Zombie - 1.17.41.1
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Last Updated
The Zombie entity last updated in Minecraft Version 1.17.20What's Changed:
Changes since stable release 1.17.40.6
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.17.0.2
Behavior Packs- New Value:
"format_version": "1.17.20"
Previous Value:"format_version": "1.16.0"
- New Value:
"minecraft:behavior.pickup_items": {
"priority": 6,
"max_dist": 3,
"goal_radius": 2,
"speed_multiplier": 1,
"pickup_based_on_chance": true,
"can_pickup_any_item": true,
"excluded_items": [
"minecraft:glow_ink_sac"
]
}Previous Value:"minecraft:behavior.pickup_items": {
"priority": 6,
"max_dist": 3,
"goal_radius": 2,
"speed_multiplier": 1,
"pickup_based_on_chance": true,
"can_pickup_any_item": true
}
- New Value:
"rightarm": {
"rotation": [
"this * -0.5 - 143.5 - 22.5 * variable.charge_amount",
"-this",
"-((math.cos(query.life_time * 103.2) * 2.865) + 2.865)"
]
}Previous Value:"rightarm": {
"rotation": [
"this * -0.5 - 157.5 - 22.5 * variable.charge_amount",
"-this",
0
]
}
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Chainmail Helmet
- Diamond Helmet
- Golden Helmet
- Iron Helmet
- Leather Helmet
- Iron Sword
- Iron Shovel
- Rotten Flesh
- Iron Ingot
- Carrot
- Potato
Attack Damage
- Default: 3
Can be Ridden by Mobs
- Zombie Adult: Zombie
Families
- Default: Mob, Monster, Undead, Zombie
Movement Speed
- Zombie Adult: 0.23
- Zombie Baby: 0.35
Other Attributes
- Burns in Daylight
- Can be Renamed
- Can Breath Air
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.20/entities/zombie.json
Animations
- resource_packs/vanilla/animations/zombie.animation.json
- resource_packs/vanilla_1.17.0/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
- resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla/entity/zombie.entity.json
Geometry
- resource_packs/vanilla_1.16.220/models/entity/zombie.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
- behavior_packs/vanilla/loot_tables/entities/zombie_equipment.json
- behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json
Render Controllers
- resource_packs/vanilla/render_controllers/zombie.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/zombie/death.fsb
- resource_packs/vanilla/sounds/mob/zombie/hurt1.fsb
- resource_packs/vanilla/sounds/mob/zombie/hurt2.fsb
- resource_packs/vanilla/sounds/mob/zombie/say1.fsb
- resource_packs/vanilla/sounds/mob/zombie/say2.fsb
- resource_packs/vanilla/sounds/mob/zombie/say3.fsb
- resource_packs/vanilla/sounds/mob/zombie/step1.fsb
- resource_packs/vanilla/sounds/mob/zombie/step2.fsb
- resource_packs/vanilla/sounds/mob/zombie/step3.fsb
- resource_packs/vanilla/sounds/mob/zombie/step4.fsb
- resource_packs/vanilla/sounds/mob/zombie/step5.fsb
Spawn Rules
- behavior_packs/vanilla_1.15/spawn_rules/zombie.json
Textures
- resource_packs/vanilla/textures/entity/zombie/zombie.png
Material Info:
Material: Zombie
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}