Agent - 1.16.210.05
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Resource Packs
Last Updated
The Agent entity last updated in Minecraft Version 1.16.100What's Changed:
Changes since stable release 1.16.201.102
Resource Packs- Previous Value:
"geometry.trident": {
"texturewidth": 32,
"textureheight": 32,
"bones": [
{
"name": "pole",
"pivot": [
0,
24,
0
],
"cubes": [
{
"origin": [
-0.5,
-3,
-0.5
],
"size": [
1,
31,
1
],
"inflate": 0.01,
"uv": [
0,
0
]
},
{
"origin": [
-1.5,
22,
-0.5
],
"size": [
3,
2,
1
],
"uv": [
4,
0
]
},
{
"origin": [
-2.5,
23,
-0.5
],
"size": [
1,
4,
1
],
"uv": [
4,
3
]
},
{
"origin": [
1.5,
23,
-0.5
],
"size": [
1,
4,
1
],
"uv": [
4,
3
]
}
]
}
]
}
Changes since stable release 1.16.0.2
Behavior Packs- New Value:
"minecraft:conditional_bandwidth_optimization": []
- Previous Value:
"geometry.trident": {
"texturewidth": 32,
"textureheight": 32,
"bones": [
{
"name": "pole",
"pivot": [
0,
24,
0
],
"cubes": [
{
"origin": [
-0.5,
-3,
-0.5
],
"size": [
1,
31,
1
],
"inflate": 0.01,
"uv": [
0,
0
]
},
{
"origin": [
-1.5,
22,
-0.5
],
"size": [
3,
2,
1
],
"uv": [
4,
0
]
},
{
"origin": [
-2.5,
23,
-0.5
],
"size": [
1,
4,
1
],
"uv": [
4,
3
]
},
{
"origin": [
1.5,
23,
-0.5
],
"size": [
1,
4,
1
],
"uv": [
4,
3
]
}
]
}
]
}
Statistics:
Inventory Size
- Default: 27
Other Attributes
- Can be Renamed
- Has Collisions
- Has Gravity
- Immune to Fire
- Movement Speed
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.16.100/entities/agent.json
Animations
- resource_packs/vanilla/animations/agent.animation.json
- resource_packs/vanilla/animations/look_at_target.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/agent.animation_controllers.json
Entity
- resource_packs/vanilla/entity/agent.entity.json
Geometry
- resource_packs/vanilla/models/mobs.json
Render Controllers
- resource_packs/vanilla/render_controllers/agent.render_controllers.json
Textures
- resource_packs/vanilla/textures/entity/agent.png
Material Info:
Material: Agent
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}