Squid - 1.18.10.4
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Last Updated
The Squid entity last updated in Minecraft Version 1.18.10What's Changed:
Changes since stable release 1.18.2.3
Behavior Packs- New Value:
"format_version": "1.18.10"
Previous Value:"format_version": "1.16.0"
- New Value:
"minecraft:balloonable": {
"mass": 0.5
}
Changes since stable release 1.18.0.2
Behavior Packs- New Value:
"format_version": "1.18.10"
Previous Value:"format_version": "1.16.0"
- New Value:
"minecraft:balloonable": {
"mass": 0.5
}
Statistics:
Health
[10]
Loot / Barter Loot / Additional Drops
Dye
Families
- Default: Mob, Squid
Movement Speed
- Default: 0.2
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.18.10/entities/squid.json
Animations
- resource_packs/vanilla_1.16.220/animations/squid.animation.json
Entity
- resource_packs/vanilla/entity/squid.entity.json
Geometry
- resource_packs/vanilla_1.17.0/models/entity/squid.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/squid.json
Render Controllers
- resource_packs/vanilla/render_controllers/squid.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/squid/ambient1.fsb
- resource_packs/vanilla/sounds/mob/squid/ambient2.fsb
- resource_packs/vanilla/sounds/mob/squid/ambient3.fsb
- resource_packs/vanilla/sounds/mob/squid/ambient4.fsb
- resource_packs/vanilla/sounds/mob/squid/ambient5.fsb
- resource_packs/vanilla/sounds/mob/squid/death1.fsb
- resource_packs/vanilla/sounds/mob/squid/death2.fsb
- resource_packs/vanilla/sounds/mob/squid/death3.fsb
- resource_packs/vanilla/sounds/mob/squid/hurt1.fsb
- resource_packs/vanilla/sounds/mob/squid/hurt2.fsb
- resource_packs/vanilla/sounds/mob/squid/hurt3.fsb
- resource_packs/vanilla/sounds/mob/squid/hurt4.fsb
Spawn Rules
- behavior_packs/vanilla_1.15/spawn_rules/squid.json
Textures
- resource_packs/vanilla/textures/entity/squid.png
Material Info:
Material: Squid
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}