Npc - 1.18.12.1
                    <<
                        back to
                        entity list
                    
                                        
                        
                            
                        
                    
                    View
                        Entity Version History >>
                    
                    
                    
                    
                        
                            
                        
                            
                    
                    
                                            
                Last Updated
The Npc entity last updated in Minecraft Version 1.17.20What's Changed:
Changes since stable release 1.18.0.2
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.18.10.4
There have been no changes to this entity or its associated files since this previous version
Statistics:
Families
- Default: Mob, Npc
Movement Speed
- Default: 0.5
Other Attributes
- Can be Renamed
- Has Collisions
- Has Gravity
- Immune to Fire
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.17.20/entities/npc.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/npc.animation.json
Entity
- resource_packs/vanilla/entity/npc.entity.json
Geometry
- resource_packs/vanilla/models/entity/npc.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/empty.json
Render Controllers
- resource_packs/vanilla/render_controllers/npc.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/dig/wood1.fsb
- resource_packs/vanilla/sounds/dig/wood2.fsb
- resource_packs/vanilla/sounds/dig/wood3.fsb
- resource_packs/vanilla/sounds/dig/wood4.fsb
- resource_packs/vanilla/sounds/mob/villager/hit1.fsb
- resource_packs/vanilla/sounds/mob/villager/hit2.fsb
- resource_packs/vanilla/sounds/mob/villager/hit3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit4.fsb
- resource_packs/vanilla/sounds/mob/villager/idle1.fsb
- resource_packs/vanilla/sounds/mob/villager/idle2.fsb
- resource_packs/vanilla/sounds/mob/villager/idle3.fsb
Textures
- resource_packs/vanilla/textures/entity/npc/npc_1.png
- resource_packs/vanilla/textures/entity/npc/npc_10.png
- resource_packs/vanilla/textures/entity/npc/npc_2.png
- resource_packs/vanilla/textures/entity/npc/npc_3.png
- resource_packs/vanilla/textures/entity/npc/npc_4.png
- resource_packs/vanilla/textures/entity/npc/npc_5.png
- resource_packs/vanilla/textures/entity/npc/npc_6.png
- resource_packs/vanilla/textures/entity/npc/npc_7.png
- resource_packs/vanilla/textures/entity/npc/npc_8.png
- resource_packs/vanilla/textures/entity/npc/npc_9.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_1.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_10.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_2.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_3.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_4.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_5.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_6.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_7.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_8.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_9.png
Material Info:
Material: Npc
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            