Player - 1.16.221.101
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Last Updated
The Player entity last updated in Minecraft Version 1.16.200What's Changed:
Changes since stable release 1.16.220.02
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.16.0.2
Behavior Packs- New Value:
"minecraft:conditional_bandwidth_optimization": []
- New Value:
"leftarm": {
"position": [
"math.sin(-query.walk_distance * 180.0) * variable.hand_bob * 1.5",
"-math.abs(math.cos(-query.walk_distance * 180.0)) * variable.hand_bob * 15.0 + variable.short_arm_offset_left",
0
]
}Previous Value:"leftarm": {
"position": [
"math.sin(-query.walk_distance * 180.0) * variable.hand_bob * 9.75",
"-math.abs(math.cos(-query.walk_distance * 180.0)) * variable.hand_bob * 15.0 + variable.short_arm_offset_left",
0
]
} - New Value:
"animation.player.first_person.attack_rotation_item": {
"loop": true,
"override_previous_animation": true,
"bones": {
"rightitem": {
"position": [
"math.sin(math.sqrt(variable.attack_time) * 75.0) * 10.0",
"math.sin(math.sqrt(variable.attack_time) * 65.0) * 5.0",
"-math.sin(math.sqrt(variable.attack_time) * 115.0) * 5.0"
],
"rotation": [
"-math.sin(math.sqrt(variable.attack_time) * 25.0) * 70.0",
"-math.sin(math.sqrt(variable.attack_time) * 75.0) * 15.0",
"-math.sin(math.sqrt(variable.attack_time) * 80.0) * 35.0"
]
}
}
} - New Value:
"animation.player.first_person.breathing_bob": {
"loop": true,
"bones": {
"rightitem": {
"position": [
0,
"math.sin(q.life_time * 45.0) * 0.5",
0
]
}
}
} - New Value:
"animation.player.first_person.crossbow_hold": {
"loop": true,
"bones": {
"rightitem": {
"position": [
"query.get_equipped_item_name('off_hand') == 'shield' ? -4.0 : 1.0",
"query.get_equipped_item_name('off_hand') == 'shield' ? 0.0 : 5.0",
"query.get_equipped_item_name('off_hand') == 'shield' ? 0.0 : -13.0"
]
}
}
} - New Value:
"rightarm": {
"position": [
"math.sin(-query.walk_distance * 180.0) * variable.hand_bob * 1.5",
"-math.abs(math.cos(-query.walk_distance * 180.0)) * variable.hand_bob * 15.0 + variable.short_arm_offset_right",
0
]
}Previous Value:"rightarm": {
"position": [
"math.sin(-query.walk_distance * 180.0) * variable.hand_bob * 9.75",
"-math.abs(math.cos(-query.walk_distance * 180.0)) * variable.hand_bob * 15.0 + variable.short_arm_offset_right",
0
]
} - New Value:
"rightitem": {
"position": [
0,
3,
0
],
"rotation": [
-25,
-5,
-10
]
}
- New Value:
"default": {
"animations": [
{
"first_person_attack_rotation": "variable.is_holding_right >= 0.0"
},
{
"first_person_attack_rotation_item": "variable.is_holding_right < 0.0"
}
],
"transitions": [
{
"vr_attack": "variable.is_using_vr"
}
]
}Previous Value:"default": {
"animations": [
"first_person_attack_rotation"
],
"transitions": [
{
"vr_attack": "variable.is_using_vr"
}
]
} - New Value:
"default": {
"animations": [
"humanoid_base_pose",
{
"look_at_target": "!query.is_sleeping && !query.is_emoting"
},
"move.arms",
"move.legs",
"cape",
{
"riding.arms": "query.is_riding"
},
{
"riding.legs": "query.is_riding"
},
"holding",
{
"brandish_spear": "variable.is_brandishing_spear"
},
{
"charging": "query.is_charging"
},
{
"sneaking": "query.is_sneaking && !query.is_sleeping"
},
"bob",
{
"damage_nearby_mobs": "variable.damage_nearby_mobs"
},
{
"swimming": "variable.swim_amount < 0.0"
},
{
"swimming.legs": "variable.swim_amount < 0.0"
},
{
"use_item_progress": "( variable.use_item_interval_progress < 0.0 ) || ( variable.use_item_startup_progress < 0.0 ) && !variable.is_brandishing_spear"
},
{
"sleeping": "query.is_sleeping && query.is_alive"
},
{
"attack.positions": "variable.attack_time <= 0.0"
},
{
"attack.rotations": "variable.attack_time <= 0.0"
},
{
"shield_block_main_hand": "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'"
},
{
"shield_block_off_hand": "query.blocking && query.get_equipped_item_name('off_hand') == 'shield' && !(variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
},
{
"crossbow_controller": "query.get_equipped_item_name == 'crossbow'"
},
{
"third_person_bow_equipped": "query.get_equipped_item_name == 'bow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
}
]
}Previous Value:"default": {
"animations": [
"humanoid_base_pose",
{
"look_at_target": "!query.is_sleeping && !query.is_emoting"
},
"move.arms",
"move.legs",
"cape",
{
"riding.arms": "query.is_riding"
},
{
"riding.legs": "query.is_riding"
},
"holding",
{
"brandish_spear": "variable.is_brandishing_spear"
},
{
"charging": "query.is_charging"
},
{
"sneaking": "query.is_sneaking && !query.is_sleeping"
},
"bob",
{
"damage_nearby_mobs": "variable.damage_nearby_mobs"
},
{
"bow_and_arrow": "query.has_target"
},
{
"swimming": "variable.swim_amount < 0.0"
},
{
"swimming.legs": "variable.swim_amount < 0.0"
},
{
"use_item_progress": "( variable.use_item_interval_progress < 0.0 ) || ( variable.use_item_startup_progress < 0.0 ) && !variable.is_brandishing_spear"
},
{
"sleeping": "query.is_sleeping && query.is_alive"
},
{
"attack.positions": "variable.attack_time <= 0.0"
},
{
"attack.rotations": "variable.attack_time <= 0.0"
},
{
"shield_block_main_hand": "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'"
},
{
"shield_block_off_hand": "query.blocking && query.get_equipped_item_name('off_hand') == 'shield' && !(variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
},
{
"crossbow_controller": "query.get_equipped_item_name == 'crossbow'"
},
{
"third_person_bow_equipped": "query.get_equipped_item_name == 'bow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
}
]
} - New Value:
"first_person": {
"animations": [
"first_person_swap_item",
{
"first_person_attack_controller": "variable.attack_time < 0.0f && query.get_equipped_item_name != 'map'"
},
"first_person_base_pose",
{
"first_person_empty_hand": "query.get_equipped_item_name(0, 1) != 'map'"
},
{
"first_person_walk": "variable.bob_animation"
},
{
"first_person_map_controller": "(query.get_equipped_item_name(0, 1) == 'map' || query.get_equipped_item_name('off_hand') == 'map')"
},
{
"first_person_crossbow_equipped": "query.get_equipped_item_name == 'crossbow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
},
{
"first_person_crossbow_hold": "query.get_equipped_item_name == 'crossbow' && query.item_is_charged"
},
{
"first_person_breathing_bob": "variable.attack_time >= 0.0"
}
],
"transitions": [
{
"paperdoll": "variable.is_paperdoll"
},
{
"map_player": "variable.map_face_icon"
},
{
"third_person": "!variable.is_first_person"
}
]
}Previous Value:"first_person": {
"animations": [
"first_person_swap_item",
{
"first_person_attack_controller": "variable.attack_time < 0.0f && query.get_equipped_item_name != 'map'"
},
"first_person_base_pose",
{
"first_person_empty_hand": "query.get_equipped_item_name(0, 1) != 'map'"
},
{
"first_person_walk": "!variable.bob_animation"
},
{
"first_person_map_controller": "(query.get_equipped_item_name(0, 1) == 'map' || query.get_equipped_item_name('off_hand') == 'map')"
},
{
"first_person_crossbow_equipped": "query.get_equipped_item_name == 'crossbow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
}
],
"transitions": [
{
"paperdoll": "variable.is_paperdoll"
},
{
"map_player": "variable.map_face_icon"
},
{
"third_person": "!variable.is_first_person"
}
]
} - New Value:
"third_person": {
"animations": [
"humanoid_base_pose",
{
"look_at_target": "!query.is_sleeping && !query.is_emoting"
},
"move.arms",
"move.legs",
"cape",
{
"riding.arms": "query.is_riding"
},
{
"riding.legs": "query.is_riding"
},
"holding",
{
"brandish_spear": "variable.is_brandishing_spear"
},
{
"charging": "query.is_charging"
},
{
"sneaking": "query.is_sneaking && !query.is_sleeping"
},
"bob",
{
"damage_nearby_mobs": "variable.damage_nearby_mobs"
},
{
"swimming": "variable.swim_amount < 0.0"
},
{
"swimming.legs": "variable.swim_amount < 0.0"
},
{
"use_item_progress": "( variable.use_item_interval_progress < 0.0 ) || ( variable.use_item_startup_progress < 0.0 ) && !variable.is_brandishing_spear"
},
{
"fishing_rod": "query.get_equipped_item_name == 'fishing_rod'"
},
{
"sleeping": "query.is_sleeping && query.is_alive"
},
{
"attack.positions": "variable.attack_time <= 0.0"
},
{
"attack.rotations": "variable.attack_time <= 0.0"
},
{
"shield_block_main_hand": "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'"
},
{
"shield_block_off_hand": "query.blocking && query.get_equipped_item_name('off_hand') == 'shield' && !(variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
},
{
"crossbow_controller": "query.get_equipped_item_name == 'crossbow'"
},
{
"third_person_bow_equipped": "query.get_equipped_item_name == 'bow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
}
],
"transitions": [
{
"paperdoll": "variable.is_paperdoll"
},
{
"first_person": "variable.is_first_person"
},
{
"map_player": "variable.map_face_icon"
}
]
}Previous Value:"third_person": {
"animations": [
"humanoid_base_pose",
{
"look_at_target": "!query.is_sleeping && !query.is_emoting"
},
"move.arms",
"move.legs",
"cape",
{
"riding.arms": "query.is_riding"
},
{
"riding.legs": "query.is_riding"
},
"holding",
{
"brandish_spear": "variable.is_brandishing_spear"
},
{
"charging": "query.is_charging"
},
{
"sneaking": "query.is_sneaking && !query.is_sleeping"
},
"bob",
{
"damage_nearby_mobs": "variable.damage_nearby_mobs"
},
{
"bow_and_arrow": "query.has_target"
},
{
"swimming": "variable.swim_amount < 0.0"
},
{
"swimming.legs": "variable.swim_amount < 0.0"
},
{
"use_item_progress": "( variable.use_item_interval_progress < 0.0 ) || ( variable.use_item_startup_progress < 0.0 ) && !variable.is_brandishing_spear"
},
{
"fishing_rod": "query.get_equipped_item_name == 'fishing_rod'"
},
{
"sleeping": "query.is_sleeping && query.is_alive"
},
{
"attack.positions": "variable.attack_time <= 0.0"
},
{
"attack.rotations": "variable.attack_time <= 0.0"
},
{
"shield_block_main_hand": "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'"
},
{
"shield_block_off_hand": "query.blocking && query.get_equipped_item_name('off_hand') == 'shield' && !(variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
},
{
"crossbow_controller": "query.get_equipped_item_name == 'crossbow'"
},
{
"third_person_bow_equipped": "query.get_equipped_item_name == 'bow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
}
],
"transitions": [
{
"paperdoll": "variable.is_paperdoll"
},
{
"first_person": "variable.is_first_person"
},
{
"map_player": "variable.map_face_icon"
}
]
} - New Value:
"vr_attack": {
"animations": [
{
"first_person_vr_attack_rotation": "variable.is_holding_right >= 0.0"
},
{
"first_person_attack_rotation_item": "variable.is_holding_right < 0.0"
}
],
"transitions": [
{
"default": "!variable.is_using_vr"
}
]
}Previous Value:"vr_attack": {
"animations": [
"first_person_vr_attack_rotation"
],
"transitions": [
{
"default": "!variable.is_using_vr"
}
]
}
- New Value:
"animations": {
"root": "controller.animation.player.root",
"base_controller": "controller.animation.player.base",
"hudplayer": "controller.animation.player.hudplayer",
"humanoid_base_pose": "animation.humanoid.base_pose",
"look_at_target": "controller.animation.humanoid.look_at_target",
"look_at_target_ui": "animation.player.look_at_target.ui",
"look_at_target_default": "animation.humanoid.look_at_target.default",
"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
"look_at_target_inverted": "animation.player.look_at_target.inverted",
"cape": "animation.player.cape",
"move.arms": "animation.player.move.arms",
"move.legs": "animation.player.move.legs",
"swimming": "animation.player.swim",
"swimming.legs": "animation.player.swim.legs",
"riding.arms": "animation.player.riding.arms",
"riding.legs": "animation.player.riding.legs",
"holding": "animation.player.holding",
"brandish_spear": "animation.humanoid.brandish_spear",
"charging": "animation.humanoid.charging",
"attack.positions": "animation.player.attack.positions",
"attack.rotations": "animation.player.attack.rotations",
"sneaking": "animation.player.sneaking",
"bob": "animation.player.bob",
"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
"fishing_rod": "animation.humanoid.fishing_rod",
"use_item_progress": "animation.humanoid.use_item_progress",
"skeleton_attack": "animation.skeleton.attack",
"sleeping": "animation.player.sleeping",
"first_person_base_pose": "animation.player.first_person.base_pose",
"first_person_empty_hand": "animation.player.first_person.empty_hand",
"first_person_swap_item": "animation.player.first_person.swap_item",
"first_person_attack_controller": "controller.animation.player.first_person_attack",
"first_person_attack_rotation": "animation.player.first_person.attack_rotation",
"first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation",
"first_person_map_controller": "controller.animation.player.first_person_map",
"first_person_map_hold": "animation.player.first_person.map_hold",
"first_person_map_hold_attack": "animation.player.first_person.map_hold_attack",
"first_person_map_hold_off_hand": "animation.player.first_person.map_hold_off_hand",
"first_person_map_hold_main_hand": "animation.player.first_person.map_hold_main_hand",
"first_person_crossbow_equipped": "animation.player.first_person.crossbow_equipped",
"third_person_crossbow_equipped": "animation.player.crossbow_equipped",
"third_person_bow_equipped": "animation.player.bow_equipped",
"crossbow_hold": "animation.player.crossbow_hold",
"crossbow_controller": "controller.animation.player.crossbow",
"shield_block_main_hand": "animation.player.shield_block_main_hand",
"shield_block_off_hand": "animation.player.shield_block_off_hand",
"blink": "controller.animation.persona.blink"
}Previous Value:"animations": {
"root": "controller.animation.player.root",
"base_controller": "controller.animation.player.base",
"hudplayer": "controller.animation.player.hudplayer",
"humanoid_base_pose": "animation.humanoid.base_pose",
"look_at_target": "controller.animation.humanoid.look_at_target",
"look_at_target_ui": "animation.player.look_at_target.ui",
"look_at_target_default": "animation.humanoid.look_at_target.default",
"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
"look_at_target_inverted": "animation.player.look_at_target.inverted",
"cape": "animation.player.cape",
"move.arms": "animation.player.move.arms",
"move.legs": "animation.player.move.legs",
"swimming": "animation.player.swim",
"swimming.legs": "animation.player.swim.legs",
"riding.arms": "animation.player.riding.arms",
"riding.legs": "animation.player.riding.legs",
"holding": "animation.player.holding",
"brandish_spear": "animation.humanoid.brandish_spear",
"charging": "animation.humanoid.charging",
"attack.positions": "animation.player.attack.positions",
"attack.rotations": "animation.player.attack.rotations",
"sneaking": "animation.player.sneaking",
"bob": "animation.player.bob",
"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
"bow_and_arrow": "animation.humanoid.bow_and_arrow",
"fishing_rod": "animation.humanoid.fishing_rod",
"use_item_progress": "animation.humanoid.use_item_progress",
"skeleton_attack": "animation.skeleton.attack",
"sleeping": "animation.player.sleeping",
"first_person_base_pose": "animation.player.first_person.base_pose",
"first_person_empty_hand": "animation.player.first_person.empty_hand",
"first_person_swap_item": "animation.player.first_person.swap_item",
"first_person_attack_controller": "controller.animation.player.first_person_attack",
"first_person_attack_rotation": "animation.player.first_person.attack_rotation",
"first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation",
"first_person_walk": "animation.player.first_person.walk",
"first_person_map_controller": "controller.animation.player.first_person_map",
"first_person_map_hold": "animation.player.first_person.map_hold",
"first_person_map_hold_attack": "animation.player.first_person.map_hold_attack",
"first_person_map_hold_off_hand": "animation.player.first_person.map_hold_off_hand",
"first_person_map_hold_main_hand": "animation.player.first_person.map_hold_main_hand",
"first_person_crossbow_equipped": "animation.player.first_person.crossbow_equipped",
"third_person_crossbow_equipped": "animation.player.crossbow_equipped",
"third_person_bow_equipped": "animation.player.bow_equipped",
"crossbow_hold": "animation.player.crossbow_hold",
"crossbow_controller": "controller.animation.player.crossbow",
"shield_block_main_hand": "animation.player.shield_block_main_hand",
"shield_block_off_hand": "animation.player.shield_block_off_hand",
"blink": "controller.animation.persona.blink"
}
- Previous Value:
"geometry.trident": {
"texturewidth": 32,
"textureheight": 32,
"bones": [
{
"name": "pole",
"pivot": [
0,
24,
0
],
"cubes": [
{
"origin": [
-0.5,
-3,
-0.5
],
"size": [
1,
31,
1
],
"inflate": 0.01,
"uv": [
0,
0
]
},
{
"origin": [
-1.5,
22,
-0.5
],
"size": [
3,
2,
1
],
"uv": [
4,
0
]
},
{
"origin": [
-2.5,
23,
-0.5
],
"size": [
1,
4,
1
],
"uv": [
4,
3
]
},
{
"origin": [
1.5,
23,
-0.5
],
"size": [
1,
4,
1
],
"uv": [
4,
3
]
}
]
}
]
}
Statistics:
Can be Ridden by Mobs
- Default: Parrot Tame
Families
- Default: Player
Movement Speed
- Default: 0.1
Other Attributes
- Attack Damage
- Can be Renamed
- Can Climb
- Has Collisions
- Has Gravity
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.16.100/entities/player.json
Animations
- resource_packs/vanilla/animations/player.animation.json
- resource_packs/vanilla/animations/skeleton.animation.json
- resource_packs/vanilla_1.16.200/animations/player_firstperson.animation.json
- resource_packs/vanilla_1.16/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
- resource_packs/vanilla/animation_controllers/persona.animation_controllers.json
- resource_packs/vanilla_1.16.200/animation_controllers/player.animation_controllers.json
Entity
- resource_packs/vanilla_1.16.200/entity/player.entity.json
Geometry
- resource_packs/vanilla/models/mobs.json
Loot Tables
- behavior_packs/vanilla/loot_tables/empty.json
Sounds
- resource_packs/vanilla/sounds/damage/hit1.fsb
- resource_packs/vanilla/sounds/damage/hit2.fsb
- resource_packs/vanilla/sounds/damage/hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/curse.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong1.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong2.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong3.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong4.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong5.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong6.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak1.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak2.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak3.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak4.fsb
- resource_packs/vanilla/sounds/random/bow.fsb
Textures
- resource_packs/vanilla/textures/entity/cape_invisible.png
- resource_packs/vanilla/textures/entity/steve.png
Material Info:
Material: Entity Alphatest
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}
Material: Player Animated
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST",
"USE_UV_ANIM"
],
"+states": [
"DisableCulling"
]
}