Elder Guardian - 1.17.34.2

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Last Updated

The Elder Guardian entity last updated in Minecraft Version 1.17.10
View Entity Version History >>

What's Changed:

Changes since stable release 1.17.32.2

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.17.0.2


      • New Value:
        "minecraft:behavior.nearest_attackable_target": {
            "priority": 1,
            "entity_types": [
                {
                 "filters": {
                    "any_of": [
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "player"
                        },
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "squid"
                        },
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "axolotl"
                        }
                    ]
                 },
                 "max_dist": 16
                }
            ],
            "attack_interval_min": 1,
            "must_see": true
        }
        Previous Value:
        "minecraft:behavior.nearest_attackable_target": {
            "priority": 1,
            "entity_types": [
                {
                 "filters": {
                    "any_of": [
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "player"
                        },
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "squid"
                        }
                    ]
                 },
                 "max_dist": 16
                }
            ],
            "attack_interval_min": 1,
            "must_see": true
        }

      • New Value:
        "scripts": {
            "initialize": [
                "variable.spike_animation_speed = 0.0;",
                "variable.tail_animation_speed = 0.0;",
                "variable.tail_swim = 0.0;"
            ],
            "pre_animation": [
                "variable.spike_shake = Math.sin(query.life_time * 2000)/50;",
                "variable.spike_animation_speed = query.life_time > 0.1 ? 0.0 : (!query.is_in_water ? (Math.round(Math.sin(query.life_time * 2000)) == 0.0 ? (Math.random(0.0, 1.0)) : (variable.spike_animation_speed)) : (query.is_moving ? (variable.spike_animation_speed - variable.spike_animation_speed * 0.06) : (variable.spike_animation_speed + (1.0 - variable.spike_animation_speed) * 0.06)));",
                "variable.spike_extension = (1.0 - variable.spike_animation_speed) * 0.55;",
                "variable.tail_animation_speed = query.life_time > 0.1 ? 0.0 : (!query.is_in_water ? 2.0 : query.is_moving ? (variable.tail_animation_speed > 0.5 ? 4.0 : variable.tail_animation_speed + (0.5 - variable.tail_animation_speed) * 0.1) : variable.tail_animation_speed + (0.125 - variable.tail_animation_speed) * 0.2);",
                "variable.tail_swim = query.life_time > 0.1 ? 0.0 : (variable.tail_swim + variable.tail_animation_speed);",
                "variable.tail_base_angle = Math.sin(variable.tail_swim*20.0);"
            ],
            "scale": "2.35",
            "animate": [
                "setup",
                "spikes",
                "swim",
                "look_at_target",
                "move_eye"
            ]
        }
        Previous Value:
        "scripts": {
            "pre_animation": [
                "variable.spike_shake = Math.sin(query.life_time * 2000)/50;",
                "variable.spike_animation_speed = query.life_time > 0.1 ? 0.0 : (!query.is_in_water ? (Math.round(Math.sin(query.life_time * 2000)) == 0.0 ? (Math.random(0.0, 1.0)) : (variable.spike_animation_speed)) : (query.is_moving ? (variable.spike_animation_speed - variable.spike_animation_speed * 0.06) : (variable.spike_animation_speed + (1.0 - variable.spike_animation_speed) * 0.06)));",
                "variable.spike_extension = (1.0 - variable.spike_animation_speed) * 0.55;",
                "variable.tail_animation_speed = query.life_time > 0.1 ? 0.0 : (!query.is_in_water ? 2.0 : query.is_moving ? (variable.tail_animation_speed > 0.5 ? 4.0 : variable.tail_animation_speed + (0.5 - variable.tail_animation_speed) * 0.1) : variable.tail_animation_speed + (0.125 - variable.tail_animation_speed) * 0.2);",
                "variable.tail_swim = query.life_time > 0.1 ? 0.0 : (variable.tail_swim + variable.tail_animation_speed);",
                "variable.tail_base_angle = Math.sin(variable.tail_swim*20.0);"
            ],
            "scale": "2.35",
            "animate": [
                "setup",
                "spikes",
                "swim",
                "look_at_target",
                "move_eye"
            ]
        }

Statistics:

Health

[80]

Loot / Barter Loot / Additional Drops
  • Prismarine Shard
  • Fish
  • Prismarine Crystals
  • Sponge
  • Salmon
  • Clownfish
  • Pufferfish
    Attack Damage
    • Default: 5
    Families
    • Default: Guardian Elder, Mob, Monster
    Movement Speed
    • Default: 0.3
    Other Attributes
    • Amphibious
    • Can be Renamed
    • Can Breach
    • Can Breath in Water
    • Can Jump
    • Can Swim
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.10/entities/elder_guardian.json
    Animations
    • resource_packs/vanilla/animations/guardian.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    Entity
    • resource_packs/vanilla_1.17.10/entity/elder_guardian.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/guardian.geo.json
    • resource_packs/vanilla/models/entity/guardian.v1.0.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/elder_guardian.json
    • behavior_packs/vanilla/loot_tables/gameplay/fishing/fish.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/guardian.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/guardian/elder_death.fsb
    • resource_packs/vanilla/sounds/mob/guardian/elder_hit1.fsb
    • resource_packs/vanilla/sounds/mob/guardian/elder_hit2.fsb
    • resource_packs/vanilla/sounds/mob/guardian/elder_hit3.fsb
    • resource_packs/vanilla/sounds/mob/guardian/elder_hit4.fsb
    • resource_packs/vanilla/sounds/mob/guardian/elder_idle1.fsb
    • resource_packs/vanilla/sounds/mob/guardian/elder_idle2.fsb
    • resource_packs/vanilla/sounds/mob/guardian/elder_idle3.fsb
    • resource_packs/vanilla/sounds/mob/guardian/elder_idle4.fsb
    • resource_packs/vanilla/sounds/mob/guardian/flop1.fsb
    • resource_packs/vanilla/sounds/mob/guardian/flop2.fsb
    • resource_packs/vanilla/sounds/mob/guardian/flop3.fsb
    • resource_packs/vanilla/sounds/mob/guardian/flop4.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_hit1.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_hit2.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_hit3.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_hit4.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_idle1.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_idle2.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_idle3.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_idle4.fsb
    Textures
    • resource_packs/vanilla/textures/entity/guardian_beam.png
    • resource_packs/vanilla_1.17.0/textures/entity/guardian.png
    • resource_packs/vanilla_1.17.0/textures/entity/guardian_elder.png

    Material Info:

    Material: Guardian
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }
    Material: Guardian Ghost
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            },
            {
                "field": "Position"
            },
            {
                "field": "Color"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            },
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_COLOR_MASK"
        ],
        "+states": [
            "Blending"
        ]
    }