Guardian - 1.18.0.2
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                Last Updated
The Guardian entity last updated in Minecraft Version 1.17.10What's Changed:
Changes since stable release 1.17.41.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 














 [30]
[30]
Loot / Barter Loot / Additional Drops
- Prismarine Shard
- Fish
- Prismarine Crystals
- Salmon
- Clownfish
- Pufferfish
Attack Damage
- Default: 5
Families
- Default: Guardian, Mob, Monster
Movement Speed
- Default: 0.12
Other Attributes
- Amphibious
- Can be Renamed
- Can Breach
- Can Breath in Water
- Can Jump
- Can Swim
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.17.10/entities/guardian.json
Animations
- resource_packs/vanilla/animations/guardian.animation.json
- resource_packs/vanilla/animations/look_at_target.animation.json
Entity
- resource_packs/vanilla_1.17.10/entity/guardian.entity.json
Geometry
- resource_packs/vanilla/models/entity/guardian.geo.json
- resource_packs/vanilla/models/entity/guardian.v1.0.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/guardian.json
- behavior_packs/vanilla/loot_tables/gameplay/fishing/fish.json
Render Controllers
- resource_packs/vanilla/render_controllers/guardian.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/guardian/ambient1.fsb
- resource_packs/vanilla/sounds/mob/guardian/ambient2.fsb
- resource_packs/vanilla/sounds/mob/guardian/ambient3.fsb
- resource_packs/vanilla/sounds/mob/guardian/ambient4.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop1.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop2.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop3.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop4.fsb
- resource_packs/vanilla/sounds/mob/guardian/guardian_death.fsb
- resource_packs/vanilla/sounds/mob/guardian/guardian_hit1.fsb
- resource_packs/vanilla/sounds/mob/guardian/guardian_hit2.fsb
- resource_packs/vanilla/sounds/mob/guardian/guardian_hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/guardian_hit4.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_death.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit1.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit2.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit4.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle1.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle2.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle3.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle4.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/guardian.json
Textures
- resource_packs/vanilla/textures/entity/guardian_beam.png
- resource_packs/vanilla_1.17.0/textures/entity/guardian.png
- resource_packs/vanilla_1.17.0/textures/entity/guardian_elder.png
Material Info:
Material: Guardian
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
}Material: Guardian Ghost
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        },
        {
            "field": "Position"
        },
        {
            "field": "Color"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        },
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY",
        "USE_COLOR_MASK"
    ],
    "+states": [
        "Blending"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            