Glow Squid - 1.18.30.4
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Last Updated
The Glow Squid entity last updated in Minecraft Version 1.18.30What's Changed:
Changes since stable release 1.18.0.2
Behavior Packs- New Value:
"format_version": "1.18.10"
Previous Value:"format_version": "1.13.0"
- New Value:
"minecraft:balloonable": {
"mass": 0.5
}Previous Value:"minecraft:balloonable": []
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Changes since stable release 1.18.12.1
Resource Packs- Hover/Tap to zoom...
Statistics:
Health
[10]
Loot / Barter Loot / Additional Drops
Glow Ink Sac
Families
- Default: Mob, Squid
Movement Speed
- Default: 0.2
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File- behavior_packs/vanilla_1.18.10/entities/glow_squid.json
Animations
- resource_packs/vanilla_1.16.220/animations/squid.animation.json
Entity
- resource_packs/vanilla_1.17.0/entity/glow_squid.entity.json
Geometry
- resource_packs/vanilla_1.17.0/models/entity/squid.geo.json
Loot Tables
- behavior_packs/vanilla_1.17.0/loot_tables/entities/glow_squid.json
Render Controllers
- resource_packs/vanilla_1.17.0/render_controllers/glow_squid.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/glow_squid/ambient1.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/ambient2.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/ambient3.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/ambient4.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/ambient5.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/death1.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/death2.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/death3.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/hurt1.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/hurt2.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/hurt3.fsb
- resource_packs/vanilla/sounds/mob/glow_squid/hurt4.fsb
Spawn Rules
- behavior_packs/vanilla_1.18.0/spawn_rules/glow_squid.json
Textures
- resource_packs/vanilla_1.18.30/textures/entity/glow_squid/glow_squid.tga
Material Info:
Material: Glow Squid
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 0, "textureFilter": "Point" }, "+defines": [ "USE_OVERLAY", "USE_EMISSIVE" ] }
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