Elder Guardian - 1.18.0.2
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Last Updated
The Elder Guardian entity last updated in Minecraft Version 1.17.10What's Changed:
Changes since stable release 1.17.41.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[80]
Loot / Barter Loot / Additional Drops
- Prismarine Shard
- Fish
- Prismarine Crystals
- Sponge
- Salmon
- Clownfish
- Pufferfish
Attack Damage
- Default: 5
Families
- Default: Guardian Elder, Mob, Monster
Movement Speed
- Default: 0.3
Other Attributes
- Amphibious
- Can be Renamed
- Can Breach
- Can Breath in Water
- Can Jump
- Can Swim
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.10/entities/elder_guardian.json
Animations
- resource_packs/vanilla/animations/guardian.animation.json
- resource_packs/vanilla/animations/look_at_target.animation.json
Entity
- resource_packs/vanilla_1.17.10/entity/elder_guardian.entity.json
Geometry
- resource_packs/vanilla/models/entity/guardian.geo.json
- resource_packs/vanilla/models/entity/guardian.v1.0.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/elder_guardian.json
- behavior_packs/vanilla/loot_tables/gameplay/fishing/fish.json
Render Controllers
- resource_packs/vanilla/render_controllers/guardian.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/guardian/elder_death.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit1.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit2.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_hit4.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle1.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle2.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle3.fsb
- resource_packs/vanilla/sounds/mob/guardian/elder_idle4.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop1.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop2.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop3.fsb
- resource_packs/vanilla/sounds/mob/guardian/flop4.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit1.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit2.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_hit4.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle1.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle2.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle3.fsb
- resource_packs/vanilla/sounds/mob/guardian/land_idle4.fsb
Textures
- resource_packs/vanilla/textures/entity/guardian_beam.png
- resource_packs/vanilla_1.17.0/textures/entity/guardian.png
- resource_packs/vanilla_1.17.0/textures/entity/guardian_elder.png
Material Info:
Material: Guardian
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}
Material: Guardian Ghost
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
},
{
"field": "Position"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
},
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY",
"USE_COLOR_MASK"
],
"+states": [
"Blending"
]
}