Vindicator - 1.18.31.4
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Last Updated
The Vindicator entity last updated in Minecraft Version 1.18.10What's Changed:
Changes since stable release 1.18.30.4
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.18.0.2
Resource Packs- New Value:
"animation.humanoid.tooting_goat_horn": {
"loop": true,
"bones": {
"rightarm": {
"rotation": [
"math.clamp(query.target_x_rotation, -43, 14) - 75",
"math.clamp(query.target_y_rotation, -37, 43) - 30",
5
]
},
"rightitem": {
"rotation": [
15,
0,
100
],
"position": [
4,
0,
1
]
}
}
}
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Statistics:
Health
[24]
Loot / Barter Loot / Additional Drops
- Emerald
- Banner
- Iron Axe
- Book
- Iron Pickaxe
- Iron Shovel
- Iron Sword
- Iron Helmet
- Iron Chestplate
- Iron Leggings
- Iron Boots
Attack Damage
- Default: 8
Families
- Default: Illager, Mob, Monster, Vindicator
Movement Speed
- Default: 0.35
Variations
- Default
- Illager Squad Captain
- Patrol Captain
Other Attributes
- Can be Renamed
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File- behavior_packs/vanilla_1.18.0/entities/vindicator.json
Animations
- resource_packs/experimental_vanilla_experiments/animations/humanoid.animation.json
- resource_packs/vanilla_1.16.220/animations/vindicator.animation.json
Animation Controllers
- resource_packs/vanilla_1.16/animation_controllers/vindicator.animation_controllers.json
- resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla_1.17.40/entity/vindicator.entity.json
Geometry
- resource_packs/vanilla_1.16.220/models/entity/vindicator.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/vindication_illager.json
- behavior_packs/vanilla/loot_tables/entities/vindicator_captain_equipment.json
- behavior_packs/vanilla/loot_tables/entities/vindicator_gear.json
- behavior_packs/vanilla/loot_tables/entities/vindicator_raid.json
- behavior_packs/vanilla_1.16.100/loot_tables/entities/raider_drops.json
Render Controllers
- resource_packs/vanilla/render_controllers/vindicator.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/vindication_illager/celebrate1.fsb
- resource_packs/vanilla/sounds/mob/vindication_illager/celebrate2.fsb
- resource_packs/vanilla/sounds/mob/vindication_illager/death1.fsb
- resource_packs/vanilla/sounds/mob/vindication_illager/death2.fsb
- resource_packs/vanilla/sounds/mob/vindication_illager/hurt1.fsb
- resource_packs/vanilla/sounds/mob/vindication_illager/hurt2.fsb
- resource_packs/vanilla/sounds/mob/vindication_illager/hurt3.fsb
- resource_packs/vanilla/sounds/mob/vindication_illager/idle1.fsb
- resource_packs/vanilla/sounds/mob/vindication_illager/idle2.fsb
- resource_packs/vanilla/sounds/mob/vindication_illager/idle3.fsb
- resource_packs/vanilla/sounds/mob/vindication_illager/idle4.fsb
- resource_packs/vanilla/sounds/mob/vindication_illager/idle5.fsb
Textures
- resource_packs/vanilla_1.18.10/textures/entity/vindicator.png
Material Info:
Material: Vindicator
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 1, "textureWrap": "Repeat" }, "+defines": [ "USE_OVERLAY", "ALPHA_TEST" ], "+states": [ "DisableCulling" ] }
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