Skeleton - 1.17.0.2

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Last Updated

The Skeleton entity last updated in Minecraft Version 1.17.0
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.221.101


      • New Value:
        "minecraft:environment_sensor": {
            "triggers": [
                {
                 "filters": {
                    "all_of": [
                        {
                         "test": "in_water",
                         "subject": "self",
                         "operator": "==",
                         "value": false
                        },
                        {
                         "test": "has_ranged_weapon",
                         "subject": "self",
                         "operator": "==",
                         "value": true
                        }
                    ]
                 },
                 "event": "minecraft:ranged_mode"
                },
                {
                 "filters": {
                    "test": "in_block",
                    "subject": "self",
                    "operator": "==",
                    "value": "minecraft:powder_snow"
                 },
                 "event": "got_in_powder_snow"
                }
            ]
        }
        Previous Value:
        "minecraft:environment_sensor": {
            "triggers": [
                {
                 "filters": {
                    "all_of": [
                        {
                         "test": "in_water",
                         "subject": "self",
                         "operator": "==",
                         "value": false
                        },
                        {
                         "test": "has_ranged_weapon",
                         "subject": "self",
                         "operator": "==",
                         "value": true
                        }
                    ]
                 },
                 "event": "minecraft:ranged_mode"
                }
            ]
        }
      • New Value:
        "minecraft:environment_sensor": {
            "triggers": [
                {
                 "filters": {
                    "test": "is_underwater",
                    "subject": "self",
                    "operator": "==",
                    "value": true
                 },
                 "event": "minecraft:melee_mode"
                },
                {
                 "filters": {
                    "test": "has_ranged_weapon",
                    "subject": "self",
                    "operator": "==",
                    "value": false
                 },
                 "event": "minecraft:melee_mode"
                },
                {
                 "filters": {
                    "test": "in_block",
                    "subject": "self",
                    "operator": "==",
                    "value": "minecraft:powder_snow"
                 },
                 "event": "got_in_powder_snow"
                }
            ]
        }
        Previous Value:
        "minecraft:environment_sensor": {
            "triggers": [
                {
                 "filters": {
                    "test": "is_underwater",
                    "subject": "self",
                    "operator": "==",
                    "value": true
                 },
                 "event": "minecraft:melee_mode"
                },
                {
                 "filters": {
                    "test": "has_ranged_weapon",
                    "subject": "self",
                    "operator": "==",
                    "value": false
                 },
                 "event": "minecraft:melee_mode"
                }
            ]
        }
      • New Value:
        "become_stray": {
            "minecraft:transformation": {
                "into": "minecraft:stray",
                "transformation_sound": "convert_to_stray",
                "keep_level": true,
                "drop_inventory": true,
                "preserve_equipment": true
            }
        }
      • New Value:
        "got_out_of_powder_snow_environment_sensor": {
            "minecraft:environment_sensor": {
                "triggers": [
                 {
                    "filters": {
                        "test": "is_underwater",
                        "subject": "self",
                        "operator": "==",
                        "value": true
                    },
                    "event": "minecraft:melee_mode"
                 },
                 {
                    "filters": {
                        "test": "has_ranged_weapon",
                        "subject": "self",
                        "operator": "==",
                        "value": false
                    },
                    "event": "minecraft:melee_mode"
                 },
                 {
                    "filters": {
                        "all_of": [
                         {
                            "test": "in_water",
                            "subject": "self",
                            "operator": "==",
                            "value": false
                         },
                         {
                            "test": "has_ranged_weapon",
                            "subject": "self",
                            "operator": "==",
                            "value": true
                         }
                        ]
                    },
                    "event": "minecraft:ranged_mode"
                 }
                ]
            }
        }
      • New Value:
        "in_powder_snow": {
            "minecraft:is_shaking": [],
            "minecraft:timer": {
                "looping": false,
                "time": 45,
                "time_down_event": {
                 "event": "become_stray_event"
                }
            },
            "minecraft:environment_sensor": {
                "triggers": [
                 {
                    "filters": {
                        "test": "in_block",
                        "subject": "self",
                        "operator": "!=",
                        "value": "minecraft:powder_snow"
                    },
                    "event": "got_out_of_powder_snow"
                 }
                ]
            }
        }
      • New Value:
        "minecraft:environment_sensor": {
            "triggers": [
                {
                 "filters": {
                    "test": "is_underwater",
                    "subject": "self",
                    "operator": "==",
                    "value": true
                 },
                 "event": "minecraft:melee_mode"
                },
                {
                 "filters": {
                    "test": "has_ranged_weapon",
                    "subject": "self",
                    "operator": "==",
                    "value": false
                 },
                 "event": "minecraft:melee_mode"
                },
                {
                 "filters": {
                    "test": "in_block",
                    "subject": "self",
                    "operator": "==",
                    "value": "minecraft:powder_snow"
                 },
                 "event": "got_in_powder_snow"
                }
            ]
        }
        Previous Value:
        "minecraft:environment_sensor": {
            "triggers": [
                {
                 "filters": {
                    "test": "is_underwater",
                    "subject": "self",
                    "operator": "==",
                    "value": true
                 },
                 "event": "minecraft:melee_mode"
                },
                {
                 "filters": {
                    "test": "has_ranged_weapon",
                    "subject": "self",
                    "operator": "==",
                    "value": false
                 },
                 "event": "minecraft:melee_mode"
                }
            ]
        }
      • New Value:
        "minecraft:is_hidden_when_invisible": []
      • New Value:
        "become_stray_event": {
            "add": {
                "component_groups": [
                 "become_stray"
                ]
            }
        }
      • New Value:
        "got_in_powder_snow": {
            "add": {
                "component_groups": [
                 "in_powder_snow"
                ]
            }
        }
      • New Value:
        "got_out_of_powder_snow": {
            "remove": {
                "component_groups": [
                 "in_powder_snow"
                ]
            },
            "add": {
                "component_groups": [
                 "got_out_of_powder_snow_environment_sensor"
                ]
            }
        }
      • New Value:
        "minecraft:melee_mode": {
            "remove": {
                "component_groups": [
                 "minecraft:ranged_attack",
                 "got_out_of_powder_snow_environment_sensor"
                ]
            },
            "add": {
                "component_groups": [
                 "minecraft:melee_attack"
                ]
            }
        }
        Previous Value:
        "minecraft:melee_mode": {
            "remove": {
                "component_groups": [
                 "minecraft:ranged_attack"
                ]
            },
            "add": {
                "component_groups": [
                 "minecraft:melee_attack"
                ]
            }
        }
      • New Value:
        "minecraft:ranged_mode": {
            "remove": {
                "component_groups": [
                 "minecraft:melee_attack",
                 "got_out_of_powder_snow_environment_sensor"
                ]
            },
            "add": {
                "component_groups": [
                 "minecraft:ranged_attack"
                ]
            }
        }
        Previous Value:
        "minecraft:ranged_mode": {
            "remove": {
                "component_groups": [
                 "minecraft:melee_attack"
                ]
            },
            "add": {
                "component_groups": [
                 "minecraft:ranged_attack"
                ]
            }
        }

      • Previous Value:
        "animation.humanoid.fishing_rod": {
            "loop": true,
            "bones": {
                "rightarm": {
                 "rotation": [
                    " -19.0 - this",
                    "-this",
                    "-this"
                 ]
                }
            }
        }
      • New Value:
        "animation.humanoid.holding_spyglass": {
            "loop": true,
            "bones": {
                "rightarm": {
                 "rotation": [
                    "math.clamp(query.target_x_rotation - 105 - (variable.is_sneaking ? 15 : 0), -170, 180)",
                    "math.clamp(query.target_y_rotation - 15, -60, 90)",
                    5
                 ]
                }
            }
        }
      • New Value:
        "rightarm": {
            "rotation": [
                "math.sin(1.0 - math.pow(1.0 - variable.attack_time, 3.0) * 180.0) * (variable.is_brandishing_spear || variable.is_holding_spyglass ? -1.0 : 1.0 )",
                "variable.is_brandishing_spear || variable.is_holding_spyglass ? 0.0 : (math.sin(math.sqrt(variable.attack_time) * 360) * 11.46) * 2.0",
                0
            ]
        }
        Previous Value:
        "rightarm": {
            "rotation": [
                "math.sin(1.0 - math.pow(1.0 - variable.attack_time, 3.0) * 180.0) * (variable.is_brandishing_spear ? -1.0 : 1.0 )",
                "variable.is_brandishing_spear ? 0.0 : (math.sin(math.sqrt(variable.attack_time) * 360) * 11.46) * 2.0",
                0
            ]
        }
      • New Value:
        "controller.animation.humanoid.holding_spyglass": {
            "initial_state": "default",
            "states": {
                "holding_spyglass": {
                 "animations": [
                    "holding_spyglass"
                 ],
                 "transitions": [
                    {
                        "default": "!variable.is_holding_spyglass"
                    }
                 ]
                },
                "default": {
                 "transitions": [
                    {
                        "holding_spyglass": "variable.is_holding_spyglass"
                    }
                 ]
                }
            }
        }

Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops
  • Chainmail Helmet
  • Diamond Helmet
  • Golden Helmet
  • Iron Helmet
  • Leather Helmet
  • Arrow
  • Bone
  • Bow
    Attack Damage
    • Melee Attack: 3
    Families
    • Default: Mob, Monster, Skeleton, Undead
    Movement Speed
    • Default: 0.25
    Shoots Projectiles
    • Default: Arrow
    • Ranged Attack: Arrow
    Other Attributes
    • Burns in Daylight
    • Can be Renamed
    • Can Breath in Water
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/skeleton.json
    Animations
    • resource_packs/vanilla/animations/skeleton.animation.json
    • resource_packs/vanilla/animations/zombie.animation.json
    • resource_packs/vanilla_1.17.0/animations/humanoid.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/skeleton.animation_controllers.json
    • resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
    • resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/skeleton.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/skeleton.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
    • behavior_packs/vanilla/loot_tables/entities/skeleton.json
    • behavior_packs/vanilla/loot_tables/entities/skeleton_gear.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/skeleton.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/skeleton/death.fsb
    • resource_packs/vanilla/sounds/mob/skeleton/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/skeleton/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/skeleton/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/skeleton/hurt4.fsb
    • resource_packs/vanilla/sounds/mob/skeleton/say1.fsb
    • resource_packs/vanilla/sounds/mob/skeleton/say2.fsb
    • resource_packs/vanilla/sounds/mob/skeleton/say3.fsb
    • resource_packs/vanilla/sounds/mob/skeleton/step1.fsb
    • resource_packs/vanilla/sounds/mob/skeleton/step2.fsb
    • resource_packs/vanilla/sounds/mob/skeleton/step3.fsb
    • resource_packs/vanilla/sounds/mob/skeleton/step4.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.16/spawn_rules/skeleton.json
    Textures
    • resource_packs/vanilla/textures/entity/skeleton/skeleton.png

    Material Info:

    Material: Skeleton
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }