Ender Dragon - 1.19.0.5
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Last Updated
The Ender Dragon entity last updated in Minecraft Version 1.17.0What's Changed:
Changes since stable release 1.18.31.4
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[200]
Attack Damage
- Default: 3
Families
- Default: Dragon, Mob
Flying Speed
- Default: 0.6
Knockback Resistance
- Default: 100
Movement Speed
- Default: 0.3
Shoots Projectiles
- Dragon Flying: Dragon Fireball
Other Attributes
- Immune to Fire
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/ender_dragon.json
Animations
- resource_packs/vanilla/animations/ender_dragon.animation.json
Entity
- resource_packs/vanilla/entity/ender_dragon.entity.json
Geometry
- resource_packs/vanilla/models/entity/ender_dragon.geo.json
Sounds
- resource_packs/vanilla/sounds/mob/enderdragon/end.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/growl1.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/growl2.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/growl3.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/growl4.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/hit1.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/hit2.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/hit3.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/hit4.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/wings1.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/wings2.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/wings3.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/wings4.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/wings5.fsb
- resource_packs/vanilla/sounds/mob/enderdragon/wings6.fsb
Textures
- resource_packs/vanilla/textures/entity/dragon/dragon.tga
- resource_packs/vanilla/textures/entity/dragon/dragon_exploding.png
- resource_packs/vanilla/textures/entity/endercrystal/endercrystal_beam.png
Material Info:
Material: Ender Dragon
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
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},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
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"skinning": {
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"vertexFields": [
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},
{
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}
]
}
},
{
"skinning_color": {
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"+states": [
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"vertexFields": [
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{
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}
],
"msaaSupport": [
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],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
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"ALPHA_TEST",
"USE_EMISSIVE"
]
}
Material: Entity Beam
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
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],
"variants": [
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},
{
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}
},
{
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"+samplerStates": {
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"textureWrap": "Repeat"
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"+defines": [
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"+states": [
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}
Material: Entity Beam Additive
{
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"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
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"variants": [
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},
{
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],
"+states": [
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"Blending",
"DisableDepthWrite"
],
"-defines": [
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],
"blendSrc": "SourceAlpha",
"blendDst": "One"
}
Material: Entity Dissolve Layer0.skinning
[]
Material: Entity Dissolve Layer1.skinning
[]