Villager V2 - 1.16.210.05
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Last Updated
The Villager V2 entity last updated in Minecraft Version 1.16.100What's Changed:
Changes since stable release 1.16.201.102
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.16.0.2
Behavior Packs- New Value:
"minecraft:behavior.explore_outskirts": {
"priority": 9,
"next_xz": 5,
"next_y": 3,
"min_wait_time": 3,
"max_wait_time": 10,
"max_travel_time": 60,
"speed_multiplier": 0.6,
"explore_dist": 6,
"min_perimeter": 1,
"min_dist_from_target": 2.5,
"timer_ratio": 2,
"dist_from_boundary": [
5,
0,
5
]
}Previous Value:"minecraft:behavior.explore_outskirts": {
"priority": 9,
"explore_dist": 6,
"wait_time": 200,
"speed_multiplier": 0.6
} - New Value:
"format_version": "1.16.100"
Previous Value:"format_version": "1.16.0"
- New Value:
"minecraft:behavior.move_towards_dwelling_restriction": {
"priority": 10,
"speed_multiplier": 0.6
} - Previous Value:
"minecraft:behavior.move_towards_restriction": {
"priority": 10,
"speed_multiplier": 0.6
} - New Value:
"minecraft:conditional_bandwidth_optimization": []
- New Value:
"minecraft:damage_sensor": {
"triggers": [
{
"on_damage": {
"filters": [
{
"test": "is_family",
"subject": "other",
"value": "lightning"
},
{
"test": "is_difficulty",
"operator": "!=",
"value": "peaceful"
}
],
"event": "become_witch"
},
"deals_damage": false
},
{
"on_damage": {
"filters": {
"any_of": [
{
"test": "is_family",
"subject": "other",
"value": "zombie"
},
{
"test": "is_family",
"subject": "other",
"value": "husk"
}
],
"all_of": [
{
"test": "has_damage",
"value": "fatal"
}
]
},
"event": "become_zombie"
}
}
]
}Previous Value:"minecraft:damage_sensor": {
"triggers": [
{
"on_damage": {
"filters": {
"test": "is_family",
"subject": "other",
"value": "lightning"
},
"event": "become_witch"
},
"deals_damage": false
},
{
"on_damage": {
"filters": {
"any_of": [
{
"test": "is_family",
"subject": "other",
"value": "zombie"
},
{
"test": "is_family",
"subject": "other",
"value": "husk"
}
],
"all_of": [
{
"test": "has_damage",
"value": "fatal"
}
]
},
"event": "become_zombie"
}
}
]
} - New Value:
"minecraft:behavior.harvest_farm_block": {
"priority": 8,
"max_seconds_before_search": 1,
"search_cooldown_max_seconds": 8,
"seconds_until_new_task": 0.5,
"speed_multiplier": 0.5
}Previous Value:"minecraft:behavior.harvest_farm_block": {
"priority": 8,
"speed_multiplier": 0.5
} - New Value:
"minecraft:economy_trade_table": {
"display_name": "entity.villager.farmer",
"table": "trading/economy_trades/farmer_trades.json",
"new_screen": true,
"persist_trades": true,
"cured_discount": [
-100,
-100
],
"max_cured_discount": [
-500,
-500
]
}Previous Value:"minecraft:economy_trade_table": {
"display_name": "entity.villager.farmer",
"table": "trading/economy_trades/farmer_trades.json",
"new_screen": true,
"persist_trades": true
} - New Value:
"minecraft:economy_trade_table": {
"display_name": "entity.villager.fisherman",
"table": "trading/economy_trades/fisherman_trades.json",
"new_screen": true,
"persist_trades": true,
"cured_discount": [
-100,
-100
],
"max_cured_discount": [
-500,
-500
]
}Previous Value:"minecraft:economy_trade_table": {
"display_name": "entity.villager.fisherman",
"table": "trading/economy_trades/fisherman_trades.json",
"new_screen": true,
"persist_trades": true
} - New Value:
"minecraft:economy_trade_table": {
"display_name": "entity.villager.shepherd",
"table": "trading/economy_trades/shepherd_trades.json",
"new_screen": true,
"persist_trades": true,
"cured_discount": [
-100,
-100
],
"max_cured_discount": [
-500,
-500
]
}Previous Value:"minecraft:economy_trade_table": {
"display_name": "entity.villager.shepherd",
"table": "trading/economy_trades/shepherd_trades.json",
"new_screen": true,
"persist_trades": true
} - New Value:
"minecraft:economy_trade_table": {
"display_name": "entity.villager.fletcher",
"table": "trading/economy_trades/fletcher_trades.json",
"new_screen": true,
"persist_trades": true,
"cured_discount": [
-100,
-100
],
"max_cured_discount": [
-500,
-500
]
}Previous Value:"minecraft:economy_trade_table": {
"display_name": "entity.villager.fletcher",
"table": "trading/economy_trades/fletcher_trades.json",
"new_screen": true,
"persist_trades": true
} - New Value:
"minecraft:economy_trade_table": {
"display_name": "entity.villager.librarian",
"table": "trading/economy_trades/librarian_trades.json",
"new_screen": true,
"persist_trades": true,
"cured_discount": [
-100,
-100
],
"max_cured_discount": [
-500,
-500
]
}Previous Value:"minecraft:economy_trade_table": {
"display_name": "entity.villager.librarian",
"table": "trading/economy_trades/librarian_trades.json",
"new_screen": true,
"persist_trades": true
} - New Value:
"minecraft:economy_trade_table": {
"display_name": "entity.villager.cartographer",
"table": "trading/economy_trades/cartographer_trades.json",
"new_screen": true,
"persist_trades": true,
"cured_discount": [
-100,
-100
],
"max_cured_discount": [
-500,
-500
]
}Previous Value:"minecraft:economy_trade_table": {
"display_name": "entity.villager.cartographer",
"table": "trading/economy_trades/cartographer_trades.json",
"new_screen": true,
"persist_trades": true
} - New Value:
"minecraft:economy_trade_table": {
"display_name": "entity.villager.cleric",
"table": "trading/economy_trades/cleric_trades.json",
"new_screen": true,
"persist_trades": true,
"cured_discount": [
-100,
-100
],
"max_cured_discount": [
-500,
-500
]
}Previous Value:"minecraft:economy_trade_table": {
"display_name": "entity.villager.cleric",
"table": "trading/economy_trades/cleric_trades.json",
"new_screen": true,
"persist_trades": true
} - New Value:
"minecraft:economy_trade_table": {
"display_name": "entity.villager.armor",
"table": "trading/economy_trades/armorer_trades.json",
"new_screen": true,
"persist_trades": true,
"cured_discount": [
-100,
-100
],
"max_cured_discount": [
-500,
-500
]
}Previous Value:"minecraft:economy_trade_table": {
"display_name": "entity.villager.armor",
"table": "trading/economy_trades/armorer_trades.json",
"new_screen": true,
"persist_trades": true
} - New Value:
"minecraft:economy_trade_table": {
"display_name": "entity.villager.weapon",
"table": "trading/economy_trades/weapon_smith_trades.json",
"new_screen": true,
"persist_trades": true,
"cured_discount": [
-100,
-100
],
"max_cured_discount": [
-500,
-500
]
}Previous Value:"minecraft:economy_trade_table": {
"display_name": "entity.villager.weapon",
"table": "trading/economy_trades/weapon_smith_trades.json",
"new_screen": true,
"persist_trades": true
} - New Value:
"minecraft:economy_trade_table": {
"display_name": "entity.villager.tool",
"table": "trading/economy_trades/tool_smith_trades.json",
"new_screen": true,
"persist_trades": true,
"cured_discount": [
-100,
-100
],
"max_cured_discount": [
-500,
-500
]
}Previous Value:"minecraft:economy_trade_table": {
"display_name": "entity.villager.tool",
"table": "trading/economy_trades/tool_smith_trades.json",
"new_screen": true,
"persist_trades": true
} - New Value:
"minecraft:economy_trade_table": {
"display_name": "entity.villager.butcher",
"table": "trading/economy_trades/butcher_trades.json",
"new_screen": true,
"persist_trades": true,
"cured_discount": [
-100,
-100
],
"max_cured_discount": [
-500,
-500
]
}Previous Value:"minecraft:economy_trade_table": {
"display_name": "entity.villager.butcher",
"table": "trading/economy_trades/butcher_trades.json",
"new_screen": true,
"persist_trades": true
} - New Value:
"minecraft:economy_trade_table": {
"display_name": "entity.villager.leather",
"table": "trading/economy_trades/leather_worker_trades.json",
"new_screen": true,
"persist_trades": true,
"cured_discount": [
-100,
-100
],
"max_cured_discount": [
-500,
-500
]
}Previous Value:"minecraft:economy_trade_table": {
"display_name": "entity.villager.leather",
"table": "trading/economy_trades/leather_worker_trades.json",
"new_screen": true,
"persist_trades": true
} - New Value:
"minecraft:economy_trade_table": {
"display_name": "entity.villager.mason",
"table": "trading/economy_trades/stone_mason_trades.json",
"new_screen": true,
"persist_trades": true,
"cured_discount": [
-100,
-100
],
"max_cured_discount": [
-500,
-500
]
}Previous Value:"minecraft:economy_trade_table": {
"display_name": "entity.villager.mason",
"table": "trading/economy_trades/stone_mason_trades.json",
"new_screen": true,
"persist_trades": true
}
Statistics:
Health
[20]
Families
- Armorer: Armorer, Blacksmith, Mob, Villager
- Butcher: Artisan, Butcher, Mob, Villager
- Cartographer: Cartographer, Mob, Villager
- Cleric: Cleric, Mob, Priest, Villager
- Default: Mob, Villager
- Farmer: Farmer, Mob, Peasant, Villager
- Fisherman: Fisherman, Mob, Peasant, Villager
- Fletcher: Fletcher, Mob, Peasant, Villager
- Leatherworker: Artisan, Leatherworker, Mob, Villager
- Librarian: Librarian, Mob, Villager
- Mason: Artisan, Mob, Stone Mason, Villager
- Nitwit: Mob, Nitwit, Peasant, Villager
- Shepherd: Mob, Peasant, Shepherd, Villager
- Toolsmith: Blacksmith, Mob, Toolsmith, Villager
- Unskilled: Mob, Peasant, Villager
- Weaponsmith: Blacksmith, Mob, Villager, Weaponsmith
Inventory Size
- Default: 8
Mark Variations
- Default
- Desert Villager
- Jungle Villager
- Savanna Villager
- Snow Villager
- Swamp Villager
- Taiga Villager
Movement Speed
- Default: 0.5
Variations
- Armorer
- Butcher
- Cartographer
- Cleric
- Farmer
- Fisherman
- Fletcher
- Leatherworker
- Librarian
- Mason
- Nitwit
- Shepherd
- Toolsmith
- Unskilled
- Weaponsmith
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.16.100/entities/villager_v2.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/villager.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/villager_v2.animation_controllers.json
Entity
- resource_packs/vanilla/entity/villager_v2.entity.json
Geometry
- resource_packs/vanilla/models/entity/villager_v2.geo.json
Render Controllers
- resource_packs/vanilla/render_controllers/villager_v2.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/villager/death.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle1.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle2.fsb
- resource_packs/vanilla/sounds/mob/villager/haggle3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit1.fsb
- resource_packs/vanilla/sounds/mob/villager/hit2.fsb
- resource_packs/vanilla/sounds/mob/villager/hit3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit4.fsb
- resource_packs/vanilla/sounds/mob/villager/idle1.fsb
- resource_packs/vanilla/sounds/mob/villager/idle2.fsb
- resource_packs/vanilla/sounds/mob/villager/idle3.fsb
- resource_packs/vanilla/sounds/mob/villager/no1.fsb
- resource_packs/vanilla/sounds/mob/villager/no2.fsb
- resource_packs/vanilla/sounds/mob/villager/no3.fsb
- resource_packs/vanilla/sounds/mob/villager/yes1.fsb
- resource_packs/vanilla/sounds/mob/villager/yes2.fsb
- resource_packs/vanilla/sounds/mob/villager/yes3.fsb
Textures
- resource_packs/vanilla/textures/entity/villager2/villager.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_desert.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_jungle.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_plains.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_savanna.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_snow.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_swamp.png
- resource_packs/vanilla/textures/entity/villager2/biomes/biome_taiga.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_diamond.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_emerald.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_gold.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_iron.png
- resource_packs/vanilla/textures/entity/villager2/levels/level_stone.png
- resource_packs/vanilla/textures/entity/villager2/professions/armorer.tga
- resource_packs/vanilla/textures/entity/villager2/professions/butcher.tga
- resource_packs/vanilla/textures/entity/villager2/professions/cartographer.tga
- resource_packs/vanilla/textures/entity/villager2/professions/cleric.tga
- resource_packs/vanilla/textures/entity/villager2/professions/farmer.tga
- resource_packs/vanilla/textures/entity/villager2/professions/fisherman.tga
- resource_packs/vanilla/textures/entity/villager2/professions/fletcher.tga
- resource_packs/vanilla/textures/entity/villager2/professions/leatherworker.tga
- resource_packs/vanilla/textures/entity/villager2/professions/librarian.tga
- resource_packs/vanilla/textures/entity/villager2/professions/nitwit.tga
- resource_packs/vanilla/textures/entity/villager2/professions/shepherd.tga
- resource_packs/vanilla/textures/entity/villager2/professions/stonemason.tga
- resource_packs/vanilla/textures/entity/villager2/professions/toolsmith.tga
- resource_packs/vanilla/textures/entity/villager2/professions/unskilled.tga
- resource_packs/vanilla/textures/entity/villager2/professions/weaponsmith.tga
Trading
- behavior_packs/vanilla_1.16/trading/economy_trades/armorer_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/butcher_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/cartographer_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/cleric_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/farmer_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/fisherman_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/fletcher_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/leather_worker_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/librarian_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/shepherd_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/stone_mason_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/tool_smith_trades.json
- behavior_packs/vanilla_1.16/trading/economy_trades/weapon_smith_trades.json
Material Info:
Material: Villager V2
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"depthFunc": "LessEqual"
}
Material: Villager V2 Masked
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Clamp"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST",
"MASKED_MULTITEXTURE"
],
"+states": [
"DisableCulling"
],
"depthFunc": "LessEqual"
}