Villager V2 - 1.17.0.2
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                Last Updated
The Villager V2 entity last updated in Minecraft Version 1.17.0What's Changed:
Changes since stable release 1.16.221.101
Behavior Packs- New Value:"minecraft:is_hidden_when_invisible": []
 
 
- New Value:"trades": {
 "wants": [
 {
 "item": "minecraft:emerald",
 "quantity": 1,
 "price_multiplier": 0.05
 }
 ],
 "gives": [
 {
 "choice": [
 {
 "item": "minecraft:stone:2",
 "quantity": 4
 },
 {
 "item": "minecraft:stone:4",
 "quantity": 4
 },
 {
 "item": "minecraft:stone:6",
 "quantity": 4
 },
 {
 "item": "minecraft:dripstone_block",
 "quantity": 4
 }
 ]
 }
 ],
 "trader_exp": 10,
 "max_uses": 16,
 "reward_exp": true
 }Previous Value:"trades": {
 "wants": [
 {
 "item": "minecraft:emerald",
 "quantity": 1,
 "price_multiplier": 0.05
 }
 ],
 "gives": [
 {
 "choice": [
 {
 "item": "minecraft:stone:2",
 "quantity": 4
 },
 {
 "item": "minecraft:stone:4",
 "quantity": 4
 },
 {
 "item": "minecraft:stone:6",
 "quantity": 4
 }
 ]
 }
 ],
 "trader_exp": 10,
 "max_uses": 16,
 "reward_exp": true
 }
 
 
Statistics:
Health
 









 [20]
[20]
Families
- Armorer: Armorer, Blacksmith, Mob, Villager
- Butcher: Artisan, Butcher, Mob, Villager
- Cartographer: Cartographer, Mob, Villager
- Cleric: Cleric, Mob, Priest, Villager
- Default: Mob, Villager
- Farmer: Farmer, Mob, Peasant, Villager
- Fisherman: Fisherman, Mob, Peasant, Villager
- Fletcher: Fletcher, Mob, Peasant, Villager
- Leatherworker: Artisan, Leatherworker, Mob, Villager
- Librarian: Librarian, Mob, Villager
- Mason: Artisan, Mob, Stone Mason, Villager
- Nitwit: Mob, Nitwit, Peasant, Villager
- Shepherd: Mob, Peasant, Shepherd, Villager
- Toolsmith: Blacksmith, Mob, Toolsmith, Villager
- Unskilled: Mob, Peasant, Villager
- Weaponsmith: Blacksmith, Mob, Villager, Weaponsmith
Inventory Size
- Default: 8
Mark Variations
- Default
- Desert Villager
- Jungle Villager
- Savanna Villager
- Snow Villager
- Swamp Villager
- Taiga Villager
Movement Speed
- Default: 0.5
Variations
- Armorer
- Butcher
- Cartographer
- Cleric
- Farmer
- Fisherman
- Fletcher
- Leatherworker
- Librarian
- Mason
- Nitwit
- Shepherd
- Toolsmith
- Unskilled
- Weaponsmith
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.17.0/entities/villager_v2.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/villager.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/villager_v2.animation_controllers.json
Entity
- resource_packs/vanilla/entity/villager_v2.entity.json
Geometry
- resource_packs/vanilla/models/entity/villager_v2.geo.json
Render Controllers
- resource_packs/vanilla/render_controllers/villager_v2.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/villager/death.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle1.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle2.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit1.fsb
- resource_packs/vanilla/sounds/mob/villager/hit2.fsb
- resource_packs/vanilla/sounds/mob/villager/hit3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit4.fsb
- resource_packs/vanilla/sounds/mob/villager/idle1.fsb
- resource_packs/vanilla/sounds/mob/villager/idle2.fsb
- resource_packs/vanilla/sounds/mob/villager/idle3.fsb
- resource_packs/vanilla/sounds/mob/villager/no1.fsb
- resource_packs/vanilla/sounds/mob/villager/no2.fsb
- resource_packs/vanilla/sounds/mob/villager/no3.fsb
- resource_packs/vanilla/sounds/mob/villager/yes1.fsb
- resource_packs/vanilla/sounds/mob/villager/yes2.fsb
- resource_packs/vanilla/sounds/mob/villager/yes3.fsb
Textures
- resource_packs/vanilla/textures/entity/villager2/villager.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_desert.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_jungle.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_plains.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_savanna.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_snow.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_swamp.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_taiga.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_diamond.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_emerald.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_gold.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_iron.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_stone.png
- resource_packs/vanilla/textures/entity/villager2/professions/armorer.tga
- resource_packs/vanilla/textures/entity/villager2/professions/butcher.tga
- resource_packs/vanilla/textures/entity/villager2/professions/cartographer.tga
- resource_packs/vanilla/textures/entity/villager2/professions/cleric.tga
- resource_packs/vanilla/textures/entity/villager2/professions/farmer.tga
- resource_packs/vanilla/textures/entity/villager2/professions/fisherman.tga
- resource_packs/vanilla/textures/entity/villager2/professions/fletcher.tga
- resource_packs/vanilla/textures/entity/villager2/professions/leatherworker.tga
- resource_packs/vanilla/textures/entity/villager2/professions/librarian.tga
- resource_packs/vanilla/textures/entity/villager2/professions/nitwit.tga
- resource_packs/vanilla/textures/entity/villager2/professions/shepherd.tga
- resource_packs/vanilla/textures/entity/villager2/professions/stonemason.tga
- resource_packs/vanilla/textures/entity/villager2/professions/toolsmith.tga
- resource_packs/vanilla/textures/entity/villager2/professions/unskilled.tga
- resource_packs/vanilla/textures/entity/villager2/professions/weaponsmith.tga
Trading
- behavior_packs/vanilla_1.16/trading/economy_trades/armorer_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/butcher_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/cartographer_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/cleric_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/farmer_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/fisherman_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/fletcher_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/leather_worker_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/librarian_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/shepherd_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/tool_smith_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/weapon_smith_trades.json
- behavior_packs/vanilla_1.17.0/trading/economy_trades/stone_mason_trades.json
Material Info:
Material: Villager V2
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ],
    "depthFunc": "LessEqual"
}Material: Villager V2 Masked
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Clamp"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST",
        "MASKED_MULTITEXTURE"
    ],
    "+states": [
        "DisableCulling"
    ],
    "depthFunc": "LessEqual"
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            