Husk - 1.19.0.5
<<
back to
entity list
View
Entity Version History >>
Last Updated
The Husk entity last updated in Minecraft Version 1.17.20What's Changed:
Changes since stable release 1.18.31.4
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Chainmail Helmet
- Diamond Helmet
- Golden Helmet
- Iron Helmet
- Leather Helmet
- Iron Sword
- Iron Shovel
- Rotten Flesh
- Iron Ingot
- Carrot
- Potato
Attack Damage
- Default: 3
Can be Ridden by Mobs
- Zombie Husk Adult: Zombie
Families
- Default: Husk, Mob, Monster, Undead, Zombie
Movement Speed
- Zombie Husk Adult: 0.23
- Zombie Husk Baby: 0.35
Variations
- Default
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.20/entities/husk.json
Animations
- resource_packs/experimental_vanilla_experiments/animations/humanoid.animation.json
- resource_packs/vanilla/animations/zombie.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
- resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla/entity/husk.entity.json
Geometry
- resource_packs/vanilla_1.16.220/models/entity/husk.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
- behavior_packs/vanilla/loot_tables/entities/zombie_equipment.json
- behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json
Render Controllers
- resource_packs/vanilla/render_controllers/husk.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/husk/death1.fsb
- resource_packs/vanilla/sounds/mob/husk/death2.fsb
- resource_packs/vanilla/sounds/mob/husk/hurt1.fsb
- resource_packs/vanilla/sounds/mob/husk/hurt2.fsb
- resource_packs/vanilla/sounds/mob/husk/idle1.fsb
- resource_packs/vanilla/sounds/mob/husk/idle2.fsb
- resource_packs/vanilla/sounds/mob/husk/idle3.fsb
- resource_packs/vanilla/sounds/mob/husk/step1.fsb
- resource_packs/vanilla/sounds/mob/husk/step2.fsb
- resource_packs/vanilla/sounds/mob/husk/step3.fsb
- resource_packs/vanilla/sounds/mob/husk/step4.fsb
- resource_packs/vanilla/sounds/mob/husk/step5.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/husk.json
Textures
- resource_packs/vanilla/textures/entity/zombie/husk.png
Material Info:
Material: Husk
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}