controller.animation.warden.roar",
            "shiver": "animation.warden.shiver",
            "shiver_controller": "controller.animation.warden.shiver",
            "base_pose": "animation.humanoid.base_pose.v1.0",
            "look_at_target": "animation.warden.look_at_target.default",
            "move": "animation.warden.move",
            "melee_attack": "animation.warden.attack",
            "melee_attack_controller": "controller.animation.warden.melee_attacking",
            "bob": "animation.warden.bob",
            "swimming": "animation.humanoid.swimming.v1.0",
            "hurt": "animation.warden.hurt",
            "hurt_controller": "controller.animation.warden.hurt",
            "sonic_boom": "animation.warden.sonic_boom",
            "sonic_boom_controller": "controller.animation.warden.sonic_boom"
        }
      • New Value:
        "scripts": {
            "pre_animation": [
                "variable.animation_speed = Math.min(0.5, 3.0 * query.modified_move_speed);",
                "variable.anim_pos_mod = 49.388962;",
                "variable.bob = query.life_time * 20;",
                "variable.modified_bob = variable.bob * 0.1 * 57.2958;",
                "variable.modified_bob_sin = math.sin(variable.modified_bob);",
                "variable.modified_bob_cos = math.cos(variable.modified_bob);",
                "variable.pi = 180;",
                "variable.halfpi = variable.pi / 2.0;",
                "variable.tendril_animation_length = 0.5;",
                "variable.head_x_rot = (68.7549 * math.cos(query.modified_distance_moved * variable.anim_pos_mod + variable.halfpi) * math.min(0.35, variable.animation_speed)) + (math.sin(variable.bob * 5.72958) * 0.06);",
                "variable.head_z_rot = (17.1887 * math.sin(query.modified_distance_moved * variable.anim_pos_mod) * variable.animation_speed) + (Math.cos(variable.bob * 5.72958) * 0.06);",
                "variable.body_x_rot = (57.2958 * math.cos(query.modified_distance_moved * variable.anim_pos_mod) * math.min(0.35, variable.animation_speed)) + (math.cos(variable.bob * 5.72958) * 0.025);",
                "variable.body_z_rot = (5.72958 * math.sin(query.modified_distance_moved * variable.anim_pos_mod) * variable.animation_speed) + (math.sin(variable.bob * 5.72958) * 0.025);",
                "variable.left_leg_x_rot = 57.2958 * math.cos(query.modified_distance_moved * variable.anim_pos_mod) * variable.animation_speed;",
                "variable.right_leg_x_rot = 57.2958 * math.cos(query.modified_distance_moved * variable.anim_pos_mod + variable.pi) * variable.animation_speed;",
                "variable.left_arm_x_rot = -(45.8366 * math.cos(query.modified_distance_moved * variable.anim_pos_mod) * variable.animation_speed);",
                "variable.right_arm_x_rot = -(45.8366 * math.sin(query.modified_distance_moved * variable.anim_pos_mod) * variable.animation_speed);",
                "variable.vibration_phase = query.time_since_last_vibration_detection;",
                "variable.tendril_animation = variable.vibration_phase > 0.0 ? 0.0 : 1.0 - (math.min(query.time_since_last_vibration_detection, variable.tendril_animation_length) / variable.tendril_animation_length);",
                "variable.left_tendril_x_rot = variable.tendril_animation * (math.cos(variable.bob * 128.9155) * variable.pi * 0.1);",
                "variable.right_tendril_x_rot = variable.left_tendril_x_rot * -1;",
                "variable.spots_1_alpha = 0.25 * math.cos(variable.bob * 2.578);",
                "variable.spots_2_alpha = 0.25 * math.cos(variable.bob * 2.578 + 180.0);",
                "variable.tendrils_alpha = variable.tendril_animation;",
                "variable.heart_alpha = 0.8 * (1.0 - query.heartbeat_phase);"
            ],
            "animate": [
                "base_pose",
                {
                 "move": "!(query.is_emerging || query.is_digging)"
                },
                "shiver_controller",
                "bob",
                {
                 "emerge": "query.is_emerging"
                },
                "sniff_controller",
                {
                 "dig": "query.is_digging"
                },
                "roar_controller",
                {
                 "look_at_target": "!(query.is_emerging || query.is_digging)"
                },
                "melee_attack_controller",
                {
                 "swimming": "query.swim_amount < 0.0"
                },
                "sonic_boom_controller"
            ]
        }
        Previous Value:
        "scripts": {
            "pre_animation": [
                "variable.animation_speed = Math.min(0.5, 3.0 * query.modified_move_speed);",
                "variable.anim_pos_mod = 49.388962;",
                "variable.bob = query.life_time * 20;",
                "variable.modified_bob = variable.bob * 0.1 * 57.2958;",
                "variable.modified_bob_sin = math.sin(variable.modified_bob);",
                "variable.modified_bob_cos = math.cos(variable.modified_bob);",
                "variable.pi = 180;",
                "variable.halfpi = variable.pi / 2.0;",
                "variable.tendril_animation_length = 0.5;",
                "variable.head_x_rot = (68.7549 * math.cos(query.modified_distance_moved * variable.anim_pos_mod + variable.halfpi) * math.min(0.35, variable.animation_speed)) + (math.sin(variable.bob * 5.72958) * 0.06);",
                "variable.head_z_rot = (17.1887 * math.sin(query.modified_distance_moved * variable.anim_pos_mod) * variable.animation_speed) + (Math.cos(variable.bob * 5.72958) * 0.06);",
                "variable.body_x_rot = (57.2958 * math.cos(query.modified_distance_moved * variable.anim_pos_mod) * math.min(0.35, variable.animation_speed)) + (math.cos(variable.bob * 5.72958) * 0.025);",
                "variable.body_z_rot = (5.72958 * math.sin(query.modified_distance_moved * variable.anim_pos_mod) * variable.animation_speed) + (math.sin(variable.bob * 5.72958) * 0.025);",
                "variable.left_leg_x_rot = 57.2958 * math.cos(query.modified_distance_moved * variable.anim_pos_mod) * variable.animation_speed;",
                "variable.right_leg_x_rot = 57.2958 * math.cos(query.modified_distance_moved * variable.anim_pos_mod + variable.pi) * variable.animation_speed;",
                "variable.left_arm_x_rot = -(45.8366 * math.cos(query.modified_distance_moved * variable.anim_pos_mod) * variable.animation_speed);",
                "variable.right_arm_x_rot = -(45.8366 * math.sin(query.modified_distance_moved * variable.anim_pos_mod) * variable.animation_speed);",
                "variable.vibration_phase = query.time_since_last_vibration_detection;",
                "variable.tendril_animation = variable.vibration_phase > 0.0 ? 0.0 : 1.0 - (math.min(query.time_since_last_vibration_detection, variable.tendril_animation_length) / variable.tendril_animation_length);",
                "variable.left_tendril_x_rot = variable.tendril_animation * (math.cos(variable.bob * 128.9155) * variable.pi * 0.1);",
                "variable.right_tendril_x_rot = variable.left_tendril_x_rot * -1;",
                "variable.spots_1_alpha = 0.25 * math.cos(variable.bob * 2.578);",
                "variable.spots_2_alpha = 0.25 * math.cos(variable.bob * 2.578 + 180.0);",
                "variable.tendrils_alpha = variable.tendril_animation;",
                "variable.heart_alpha = 0.8 * (1.0 - query.heartbeat_phase);"
            ],
            "animate": [
                "base_pose",
                {
                 "move": "!(query.is_emerging || query.is_digging)"
                },
                "shiver_controller",
                "bob",
                {
                 "emerge": "query.is_emerging"
                },
                "sniff_controller",
                {
                 "dig": "query.is_digging"
                },
                "roar_controller",
                {
                 "look_at_target": "!(query.is_emerging || query.is_digging)"
                },
                "melee_attack_controller",
                {
                 "swimming": "query.swim_amount < 0.0"
                },
                "hurt_controller",
                "sonic_boom_controller"
            ]
        }

Changes since stable release 1.19.10.3

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[500]

Loot / Barter Loot / Additional Drops

Sculk Catalyst

    Attack Damage
    • Default: 30
    Families
    • Default: Mob, Monster, Warden
    Knockback Resistance
    • Default: 1
    Movement Speed
    • Default: 0.3
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Immune to Fire
    • Pushable > Pushable
    • Pushable by Pistons > Pushable

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.19.10/entities/warden.json
    Animations
    • resource_packs/vanilla/animations/skeleton.animations.v1.0.json
    • resource_packs/vanilla_1.19.10/animations/warden.animation.json
    Animation Controllers
    • resource_packs/vanilla_1.19.10/animation_controllers/warden.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.19.10/entity/warden.entity.json
    Geometry
    • resource_packs/vanilla_1.19.0/models/entity/warden.geo.json
    Loot Tables
    • behavior_packs/vanilla_1.19.0/loot_tables/entities/warden.json
    Render Controllers
    • resource_packs/vanilla_1.19.0/render_controllers/warden.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/warden/agitated_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/agitated_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/agitated_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/agitated_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/agitated_5.fsb
    • resource_packs/vanilla/sounds/mob/warden/agitated_6.fsb
    • resource_packs/vanilla/sounds/mob/warden/angry_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/angry_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/angry_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/angry_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/angry_5.fsb
    • resource_packs/vanilla/sounds/mob/warden/angry_6.fsb
    • resource_packs/vanilla/sounds/mob/warden/attack_impact_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/attack_impact_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/death_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/death_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/dig.fsb
    • resource_packs/vanilla/sounds/mob/warden/emerge.fsb
    • resource_packs/vanilla/sounds/mob/warden/heartbeat_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/heartbeat_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/heartbeat_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/heartbeat_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/hurt_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/hurt_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/hurt_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/hurt_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_10.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_11.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_12.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_5.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_6.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_7.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_8.fsb
    • resource_packs/vanilla/sounds/mob/warden/idle_9.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_5.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_angry_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_angry_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_angry_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_angry_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/listening_angry_5.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_close_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_close_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_close_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_close_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_closer_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_closer_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_closer_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_closest_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_closest_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/nearby_closest_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/roar_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/roar_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/roar_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/roar_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/roar_5.fsb
    • resource_packs/vanilla/sounds/mob/warden/sniff_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/sniff_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/sniff_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/sniff_4.fsb
    • resource_packs/vanilla/sounds/mob/warden/step_1.fsb
    • resource_packs/vanilla/sounds/mob/warden/step_2.fsb
    • resource_packs/vanilla/sounds/mob/warden/step_3.fsb
    • resource_packs/vanilla/sounds/mob/warden/step_4.fsb
    Textures
    • resource_packs/vanilla_1.19.0/textures/entity/warden/warden.png
    • resource_packs/vanilla_1.19.0/textures/entity/warden/warden_bioluminescent_layer.png
    • resource_packs/vanilla_1.19.0/textures/entity/warden/warden_heart.png
    • resource_packs/vanilla_1.19.0/textures/entity/warden/warden_pulsating_spots_1.png
    • resource_packs/vanilla_1.19.0/textures/entity/warden/warden_pulsating_spots_2.png
    • resource_packs/vanilla_1.19.0/textures/entity/warden/warden_tendrils.png

    Material Info:

    Material: Warden
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }
    Material: Warden Bioluminescent Layer
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_COLOR_MASK"
        ],
        "+states": [
            "DisableCulling",
            "Blending"
        ],
        "depthFunc": "Equal",
        "blendSrc": "SourceAlpha",
        "blendDst": "OneMinusSrcAlpha"
    }