Villager - 1.18.2.3
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Last Updated
The Villager entity last updated in Minecraft Version 1.17.0What's Changed:
Changes since stable release 1.18.0.2
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.18.1.2
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[20]
Families
- Armorer: Armorer, Blacksmith, Mob, Villager
- Butcher: Artisan, Butcher, Mob, Villager
- Cartographer: Cartographer, Mob, Villager
- Cleric: Cleric, Mob, Priest, Villager
- Default: Mob, Villager
- Farmer: Farmer, Mob, Peasant, Villager
- Fisherman: Fisherman, Mob, Peasant, Villager
- Fletcher: Fletcher, Mob, Peasant, Villager
- Leatherworker: Artisan, Leatherworker, Mob, Villager
- Librarian: Librarian, Mob, Villager
- Shepherd: Mob, Peasant, Shepherd, Villager
- Toolsmith: Blacksmith, Mob, Toolsmith, Villager
- Weaponsmith: Blacksmith, Mob, Villager, Weaponsmith
Inventory Size
- Default: 8
Movement Speed
- Default: 0.5
Variations
- Armorer
- Butcher
- Cartographer
- Cleric
- Farmer
- Fisherman
- Fletcher
- Leatherworker
- Librarian
- Shepherd
- Toolsmith
- Weaponsmith
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/villager.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/villager.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/villager.animation_controllers.json
Entity
- resource_packs/vanilla/entity/villager.entity.json
Geometry
- resource_packs/vanilla/models/entity/villager.geo.json
- resource_packs/vanilla/models/entity/witch.geo.json
Render Controllers
- resource_packs/vanilla/render_controllers/villager.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/villager/death.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle1.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle2.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit1.fsb
- resource_packs/vanilla/sounds/mob/villager/hit2.fsb
- resource_packs/vanilla/sounds/mob/villager/hit3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit4.fsb
- resource_packs/vanilla/sounds/mob/villager/idle1.fsb
- resource_packs/vanilla/sounds/mob/villager/idle2.fsb
- resource_packs/vanilla/sounds/mob/villager/idle3.fsb
- resource_packs/vanilla/sounds/mob/villager/no1.fsb
- resource_packs/vanilla/sounds/mob/villager/no2.fsb
- resource_packs/vanilla/sounds/mob/villager/no3.fsb
- resource_packs/vanilla/sounds/mob/villager/yes1.fsb
- resource_packs/vanilla/sounds/mob/villager/yes2.fsb
- resource_packs/vanilla/sounds/mob/villager/yes3.fsb
Textures
- resource_packs/vanilla/textures/entity/villager/butcher.png
- resource_packs/vanilla/textures/entity/villager/farmer.png
- resource_packs/vanilla/textures/entity/villager/librarian.png
- resource_packs/vanilla/textures/entity/villager/priest.png
- resource_packs/vanilla/textures/entity/villager/smith.png
Trading
- behavior_packs/vanilla/trading/armorer_trades.json
- behavior_packs/vanilla/trading/butcher_trades.json
- behavior_packs/vanilla/trading/cartographer_trades.json
- behavior_packs/vanilla/trading/cleric_trades.json
- behavior_packs/vanilla/trading/farmer_trades.json
- behavior_packs/vanilla/trading/fisherman_trades.json
- behavior_packs/vanilla/trading/fletcher_trades.json
- behavior_packs/vanilla/trading/leather_worker_trades.json
- behavior_packs/vanilla/trading/librarian_trades.json
- behavior_packs/vanilla/trading/shepherd_trades.json
- behavior_packs/vanilla/trading/tool_smith_trades.json
- behavior_packs/vanilla/trading/weapon_smith_trades.json
Material Info:
Material: Villager
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}