Snow Golem - 1.16.40.2

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Last Updated

The Snow Golem entity last updated in Minecraft Version 1.16
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.0.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[4]

Loot / Barter Loot / Additional Drops

Snowball

    Attack Damage
    • Default: 2
    Families
    • Default: Mob, Snowgolem
    Movement Speed
    • Default: 0.2
    Shoots Projectiles
    • Default: Snowball
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16/entities/snow_golem.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/snow_golem.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/snow_golem.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/snow_golem.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/snow_golem.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/snowman.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/snow_golem.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/snowgolem/death1.fsb
    • resource_packs/vanilla/sounds/mob/snowgolem/death2.fsb
    • resource_packs/vanilla/sounds/mob/snowgolem/death3.fsb
    • resource_packs/vanilla/sounds/mob/snowgolem/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/snowgolem/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/snowgolem/hurt3.fsb
    • resource_packs/vanilla/sounds/random/bow.fsb
    Textures
    • resource_packs/vanilla/textures/entity/snow_golem.png

    Material Info:

    Material: Snow Golem
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }
    Material: Snow Golem Pumpkin
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }