Glow Squid - 1.19.0.5
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Last Updated
The Glow Squid entity last updated in Minecraft Version 1.18.30What's Changed:
Changes since stable release 1.18.31.4
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[10]
Loot / Barter Loot / Additional Drops
Glow Ink Sac
Families
- Default: Mob, Squid
Movement Speed
- Default: 0.2
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.18.10/entities/glow_squid.json
Animations
- resource_packs/vanilla_1.16.220/animations/squid.animation.json
Entity
- resource_packs/vanilla_1.17.0/entity/glow_squid.entity.json
Geometry
- resource_packs/vanilla_1.17.0/models/entity/squid.geo.json
Loot Tables
- behavior_packs/vanilla_1.17.0/loot_tables/entities/glow_squid.json
Render Controllers
- resource_packs/vanilla_1.17.0/render_controllers/glow_squid.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/glow_squid/ambient1.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/ambient2.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/ambient3.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/ambient4.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/ambient5.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/death1.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/death2.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/death3.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/hurt1.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/hurt2.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/hurt3.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/hurt4.fsb
Spawn Rules
- behavior_packs/vanilla_1.18.0/spawn_rules/glow_squid.json
Textures
- resource_packs/vanilla_1.18.30/textures/entity/glow_squid/glow_squid.tga
Material Info:
Material: Glow Squid
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY",
"USE_EMISSIVE"
]
}