Ocelot - 1.19.0.5

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Last Updated

The Ocelot entity last updated in Minecraft Version 1.18.20
View Entity Version History >>

What's Changed:

Changes since stable release 1.18.31.4

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[10]

Ocelot Tame: [20]

    Breedable
    • Ocelot Trusting: Fish, Salmon
    Can be Ridden by Mobs
    • Ocelot Wild: Zombie
    Families
    • Default: Mob, Ocelot
    Movement Speed
    • Default: 0.3
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.18.20/entities/ocelot.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/ocelot.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/ocelot.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/ocelot.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/ocelot.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/ocelot.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/ocelot.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/cat/eat1.fsb
    • resource_packs/vanilla/sounds/mob/cat/eat2.fsb
    • resource_packs/vanilla/sounds/mob/cat/hitt1.fsb
    • resource_packs/vanilla/sounds/mob/cat/hitt2.fsb
    • resource_packs/vanilla/sounds/mob/cat/hitt3.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/death1.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/death2.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/death3.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/idle1.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/idle2.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/idle3.fsb
    • resource_packs/vanilla/sounds/mob/cat/ocelot/idle4.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/ocelot.json
    Textures
    • resource_packs/vanilla/textures/entity/cat/blackcat.png
    • resource_packs/vanilla/textures/entity/cat/ocelot.png
    • resource_packs/vanilla/textures/entity/cat/red.png
    • resource_packs/vanilla/textures/entity/cat/siamese.png

    Material Info:

    Material: Ocelot
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }