Tropicalfish - 1.17.40.6
<<
back to
entity list
View
Entity Version History >>
Last Updated
The Tropicalfish entity last updated in Minecraft Version 1.17.0What's Changed:
Changes since stable release 1.17.34.2
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.17.0.2
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[6]
Loot / Barter Loot / Additional Drops
- Clownfish
- Bone
Families
- Default: Fish, Tropicalfish
Mark Variations
- Anenonme
- Black Tang
- Blue Dory
- Butterfly Fish
- Cc Betta
- Cichlid
- Clownfish
- Dog Fish
- E Red Snapper
- Goat Fish
- Moorish Idol
- Ornate Butterfly
- Parrot Fish
- Queen Angel Fish
- Red Cichlid
- Red Lipped Benny
- Red Snapper
- Threadfin
- Tomato Clown
- Triggerfish
- Tropicalfish Variant Pattern 1
- Tropicalfish Variant Pattern 2
- Tropicalfish Variant Pattern 3
- Tropicalfish Variant Pattern 4
- Tropicalfish Variant Pattern 5
- Tropicalfish Variant Pattern 6
- Yellow Tang
- Yellowtail Parrot
Movement Speed
- Default: 0.12
Variations
- Anenonme
- Black Tang
- Blue Dory
- Butterfly Fish
- Cc Betta
- Cichlid
- Clownfish
- Dog Fish
- E Red Snapper
- Goat Fish
- Moorish Idol
- Ornate Butterfly
- Parrot Fish
- Queen Angel Fish
- Red Cichlid
- Red Lipped Benny
- Red Snapper
- Threadfin
- Tomato Clown
- Triggerfish
- Tropicalfish Variant A
- Tropicalfish Variant B
- Yellow Tang
- Yellowtail Parrot
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Swim
- Has Collisions
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/tropicalfish.json
Animations
- resource_packs/vanilla/animations/tropicalfish.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/fish.animation_controllers.json
Entity
- resource_packs/vanilla/entity/tropicalfish.entity.json
Geometry
- resource_packs/vanilla/models/entity/tropical_fish.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/tropicalfish.json
Render Controllers
- resource_packs/vanilla/render_controllers/tropicalfish.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/fish/flop1.fsb
- resource_packs/vanilla/sounds/mob/fish/flop2.fsb
- resource_packs/vanilla/sounds/mob/fish/flop3.fsb
- resource_packs/vanilla/sounds/mob/fish/flop4.fsb
- resource_packs/vanilla/sounds/mob/fish/hurt1.fsb
- resource_packs/vanilla/sounds/mob/fish/hurt2.fsb
- resource_packs/vanilla/sounds/mob/fish/hurt3.fsb
- resource_packs/vanilla/sounds/mob/fish/hurt4.fsb
- resource_packs/vanilla/sounds/mob/fish/swim1.fsb
- resource_packs/vanilla/sounds/mob/fish/swim2.fsb
- resource_packs/vanilla/sounds/mob/fish/swim3.fsb
- resource_packs/vanilla/sounds/mob/fish/swim4.fsb
- resource_packs/vanilla/sounds/mob/fish/swim5.fsb
- resource_packs/vanilla/sounds/mob/fish/swim6.fsb
- resource_packs/vanilla/sounds/mob/fish/swim7.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/tropicalfish.json
Textures
- resource_packs/vanilla/textures/entity/fish/tropical_a.png
- resource_packs/vanilla/textures/entity/fish/tropical_a_pattern_1.png
- resource_packs/vanilla/textures/entity/fish/tropical_a_pattern_2.png
- resource_packs/vanilla/textures/entity/fish/tropical_a_pattern_3.png
- resource_packs/vanilla/textures/entity/fish/tropical_a_pattern_4.png
- resource_packs/vanilla/textures/entity/fish/tropical_a_pattern_5.png
- resource_packs/vanilla/textures/entity/fish/tropical_a_pattern_6.png
- resource_packs/vanilla/textures/entity/fish/tropical_b.png
- resource_packs/vanilla/textures/entity/fish/tropical_b_pattern_1.png
- resource_packs/vanilla/textures/entity/fish/tropical_b_pattern_2.png
- resource_packs/vanilla/textures/entity/fish/tropical_b_pattern_3.png
- resource_packs/vanilla/textures/entity/fish/tropical_b_pattern_4.png
- resource_packs/vanilla/textures/entity/fish/tropical_b_pattern_5.png
- resource_packs/vanilla/textures/entity/fish/tropical_b_pattern_6.png
Material Info:
Material: Tropicalfish
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Clamp"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST",
"USE_COLOR_MASK",
"MULTIPLICATIVE_TINT",
"MULTIPLICATIVE_TINT_COLOR",
"USE_OVERLAY"
],
"+states": [
"DisableCulling"
]
}