Cod - 1.16.210.05
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Last Updated
The Cod entity last updated in Minecraft Version 1.16.100What's Changed:
Changes since stable release 1.16.201.102
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.16.0.2
Behavior Packs- New Value:
"minecraft:conditional_bandwidth_optimization": []
- New Value:
"entry": {
"type": "item",
"name": "minecraft:fish",
"weight": 1,
"functions": [
{
"function": "furnace_smelt",
"conditions": [
{
"condition": "entity_properties",
"entity": "this",
"properties": {
"on_fire": true
}
}
]
}
]
}Previous Value:"entry": {
"type": "item",
"name": "minecraft:fish",
"weight": 1
}
Statistics:
Health
[6]
Loot / Barter Loot / Additional Drops
- Fish
- Bone
Families
- Default: Cod, Fish
Movement Speed
- Default: 0.1
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Swim
- Has Collisions
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.16.100/entities/fish.json
Animations
- resource_packs/vanilla/animations/cod.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/fish.animation_controllers.json
Entity
- resource_packs/vanilla/entity/cod.entity.json
Geometry
- resource_packs/vanilla/models/entity/cod.geo.json
Loot Tables
- behavior_packs/vanilla_1.16.100/loot_tables/entities/fish.json
Render Controllers
- resource_packs/vanilla/render_controllers/cod.render_controllers.json
Spawn Rules
- behavior_packs/vanilla/spawn_rules/cod.json
Textures
- resource_packs/vanilla/textures/entity/fish/cod.png
Material Info:
Material: Cod
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}