Piglin - 1.19.0.5
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Last Updated
The Piglin entity last updated in Minecraft Version 1.17.0What's Changed:
Changes since stable release 1.18.31.4
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[16]
Loot / Barter Loot / Additional Drops
- Golden Helmet
- Book
- Iron Boots
- Potion
- Splash Potion
- Iron Nugget
- Ender Pearl
- String
- Quartz
- Obsidian
- Crying Obsidian
- Fireball
- Leather
- Soul Sand
- Netherbrick
- Arrow
- Gravel
- Blackstone
- Golden Sword
- Crossbow
Attack Damage
- Melee Unit: 5
Families
- Hunter: Monster, Piglin, Piglin Hunter
- Not Hunter: Monster, Piglin
Inventory Size
- Default: 8
Movement Speed
- Piglin Adult: 0.35
- Piglin Baby: 0.42
Shoots Projectiles
- Ranged Unit: Arrow
Variations
- Melee Unit
- Ranged Unit
Other Attributes
- Can be Renamed
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/piglin.json
Animations
- resource_packs/experimental_vanilla_experiments/animations/humanoid.animation.json
- resource_packs/vanilla_1.16/animations/piglin.animation.json
Animation Controllers
- resource_packs/vanilla_1.16/animation_controllers/piglin.animation_controllers.json
- resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla_1.16/entity/piglin.entity.json
Geometry
- resource_packs/vanilla_1.16/models/entity/piglin.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
- behavior_packs/vanilla_1.16.100/loot_tables/entities/piglin_barter.json
- behavior_packs/vanilla_1.16/loot_tables/entities/piglin_gear_melee.json
- behavior_packs/vanilla_1.16/loot_tables/entities/piglin_gear_ranged.json
Render Controllers
- resource_packs/vanilla_1.16/render_controllers/piglin.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/piglin/admire1.fsb
- resource_packs/vanilla/sounds/mob/piglin/admire2.fsb
- resource_packs/vanilla/sounds/mob/piglin/angry1.fsb
- resource_packs/vanilla/sounds/mob/piglin/angry2.fsb
- resource_packs/vanilla/sounds/mob/piglin/angry3.fsb
- resource_packs/vanilla/sounds/mob/piglin/angry4.fsb
- resource_packs/vanilla/sounds/mob/piglin/celebrate1.fsb
- resource_packs/vanilla/sounds/mob/piglin/celebrate2.fsb
- resource_packs/vanilla/sounds/mob/piglin/celebrate3.fsb
- resource_packs/vanilla/sounds/mob/piglin/celebrate4.fsb
- resource_packs/vanilla/sounds/mob/piglin/death1.fsb
- resource_packs/vanilla/sounds/mob/piglin/death2.fsb
- resource_packs/vanilla/sounds/mob/piglin/death3.fsb
- resource_packs/vanilla/sounds/mob/piglin/death4.fsb
- resource_packs/vanilla/sounds/mob/piglin/hurt1.fsb
- resource_packs/vanilla/sounds/mob/piglin/hurt2.fsb
- resource_packs/vanilla/sounds/mob/piglin/hurt3.fsb
- resource_packs/vanilla/sounds/mob/piglin/idle1.fsb
- resource_packs/vanilla/sounds/mob/piglin/idle2.fsb
- resource_packs/vanilla/sounds/mob/piglin/idle3.fsb
- resource_packs/vanilla/sounds/mob/piglin/idle4.fsb
- resource_packs/vanilla/sounds/mob/piglin/idle5.fsb
- resource_packs/vanilla/sounds/mob/piglin/jealous1.fsb
- resource_packs/vanilla/sounds/mob/piglin/jealous2.fsb
- resource_packs/vanilla/sounds/mob/piglin/jealous3.fsb
- resource_packs/vanilla/sounds/mob/piglin/jealous4.fsb
- resource_packs/vanilla/sounds/mob/piglin/jealous5.fsb
- resource_packs/vanilla/sounds/mob/piglin/retreat1.fsb
- resource_packs/vanilla/sounds/mob/piglin/retreat2.fsb
- resource_packs/vanilla/sounds/mob/piglin/retreat3.fsb
- resource_packs/vanilla/sounds/mob/piglin/retreat4.fsb
- resource_packs/vanilla/sounds/mob/piglin/step1.fsb
- resource_packs/vanilla/sounds/mob/piglin/step2.fsb
- resource_packs/vanilla/sounds/mob/piglin/step3.fsb
- resource_packs/vanilla/sounds/mob/piglin/step4.fsb
- resource_packs/vanilla/sounds/mob/piglin/step5.fsb
Spawn Rules
- behavior_packs/vanilla_1.16.100/spawn_rules/piglin.json
Textures
- resource_packs/vanilla_1.16/textures/entity/piglin/piglin.png
Material Info:
Material: Piglin
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}