Turtle - 1.16.201.102
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Last Updated
The Turtle entity last updated in Minecraft Version 1.16.100What's Changed:
Changes since stable release 1.16.200.02
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.16.0.2
Behavior Packs- New Value:
"minecraft:behavior.move_to_water": {
"priority": 4,
"search_range": 16,
"search_height": 5,
"goal_radius": 1.5
}Previous Value:"minecraft:behavior.move_to_water": {
"priority": 4,
"search_range": 16,
"search_height": 5,
"search_count": 1,
"goal_radius": 0.1
} - New Value:
"minecraft:conditional_bandwidth_optimization": []
Statistics:
Health
[30]
Loot / Barter Loot / Additional Drops
Seagrass
Breedable
- Adult: Seagrass
Families
- Adult: Mob, Turtle
- Baby: Baby Turtle, Mob, Turtle
Movement Speed
- Default: 0.1
Other Attributes
- Amphibious
- Avoids Damage Blocks
- Can be Renamed
- Can Breath Air
- Can Breath in Water
- Can Jump
- Can Swim
- Can Walk
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.16.100/entities/turtle.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/turtle.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/turtle.animation_controllers.json
Entity
- resource_packs/vanilla/entity/turtle.entity.json
Geometry
- resource_packs/vanilla/models/entity/turtle.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/sea_turtle.json
Render Controllers
- resource_packs/vanilla/render_controllers/turtle.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/turtle/death1.fsb
- resource_packs/vanilla/sounds/mob/turtle/death2.fsb
- resource_packs/vanilla/sounds/mob/turtle/death3.fsb
- resource_packs/vanilla/sounds/mob/turtle/hurt1.fsb
- resource_packs/vanilla/sounds/mob/turtle/hurt2.fsb
- resource_packs/vanilla/sounds/mob/turtle/hurt3.fsb
- resource_packs/vanilla/sounds/mob/turtle/hurt4.fsb
- resource_packs/vanilla/sounds/mob/turtle/hurt5.fsb
- resource_packs/vanilla/sounds/mob/turtle/idle1.fsb
- resource_packs/vanilla/sounds/mob/turtle/idle2.fsb
- resource_packs/vanilla/sounds/mob/turtle/idle3.fsb
- resource_packs/vanilla/sounds/mob/turtle/swim1.fsb
- resource_packs/vanilla/sounds/mob/turtle/swim2.fsb
- resource_packs/vanilla/sounds/mob/turtle/swim3.fsb
- resource_packs/vanilla/sounds/mob/turtle/swim4.fsb
- resource_packs/vanilla/sounds/mob/turtle/swim5.fsb
- resource_packs/vanilla/sounds/mob/turtle/walk1.fsb
- resource_packs/vanilla/sounds/mob/turtle/walk2.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/death1.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/death2.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/egg_hatched1.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/egg_hatched2.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/egg_hatched3.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/hurt1.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/hurt2.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/shamble1.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/shamble2.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/shamble3.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/shamble4.fsb
Spawn Rules
- behavior_packs/vanilla_1.15/spawn_rules/turtle.json
Textures
- resource_packs/vanilla/textures/entity/sea_turtle.png
Material Info:
Material: Turtle
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}