Drowned - 1.17.41.1
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Last Updated
The Drowned entity last updated in Minecraft Version 1.17.20What's Changed:
Changes since stable release 1.17.40.6
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.17.0.2
Behavior Packs- New Value:
"format_version": "1.17.20"
Previous Value:"format_version": "1.16.210"
- New Value:
"minecraft:behavior.nearest_attackable_target": {
"priority": 2,
"reselect_targets": true,
"must_see": true,
"within_radius": 12,
"must_see_forget_duration": 17,
"persist_time": 0.5,
"entity_types": [
{
"filters": {
"all_of": [
{
"any_of": [
{
"test": "is_family",
"subject": "other",
"value": "player"
},
{
"test": "is_family",
"subject": "other",
"value": "snowgolem"
},
{
"test": "is_family",
"subject": "other",
"value": "irongolem"
},
{
"test": "is_family",
"subject": "other",
"value": "axolotl"
}
]
},
{
"any_of": [
{
"test": "in_water",
"subject": "other",
"value": true
},
{
"test": "is_daytime",
"value": false
}
]
}
]
},
"max_dist": 20
},
{
"filters": {
"all_of": [
{
"any_of": [
{
"test": "is_family",
"subject": "other",
"value": "villager"
},
{
"test": "is_family",
"subject": "other",
"value": "wandering_trader"
}
]
},
{
"any_of": [
{
"test": "in_water",
"subject": "other",
"value": true
},
{
"test": "is_daytime",
"value": false
}
]
}
]
},
"max_dist": 20,
"must_see": false
},
{
"filters": {
"all_of": [
{
"test": "is_family",
"subject": "other",
"value": "baby_turtle"
},
{
"test": "in_water",
"subject": "other",
"operator": "!=",
"value": true
}
]
},
"max_dist": 20
}
]
}Previous Value:"minecraft:behavior.nearest_attackable_target": {
"priority": 2,
"reselect_targets": true,
"must_see": true,
"within_radius": 12,
"must_see_forget_duration": 17,
"persist_time": 0.5,
"entity_types": [
{
"filters": {
"all_of": [
{
"any_of": [
{
"test": "is_family",
"subject": "other",
"value": "player"
},
{
"test": "is_family",
"subject": "other",
"value": "snowgolem"
},
{
"test": "is_family",
"subject": "other",
"value": "irongolem"
}
]
},
{
"any_of": [
{
"test": "in_water",
"subject": "other",
"value": true
},
{
"test": "is_daytime",
"value": false
}
]
}
]
},
"max_dist": 20
},
{
"filters": {
"all_of": [
{
"any_of": [
{
"test": "is_family",
"subject": "other",
"value": "villager"
},
{
"test": "is_family",
"subject": "other",
"value": "wandering_trader"
}
]
},
{
"any_of": [
{
"test": "in_water",
"subject": "other",
"value": true
},
{
"test": "is_daytime",
"value": false
}
]
}
]
},
"max_dist": 20,
"must_see": false
},
{
"filters": {
"all_of": [
{
"test": "is_family",
"subject": "other",
"value": "baby_turtle"
},
{
"test": "in_water",
"subject": "other",
"operator": "!=",
"value": true
}
]
},
"max_dist": 20
}
]
} - New Value:
"minecraft:behavior.pickup_items": {
"priority": 6,
"max_dist": 3,
"goal_radius": 2,
"speed_multiplier": 1,
"pickup_based_on_chance": true,
"can_pickup_any_item": true,
"excluded_items": [
"minecraft:glow_ink_sac"
]
}Previous Value:"minecraft:behavior.pickup_items": {
"priority": 6,
"max_dist": 3,
"goal_radius": 2,
"speed_multiplier": 1,
"pickup_based_on_chance": true,
"can_pickup_any_item": true
}
- New Value:
"rightarm": {
"rotation": [
"this * -0.5 - 143.5 - 22.5 * variable.charge_amount",
"-this",
"-((math.cos(query.life_time * 103.2) * 2.865) + 2.865)"
]
}Previous Value:"rightarm": {
"rotation": [
"this * -0.5 - 157.5 - 22.5 * variable.charge_amount",
"-this",
0
]
}
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Fishing Rod
- Nautilus Shell
- Trident
- Rotten Flesh
- Copper Ingot
Attack Damage
- Melee Mode: 3
Families
- Default: Drowned, Mob, Monster, Undead, Zombie
Movement Speed
- Baby Drowned: 0.25
- Default: 0.23
Shoots Projectiles
- Ranged Mode: Thrown Trident
Other Attributes
- Amphibious
- Amphibious > minecraft:hunter_mode
- Amphibious > minecraft:wander_mode
- Avoids Sun
- Avoids Sun > minecraft:hunter_mode
- Avoids Sun > minecraft:wander_mode
- Burns in Daylight
- Can be Renamed
- Can Break Doors
- Can Break Doors > minecraft:hunter_mode
- Can Break Doors > minecraft:wander_mode
- Can Breath Air
- Can Breath in Water
- Can Climb
- Can Jump
- Can Swim > minecraft:hunter_mode
- Can Walk
- Can Walk > minecraft:hunter_mode
- Can Walk > minecraft:wander_mode
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.20/entities/drowned.json
Animations
- resource_packs/vanilla/animations/drowned.animation.json
- resource_packs/vanilla/animations/zombie.animation.json
- resource_packs/vanilla_1.17.0/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla_1.16.220/animation_controllers/drowned.animation_controllers.json
- resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla/entity/drowned.entity.json
Geometry
- resource_packs/vanilla/models/entity/drowned.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/drowned_equipment.json
- behavior_packs/vanilla/loot_tables/entities/drowned_ranged_equipment.json
- behavior_packs/vanilla_1.17.0/loot_tables/entities/drowned.json
Render Controllers
- resource_packs/vanilla/render_controllers/drowned.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/drowned/death1.fsb
- resource_packs/vanilla/sounds/mob/drowned/death2.fsb
- resource_packs/vanilla/sounds/mob/drowned/hurt1.fsb
- resource_packs/vanilla/sounds/mob/drowned/hurt2.fsb
- resource_packs/vanilla/sounds/mob/drowned/hurt3.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle1.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle2.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle3.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle4.fsb
- resource_packs/vanilla/sounds/mob/drowned/idle5.fsb
- resource_packs/vanilla/sounds/mob/drowned/step1.fsb
- resource_packs/vanilla/sounds/mob/drowned/step2.fsb
- resource_packs/vanilla/sounds/mob/drowned/step3.fsb
- resource_packs/vanilla/sounds/mob/drowned/step4.fsb
- resource_packs/vanilla/sounds/mob/drowned/step5.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/death1.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/death2.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/hurt1.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/hurt2.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/hurt3.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/idle1.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/idle2.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/idle3.fsb
- resource_packs/vanilla/sounds/mob/drowned/water/idle4.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/drowned.json
Textures
- resource_packs/vanilla/textures/entity/zombie/drowned.tga
Material Info:
Material: Drowned
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST",
"USE_EMISSIVE"
],
"+states": [
"DisableCulling"
]
}