Husk - 1.17.0.2
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Resource Packs
Last Updated
The Husk entity last updated in Minecraft Version 1.17.0What's Changed:
Changes since stable release 1.16.221.101
Behavior Packs- New Value:
"minecraft:is_hidden_when_invisible": []
- Previous Value:
"animation.humanoid.fishing_rod": {
"loop": true,
"bones": {
"rightarm": {
"rotation": [
" -19.0 - this",
"-this",
"-this"
]
}
}
} - An entry was added into the animation.humanoid.holding_spyglass subsection of the animations sectionNew Value:
"animation.humanoid.holding_spyglass": {
"loop": true,
"bones": {
"rightarm": {
"rotation": [
"math.clamp(query.target_x_rotation - 105 - (variable.is_sneaking ? 15 : 0), -170, 180)",
"math.clamp(query.target_y_rotation - 15, -60, 90)",
5
]
}
}
} - New Value:
"rightarm": {
"rotation": [
"math.sin(1.0 - math.pow(1.0 - variable.attack_time, 3.0) * 180.0) * (variable.is_brandishing_spear || variable.is_holding_spyglass ? -1.0 : 1.0 )",
"variable.is_brandishing_spear || variable.is_holding_spyglass ? 0.0 : (math.sin(math.sqrt(variable.attack_time) * 360) * 11.46) * 2.0",
0
]
}Previous Value:"rightarm": {
"rotation": [
"math.sin(1.0 - math.pow(1.0 - variable.attack_time, 3.0) * 180.0) * (variable.is_brandishing_spear ? -1.0 : 1.0 )",
"variable.is_brandishing_spear ? 0.0 : (math.sin(math.sqrt(variable.attack_time) * 360) * 11.46) * 2.0",
0
]
}
- New Value:
"controller.animation.humanoid.holding_spyglass": {
"initial_state": "default",
"states": {
"holding_spyglass": {
"animations": [
"holding_spyglass"
],
"transitions": [
{
"default": "!variable.is_holding_spyglass"
}
]
},
"default": {
"transitions": [
{
"holding_spyglass": "variable.is_holding_spyglass"
}
]
}
}
}
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Chainmail Helmet
- Diamond Helmet
- Golden Helmet
- Iron Helmet
- Leather Helmet
- Iron Sword
- Iron Shovel
- Rotten Flesh
- Iron Ingot
- Carrot
- Potato
Attack Damage
- Default: 3
Can be Ridden by Mobs
- Zombie Husk Adult: Zombie
Families
- Default: Husk, Mob, Monster, Undead, Zombie
Movement Speed
- Zombie Husk Adult: 0.23
- Zombie Husk Baby: 0.35
Variations
- Default
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/husk.json
Animations
- resource_packs/vanilla/animations/zombie.animation.json
- resource_packs/vanilla_1.17.0/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
- resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla/entity/husk.entity.json
Geometry
- resource_packs/vanilla_1.16.220/models/entity/husk.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
- behavior_packs/vanilla/loot_tables/entities/zombie_equipment.json
- behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json
Render Controllers
- resource_packs/vanilla/render_controllers/husk.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/husk/death1.fsb
- resource_packs/vanilla/sounds/mob/husk/death2.fsb
- resource_packs/vanilla/sounds/mob/husk/hurt1.fsb
- resource_packs/vanilla/sounds/mob/husk/hurt2.fsb
- resource_packs/vanilla/sounds/mob/husk/idle1.fsb
- resource_packs/vanilla/sounds/mob/husk/idle2.fsb
- resource_packs/vanilla/sounds/mob/husk/idle3.fsb
- resource_packs/vanilla/sounds/mob/husk/step1.fsb
- resource_packs/vanilla/sounds/mob/husk/step2.fsb
- resource_packs/vanilla/sounds/mob/husk/step3.fsb
- resource_packs/vanilla/sounds/mob/husk/step4.fsb
- resource_packs/vanilla/sounds/mob/husk/step5.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/husk.json
Textures
- resource_packs/vanilla/textures/entity/zombie/husk.png
Material Info:
Material: Husk
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}