Skeleton - 1.17.30.4
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Last Updated
The Skeleton entity last updated in Minecraft Version 1.17.30What's Changed:
Changes since stable release 1.17.0.2
Behavior Packs- New Value:
"minecraft:timer": {
"looping": false,
"time": 20,
"time_down_event": {
"event": "become_stray_event"
}
}Previous Value:"minecraft:timer": {
"looping": false,
"time": 45,
"time_down_event": {
"event": "become_stray_event"
}
}
- New Value:
"rightarm": {
"rotation": [
"this * -0.5 - 143.5 - 22.5 * variable.charge_amount",
"-this",
"-((math.cos(query.life_time * 103.2) * 2.865) + 2.865)"
]
}Previous Value:"rightarm": {
"rotation": [
"this * -0.5 - 157.5 - 22.5 * variable.charge_amount",
"-this",
0
]
}
- New Value:
"leftarm": {
"rotation": [
"-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0)) - 90.0 - this",
"5.73 - math.sin(variable.attack_time * 180.0) * 34.38 - this",
"-this"
]
}Previous Value:"leftarm": {
"rotation": [
"-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0))",
"5.73 - math.sin(variable.attack_time * 180.0) * 34.38 - this",
"-this"
]
} - New Value:
"rightarm": {
"rotation": [
"-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0)) - 90.0 - this",
"-5.73 + math.sin(variable.attack_time * 180.0) * 34.38 - this",
"-this"
]
}Previous Value:"rightarm": {
"rotation": [
"-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0))",
"-5.73 + math.sin(variable.attack_time * 180.0) * 34.38 - this",
"-this"
]
}
- New Value:
"default": {
"transitions": [
{
"attack": "query.has_target && !query.facing_target_to_range_attack"
}
]
}Previous Value:"default": {
"animations": [
"skeleton_attack"
]
} - New Value:
"attack": {
"animations": [
"skeleton_attack"
],
"transitions": [
{
"default": "!query.has_target || query.facing_target_to_range_attack"
}
]
}
Changes since stable release 1.17.11.1
Resource Packs- New Value:
"rightarm": {
"rotation": [
"this * -0.5 - 143.5 - 22.5 * variable.charge_amount",
"-this",
"-((math.cos(query.life_time * 103.2) * 2.865) + 2.865)"
]
}Previous Value:"rightarm": {
"rotation": [
"this * -0.5 - 157.5 - 22.5 * variable.charge_amount",
"-this",
0
]
}
- New Value:
"leftarm": {
"rotation": [
"-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0)) - 90.0 - this",
"5.73 - math.sin(variable.attack_time * 180.0) * 34.38 - this",
"-this"
]
}Previous Value:"leftarm": {
"rotation": [
"-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0))",
"5.73 - math.sin(variable.attack_time * 180.0) * 34.38 - this",
"-this"
]
} - New Value:
"rightarm": {
"rotation": [
"-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0)) - 90.0 - this",
"-5.73 + math.sin(variable.attack_time * 180.0) * 34.38 - this",
"-this"
]
}Previous Value:"rightarm": {
"rotation": [
"-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0))",
"-5.73 + math.sin(variable.attack_time * 180.0) * 34.38 - this",
"-this"
]
}
- New Value:
"default": {
"transitions": [
{
"attack": "query.has_target && !query.facing_target_to_range_attack"
}
]
}Previous Value:"default": {
"animations": [
"skeleton_attack"
]
} - New Value:
"attack": {
"animations": [
"skeleton_attack"
],
"transitions": [
{
"default": "!query.has_target || query.facing_target_to_range_attack"
}
]
}
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Chainmail Helmet
- Diamond Helmet
- Golden Helmet
- Iron Helmet
- Leather Helmet
- Arrow
- Bone
- Bow
Attack Damage
- Melee Attack: 3
Families
- Default: Mob, Monster, Skeleton, Undead
Movement Speed
- Default: 0.25
Shoots Projectiles
- Default: Arrow
- Ranged Attack: Arrow
Other Attributes
- Burns in Daylight
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.10/entities/skeleton.json
Animations
- resource_packs/vanilla/animations/zombie.animation.json
- resource_packs/vanilla_1.17.0/animations/humanoid.animation.json
- resource_packs/vanilla_1.17.30/animations/skeleton.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
- resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
- resource_packs/vanilla_1.17.30/animation_controllers/skeleton.animation_controllers.json
Entity
- resource_packs/vanilla/entity/skeleton.entity.json
Geometry
- resource_packs/vanilla/models/entity/skeleton.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
- behavior_packs/vanilla/loot_tables/entities/skeleton.json
- behavior_packs/vanilla/loot_tables/entities/skeleton_gear.json
Render Controllers
- resource_packs/vanilla/render_controllers/skeleton.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/skeleton/death.fsb
- resource_packs/vanilla/sounds/mob/skeleton/hurt1.fsb
- resource_packs/vanilla/sounds/mob/skeleton/hurt2.fsb
- resource_packs/vanilla/sounds/mob/skeleton/hurt3.fsb
- resource_packs/vanilla/sounds/mob/skeleton/hurt4.fsb
- resource_packs/vanilla/sounds/mob/skeleton/say1.fsb
- resource_packs/vanilla/sounds/mob/skeleton/say2.fsb
- resource_packs/vanilla/sounds/mob/skeleton/say3.fsb
- resource_packs/vanilla/sounds/mob/skeleton/step1.fsb
- resource_packs/vanilla/sounds/mob/skeleton/step2.fsb
- resource_packs/vanilla/sounds/mob/skeleton/step3.fsb
- resource_packs/vanilla/sounds/mob/skeleton/step4.fsb
Spawn Rules
- behavior_packs/vanilla_1.16/spawn_rules/skeleton.json
Textures
- resource_packs/vanilla/textures/entity/skeleton/skeleton.png
Material Info:
Material: Skeleton
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}