Wolf - 1.17.0.2
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                Last Updated
The Wolf entity last updated in Minecraft Version 1.17.0What's Changed:
Changes since stable release 1.16.221.101
Behavior Packs- New Value:"minecraft:is_hidden_when_invisible": []
 
 
Statistics:
Health
 



 [8]
[8]
Wolf Tame:  









 [20]
[20]
Attack Damage
- Default: 3
- Wolf Tame: 4
Breedable
- Wolf Adult: Beef, Chicken, Cooked Beef, Cooked Chicken, Cooked Porkchop, Cooked Rabbit, MuttonCooked, MuttonRaw, Porkchop, Rabbit, Rotten Flesh
Can be Healed
- Default: Beef, Chicken, Clownfish, Cooked Beef, Cooked Chicken, Cooked Fish, Cooked Porkchop, Cooked Rabbit, Cooked Salmon, Fish, MuttonCooked, MuttonRaw, Porkchop, Pufferfish, Rabbit, Rabbit Stew, Rotten Flesh, Salmon
Can be Ridden by Mobs
- Wolf Angry: Zombie
- Wolf Wild: Zombie
Can be Tamed
- Wolf Wild: Bone
Families
- Default: Mob, Wolf
Movement Speed
- Default: 0.3
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable > Wolf Tame
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.17.0/entities/wolf.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/wolf.animations.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/wolf.animation_controllers.json
Entity
- resource_packs/vanilla/entity/wolf.entity.json
Geometry
- resource_packs/vanilla/models/entity/wolf.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/wolf.json
Render Controllers
- resource_packs/vanilla/render_controllers/wolf.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/wolf/bark1.fsb
- resource_packs/vanilla/sounds/mob/wolf/bark2.fsb
- resource_packs/vanilla/sounds/mob/wolf/bark3.fsb
- resource_packs/vanilla/sounds/mob/wolf/death.fsb
- resource_packs/vanilla/sounds/mob/wolf/growl1.fsb
- resource_packs/vanilla/sounds/mob/wolf/growl2.fsb
- resource_packs/vanilla/sounds/mob/wolf/growl3.fsb
- resource_packs/vanilla/sounds/mob/wolf/hurt1.fsb
- resource_packs/vanilla/sounds/mob/wolf/hurt2.fsb
- resource_packs/vanilla/sounds/mob/wolf/hurt3.fsb
- resource_packs/vanilla/sounds/mob/wolf/panting.fsb
- resource_packs/vanilla/sounds/mob/wolf/shake.fsb
- resource_packs/vanilla/sounds/mob/wolf/step1.fsb
- resource_packs/vanilla/sounds/mob/wolf/step2.fsb
- resource_packs/vanilla/sounds/mob/wolf/step3.fsb
- resource_packs/vanilla/sounds/mob/wolf/step4.fsb
- resource_packs/vanilla/sounds/mob/wolf/step5.fsb
- resource_packs/vanilla/sounds/mob/wolf/whine.fsb
Spawn Rules
- behavior_packs/vanilla_1.15/spawn_rules/wolf.json
Textures
- resource_packs/vanilla/textures/entity/wolf/wolf.png
- resource_packs/vanilla/textures/entity/wolf/wolf_angry.png
- resource_packs/vanilla/textures/entity/wolf/wolf_tame.tga
Material Info:
Material: Wolf
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY",
        "USE_OVERLAY",
        "USE_COLOR_MASK"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            