Wolf - 1.17.41.1

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Last Updated

The Wolf entity last updated in Minecraft Version 1.17.0
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What's Changed:

Changes since stable release 1.17.40.6

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.17.0.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[8]

Wolf Tame: [20]

    Attack Damage
    • Default: 3
    • Wolf Tame: 4
    Breedable
    • Wolf Adult: Beef, Chicken, Cooked Beef, Cooked Chicken, Cooked Porkchop, Cooked Rabbit, MuttonCooked, MuttonRaw, Porkchop, Rabbit, Rotten Flesh
    Can be Healed
    • Default: Beef, Chicken, Clownfish, Cooked Beef, Cooked Chicken, Cooked Fish, Cooked Porkchop, Cooked Rabbit, Cooked Salmon, Fish, MuttonCooked, MuttonRaw, Porkchop, Pufferfish, Rabbit, Rabbit Stew, Rotten Flesh, Salmon
    Can be Ridden by Mobs
    • Wolf Angry: Zombie
    • Wolf Wild: Zombie
    Can be Tamed
    • Wolf Wild: Bone
    Families
    • Default: Mob, Wolf
    Movement Speed
    • Default: 0.3
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable > Wolf Tame
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/wolf.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/wolf.animations.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/wolf.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/wolf.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/wolf.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/wolf.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/wolf.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/wolf/bark1.fsb
    • resource_packs/vanilla/sounds/mob/wolf/bark2.fsb
    • resource_packs/vanilla/sounds/mob/wolf/bark3.fsb
    • resource_packs/vanilla/sounds/mob/wolf/death.fsb
    • resource_packs/vanilla/sounds/mob/wolf/growl1.fsb
    • resource_packs/vanilla/sounds/mob/wolf/growl2.fsb
    • resource_packs/vanilla/sounds/mob/wolf/growl3.fsb
    • resource_packs/vanilla/sounds/mob/wolf/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/wolf/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/wolf/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/wolf/panting.fsb
    • resource_packs/vanilla/sounds/mob/wolf/shake.fsb
    • resource_packs/vanilla/sounds/mob/wolf/step1.fsb
    • resource_packs/vanilla/sounds/mob/wolf/step2.fsb
    • resource_packs/vanilla/sounds/mob/wolf/step3.fsb
    • resource_packs/vanilla/sounds/mob/wolf/step4.fsb
    • resource_packs/vanilla/sounds/mob/wolf/step5.fsb
    • resource_packs/vanilla/sounds/mob/wolf/whine.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.15/spawn_rules/wolf.json
    Textures
    • resource_packs/vanilla/textures/entity/wolf/wolf.png
    • resource_packs/vanilla/textures/entity/wolf/wolf_angry.png
    • resource_packs/vanilla/textures/entity/wolf/wolf_tame.tga

    Material Info:

    Material: Wolf
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_OVERLAY",
            "USE_COLOR_MASK"
        ],
        "+states": [
            "DisableCulling"
        ]
    }