Blaze - 1.18.0.2
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Last Updated
The Blaze entity last updated in Minecraft Version 1.17.0What's Changed:
Changes since stable release 1.17.41.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
Blaze Rod
Attack Damage
- Melee Mode: 6
Families
- Default: Blaze, Mob, Monster
Movement Speed
- Default: 0.23
Shoots Projectiles
- Ranged Mode: Small Fireball
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Immune to Fire
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/blaze.json
Animations
- resource_packs/vanilla/animations/blaze.animation.json
- resource_packs/vanilla/animations/look_at_target.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/blaze.animation_controllers.json
Entity
- resource_packs/vanilla/entity/blaze.entity.json
Geometry
- resource_packs/vanilla/models/entity/blaze.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/blaze.json
Render Controllers
- resource_packs/vanilla/render_controllers/blaze.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/blaze/breathe1.fsb
- resource_packs/vanilla/sounds/mob/blaze/breathe2.fsb
- resource_packs/vanilla/sounds/mob/blaze/breathe3.fsb
- resource_packs/vanilla/sounds/mob/blaze/breathe4.fsb
- resource_packs/vanilla/sounds/mob/blaze/death.fsb
- resource_packs/vanilla/sounds/mob/blaze/hit1.fsb
- resource_packs/vanilla/sounds/mob/blaze/hit2.fsb
- resource_packs/vanilla/sounds/mob/blaze/hit3.fsb
- resource_packs/vanilla/sounds/mob/blaze/hit4.fsb
- resource_packs/vanilla/sounds/mob/ghast/fireball4.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/blaze.json
Textures
- resource_packs/vanilla/textures/entity/blaze.tga
Material Info:
Material: Blaze Body
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY",
"USE_EMISSIVE"
]
}
Material: Blaze Head
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST",
"USE_EMISSIVE"
],
"+states": [
"DisableCulling"
]
}