Snow Golem - 1.17.0.2
<<
back to
entity list
View
Entity Version History >>
Last Updated
The Snow Golem entity last updated in Minecraft Version 1.17.0What's Changed:
Changes since stable release 1.16.221.101
Behavior Packs- New Value:
"minecraft:hurt_on_condition": {
"damage_conditions": [
{
"filters": {
"test": "in_lava",
"subject": "self",
"operator": "==",
"value": true
},
"cause": "lava",
"damage_per_tick": 4
},
{
"filters": {
"test": "is_temperature_value",
"operator": "<",
"value": 1
},
"cause": "temperature",
"damage_per_tick": 1
},
{
"filters": {
"test": "in_contact_with_water",
"operator": "==",
"value": true
},
"cause": "drowning",
"damage_per_tick": 1
}
]
}Previous Value:"minecraft:hurt_on_condition": {
"damage_conditions": [
{
"filters": {
"test": "in_lava",
"subject": "self",
"operator": "==",
"value": true
},
"cause": "lava",
"damage_per_tick": 4
},
{
"filters": {
"test": "is_temperature_value",
"operator": "<",
"value": 1
},
"cause": "temperature",
"damage_per_tick": 1
},
{
"filters": {
"test": "in_water_or_rain",
"operator": "==",
"value": true
},
"cause": "drowning",
"damage_per_tick": 1
}
]
} - New Value:
"minecraft:is_hidden_when_invisible": []
Statistics:
Health
[4]
Loot / Barter Loot / Additional Drops
- Snowball
- Carved Pumpkin
Attack Damage
- Default: 2
Families
- Default: Mob, Snowgolem
Movement Speed
- Default: 0.2
Shoots Projectiles
- Default: Snowball
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/snow_golem.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/snow_golem.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/snow_golem.animation_controllers.json
Entity
- resource_packs/vanilla/entity/snow_golem.entity.json
Geometry
- resource_packs/vanilla/models/entity/snow_golem.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/snowman.json
- behavior_packs/vanilla_1.16.100/loot_tables/entities/snow_golem_shear.json
Render Controllers
- resource_packs/vanilla/render_controllers/snow_golem.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/snowgolem/death1.fsb
- resource_packs/vanilla/sounds/mob/snowgolem/death2.fsb
- resource_packs/vanilla/sounds/mob/snowgolem/death3.fsb
- resource_packs/vanilla/sounds/mob/snowgolem/hurt1.fsb
- resource_packs/vanilla/sounds/mob/snowgolem/hurt2.fsb
- resource_packs/vanilla/sounds/mob/snowgolem/hurt3.fsb
- resource_packs/vanilla/sounds/random/bow.fsb
Textures
- resource_packs/vanilla/textures/entity/snow_golem.png
Material Info:
Material: Snow Golem
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}
Material: Snow Golem Pumpkin
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}