Agent - 1.17.34.2

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Last Updated

The Agent entity last updated in Minecraft Version 1.16.100
View Entity Version History >>

What's Changed:

Changes since stable release 1.17.32.2

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.17.0.2


      • Previous Value:
        "geometry.dragon": {
            "visible_bounds_width": 14,
            "visible_bounds_height": 13,
            "visible_bounds_offset": [
                0,
                2,
                0
            ],
            "texturewidth": 256,
            "textureheight": 256,
            "bones": [
                {
                 "name": "head",
                 "pivot": [
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                    24,
                    0
                 ],
                 "cubes": [
                    {
                        "origin": [
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                        "size": [
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                         5,
                         16
                        ],
                        "uv": [
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                         44
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                    {
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                        ],
                        "size": [
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                         30
                        ]
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                    {
                        "mirror": true,
                        "origin": [
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                         32,
                         -4
                        ],
                        "size": [
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                    {
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                        "origin": [
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                        "size": [
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                        "uv": [
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                    },
                    {
                        "origin": [
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                         32,
                         -4
                        ],
                        "size": [
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                         4,
                         6
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                        "uv": [
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                    {
                        "origin": [
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                        "size": [
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                         4
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                    }
                 ]
                },
                {
                 "name": "jaw",
                 "pivot": [
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                    20,
                    -8
                 ],
                 "cubes": [
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                         4,
                         16
                        ],
                        "uv": [
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                        ]
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                {
                 "name": "neck",
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                    24,
                    0
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                 "cubes": [
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                    {
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                 ]
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                 "cubes": [
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                        "uv": [
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                    {
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                        "size": [
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                    {
                        "origin": [
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                        "size": [
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                    {
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                 ]
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                {
                 "name": "wing",
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                    19,
                    2
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                 "cubes": [
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                    {
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                        "uv": [
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                        ]
                    }
                 ]
                },
                {
                 "name": "wingtip",
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                    24,
                    0
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                 "cubes": [
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                    {
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                        "uv": [
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                        ]
                    }
                 ]
                },
                {
                 "name": "wing1",
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                    19,
                    2
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                 "cubes": [
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                    {
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                         4
                        ],
                        "size": [
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                         56
                        ],
                        "uv": [
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                        ]
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                    24,
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                    {
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                        "uv": [
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                        "uv": [
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                        "uv": [
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                 ]
                },
                {
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                 "pivot": [
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                    4,
                    2
                 ],
                 "cubes": [
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                         -2
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                        "size": [
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                },
                {
                 "name": "frontleg1",
                 "pivot": [
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                    4,
                    2
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                 "cubes": [
                    {
                        "origin": [
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                        "size": [
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                         8
                        ],
                        "uv": [
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                {
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                    -4
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                 "cubes": [
                    {
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                        "size": [
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                        "uv": [
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                    }
                 ]
                },
                {
                 "name": "rearlegtip1",
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                {
                 "name": "frontlegtip",
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                    4,
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                {
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                    {
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                {
                 "name": "rearfoot",
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                    4
                 ],
                 "cubes": [
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                        "uv": [
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                },
                {
                 "name": "rearfoot1",
                 "pivot": [
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                    -7,
                    4
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                 "cubes": [
                    {
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                        "size": [
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                        "uv": [
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                 ]
                },
                {
                 "name": "frontfoot",
                 "pivot": [
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                    1,
                    0
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                 "cubes": [
                    {
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                        "size": [
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                         4,
                         16
                        ],
                        "uv": [
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                        ]
                    }
                 ]
                },
                {
                 "name": "frontfoot1",
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                 ],
                 "cubes": [
                    {
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                        "size": [
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                    }
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                }
            ]
        }

Statistics:

    Inventory Size
    • Default: 27
    Other Attributes
    • Can be Renamed
    • Has Collisions
    • Has Gravity
    • Immune to Fire
    • Movement Speed
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16.100/entities/agent.json
    Animations
    • resource_packs/vanilla/animations/agent.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/agent.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/agent.entity.json
    Geometry
    • resource_packs/vanilla/models/mobs.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/agent.render_controllers.json
    Textures
    • resource_packs/vanilla/textures/entity/agent.png

    Material Info:

    Material: Agent
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }