Rabbit - 1.18.0.2
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Last Updated
The Rabbit entity last updated in Minecraft Version 1.18.0What's Changed:
Changes since stable release 1.17.41.1
Behavior Packs- New Value:
"minecraft:spawns_on_block_filter": [
"minecraft:grass",
"minecraft:snow",
"minecraft:sand",
"minecraft:snow_layer"
]Previous Value:"minecraft:spawns_on_block_filter": [
"minecraft:grass",
"minecraft:snow",
"minecraft:sand"
] - New Value:
"minecraft:spawns_on_block_filter": [
"minecraft:grass",
"minecraft:snow",
"minecraft:sand",
"minecraft:snow_layer"
]Previous Value:"minecraft:spawns_on_block_filter": [
"minecraft:grass",
"minecraft:snow",
"minecraft:sand"
] - New Value:
"minecraft:herd": {
"min_size": 2,
"max_size": 3
}Previous Value:"minecraft:herd": {
"min_size": 2,
"max_size": 4
} - New Value:
"conditions": {
"minecraft:spawns_on_surface": [],
"minecraft:spawns_on_block_filter": [
"minecraft:grass",
"minecraft:snow",
"minecraft:sand",
"minecraft:snow_layer"
],
"minecraft:brightness_filter": {
"min": 7,
"max": 15,
"adjust_for_weather": false
},
"minecraft:weight": {
"default": 2
},
"minecraft:herd": {
"min_size": 2,
"max_size": 6
},
"minecraft:biome_filter": {
"any_of": [
{
"test": "has_biome_tag",
"operator": "==",
"value": "meadow"
}
]
}
} - New Value:
"minecraft:weight": {
"default": 4
}Previous Value:"minecraft:weight": {
"default": 20
} - New Value:
"minecraft:biome_filter": {
"any_of": [
{
"test": "has_biome_tag",
"operator": "==",
"value": "flower_forest"
},
{
"test": "has_biome_tag",
"operator": "==",
"value": "grove"
},
{
"test": "has_biome_tag",
"operator": "==",
"value": "snowy_slopes"
}
]
}Previous Value:"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "flower_forest"
}
Statistics:
Health
[3]
Loot / Barter Loot / Additional Drops
- Rabbit Hide
- Rabbit
- Rabbit Foot
Breedable
- Adult: Carrot, Golden Carrot, Yellow Flower
Families
- Default: Lightweight, Mob, Rabbit
Movement Speed
- Default: 0.3
Variations
- Coat Black
- Coat Brown
- Coat Desert
- Coat Salt
- Coat Splotched
- Coat White
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.20/entities/rabbit.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/rabbit.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/rabbit.animation_controllers.json
Entity
- resource_packs/vanilla/entity/rabbit.entity.json
Geometry
- resource_packs/vanilla/models/entity/rabbit.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/rabbit.json
Render Controllers
- resource_packs/vanilla_1.16/render_controllers/rabbit.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/rabbit/bunnymurder.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt1.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt2.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt3.fsb
- resource_packs/vanilla/sounds/mob/rabbit/hurt4.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle1.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle2.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle3.fsb
- resource_packs/vanilla/sounds/mob/rabbit/idle4.fsb
Spawn Rules
- behavior_packs/vanilla_1.18.0/spawn_rules/rabbit.json
Textures
- resource_packs/vanilla/textures/entity/rabbit/blackrabbit.png
- resource_packs/vanilla/textures/entity/rabbit/brown.png
- resource_packs/vanilla/textures/entity/rabbit/gold.png
- resource_packs/vanilla/textures/entity/rabbit/salt.png
- resource_packs/vanilla/textures/entity/rabbit/toast.png
- resource_packs/vanilla/textures/entity/rabbit/white.png
- resource_packs/vanilla/textures/entity/rabbit/white_splotched.png
Material Info:
Material: Rabbit
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}