Zombie Pigman - 1.17.10.4

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Last Updated

The Zombie Pigman entity last updated in Minecraft Version 1.17.0
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What's Changed:

Changes since stable release 1.17.2.1

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.17.0.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops
  • Golden Sword
  • Rotten Flesh
  • Gold Nugget
  • Gold Ingot
  • Warped Fungus On A Stick
    Attack Damage
    • Default: 5
    Can be Ridden by Mobs
    • Pig Zombie Adult: Zombie
    Families
    • Default: Mob, Monster, Undead, Zombie Pigman
    Movement Speed
    • Default: 0.23
    Other Attributes
    • Can be Renamed
    • Can Breath in Water
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Immune to Fire
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/zombie_pigman.json
    Animations
    • resource_packs/vanilla/animations/zombie.animation.json
    • resource_packs/vanilla_1.17.0/animations/humanoid.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
    • resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.16/entity/zombie_pigman.entity.json
    Geometry
    • resource_packs/vanilla_1.16/models/entity/piglin.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/zombie_pigman_gear.json
    • behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie_pigman.json
    • behavior_packs/vanilla_1.16/loot_tables/entities/zombified_piglin_rider_gear.json
    Render Controllers
    • resource_packs/vanilla_1.16/render_controllers/zombie_pigman.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/zombiepig/zpig1.fsb
    • resource_packs/vanilla/sounds/mob/zombiepig/zpig2.fsb
    • resource_packs/vanilla/sounds/mob/zombiepig/zpig3.fsb
    • resource_packs/vanilla/sounds/mob/zombiepig/zpig4.fsb
    • resource_packs/vanilla/sounds/mob/zombiepig/zpigangry1.fsb
    • resource_packs/vanilla/sounds/mob/zombiepig/zpigangry2.fsb
    • resource_packs/vanilla/sounds/mob/zombiepig/zpigangry3.fsb
    • resource_packs/vanilla/sounds/mob/zombiepig/zpigangry4.fsb
    • resource_packs/vanilla/sounds/mob/zombiepig/zpigdeath.fsb
    • resource_packs/vanilla/sounds/mob/zombiepig/zpighurt1.fsb
    • resource_packs/vanilla/sounds/mob/zombiepig/zpighurt2.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.16/spawn_rules/zombie_pigman.json
    Textures
    • resource_packs/vanilla_1.16.200/textures/entity/piglin/zombie_piglin.png

    Material Info:

    Material: Zombie
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }