Frog - 1.18.10.4

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Last Updated

The Frog entity was last updated in the beta / experimental versions.
View Entity Version History >>

What's Changed:

Changes since stable release 1.18.2.3

The Frog did not exist in this version.

Changes since stable release 1.18.0.2

The Frog did not exist in this version.


Statistics:

Health

[10]

    Breedable
    • Default: Seagrass
    Families
    • Default: Frog, Mob
    Movement Speed
    • Default: 0.1
    Variations
    • Cold Frog
    • Temperate Frog
    • Warm Frog
    Other Attributes
    • Amphibious
    • Avoids Damage Blocks
    • Can be Renamed
    • Can Breath Air
    • Can Breath in Water
    • Can Jump
    • Can Swim
    • Can Walk
    • Has Collisions
    • Has Gravity
    • Leashable
    • Paths Over Water
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/experimental_wild_update/entities/frog.json
    Animations
    • resource_packs/experimental_wild_update/animations/frog.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    Animation Controllers
    • resource_packs/experimental_wild_update/animation_controllers/frog.animation_controllers.json
    Entity
    • resource_packs/experimental_wild_update/entity/frog.entity.json
    Geometry
    • resource_packs/experimental_wild_update/models/entity/frog.geo.json
    Render Controllers
    • resource_packs/experimental_wild_update/render_controllers/frog.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/frog/death1.fsb
    • resource_packs/vanilla/sounds/mob/frog/death2.fsb
    • resource_packs/vanilla/sounds/mob/frog/death3.fsb
    • resource_packs/vanilla/sounds/mob/frog/eat1.fsb
    • resource_packs/vanilla/sounds/mob/frog/eat2.fsb
    • resource_packs/vanilla/sounds/mob/frog/eat3.fsb
    • resource_packs/vanilla/sounds/mob/frog/eat4.fsb
    • resource_packs/vanilla/sounds/mob/frog/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/frog/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/frog/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/frog/hurt4.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle1.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle2.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle3.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle4.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle5.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle6.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle7.fsb
    • resource_packs/vanilla/sounds/mob/frog/idle8.fsb
    • resource_packs/vanilla/sounds/mob/frog/long_jump1.fsb
    • resource_packs/vanilla/sounds/mob/frog/long_jump2.fsb
    • resource_packs/vanilla/sounds/mob/frog/long_jump3.fsb
    • resource_packs/vanilla/sounds/mob/frog/long_jump4.fsb
    • resource_packs/vanilla/sounds/mob/frog/step1.fsb
    • resource_packs/vanilla/sounds/mob/frog/step2.fsb
    • resource_packs/vanilla/sounds/mob/frog/step3.fsb
    • resource_packs/vanilla/sounds/mob/frog/step4.fsb
    Spawn Rules
    • behavior_packs/experimental_wild_update/spawn_rules/frog.json
    Textures
    • resource_packs/experimental_wild_update/textures/entity/frog/cold_frog.png
    • resource_packs/experimental_wild_update/textures/entity/frog/temperate_frog.png
    • resource_packs/experimental_wild_update/textures/entity/frog/warm_frog.png

    Material Info:

    Material: Frog
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }