Phantom - 1.17.34.2

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Last Updated

The Phantom entity last updated in Minecraft Version 1.17.0
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What's Changed:

Changes since stable release 1.17.32.2

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.17.0.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops

Phantom Membrane

    Attack Damage
    • Default: 6
    Families
    • Default: Mob, Monster, Phantom, Undead
    Movement Speed
    • Default: 1.8
    Other Attributes
    • Burns in Daylight
    • Can be Renamed
    • Can Breath Air
    • Has Collisions
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/phantom.json
    Animations
    • resource_packs/vanilla_1.16.100/animations/phantom.animation.json
    Animation Controllers
    • resource_packs/vanilla_1.16.100/animation_controllers/phantom.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.16.100/entity/phantom.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/phantom.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/phantom.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/phantom.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/phantom/bite1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/bite2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/death1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/death2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/death3.fsb
    • resource_packs/vanilla/sounds/mob/phantom/flap1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/flap2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/flap3.fsb
    • resource_packs/vanilla/sounds/mob/phantom/flap4.fsb
    • resource_packs/vanilla/sounds/mob/phantom/flap5.fsb
    • resource_packs/vanilla/sounds/mob/phantom/flap6.fsb
    • resource_packs/vanilla/sounds/mob/phantom/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle3.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle4.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle5.fsb
    • resource_packs/vanilla/sounds/mob/phantom/swoop1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/swoop2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/swoop3.fsb
    • resource_packs/vanilla/sounds/mob/phantom/swoop4.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/phantom.json
    Textures
    • resource_packs/vanilla/textures/entity/phantom.tga

    Material Info:

    Material: Phantom
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "USE_EMISSIVE"
        ],
        "+states": [
            "DisableCulling"
        ]
    }
    Material: Phantom Invisible
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "USE_EMISSIVE",
            "USE_ONLY_EMISSIVE"
        ],
        "+states": [
            "DisableCulling"
        ]
    }