Tripod Camera - 1.16.201.102
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                Last Updated
The Tripod Camera entity last updated in Minecraft Version 1.16.100What's Changed:
Changes since stable release 1.16.200.02
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.16.0.2
Behavior Packs- New Value:"minecraft:conditional_bandwidth_optimization": []
 
 
Statistics:
Health
 

 [4]
[4]
Families
- Default: Inanimate, Mob, Tripodcamera
Other Attributes
- Has Collisions
- Has Gravity
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.16.100/entities/tripod_camera.json
Animations
- resource_packs/vanilla/animations/tripod_camera.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/tripod_camera.animation_controllers.json
Entity
- resource_packs/vanilla/entity/tripod_camera.entity.json
Geometry
- resource_packs/vanilla/models/entity/tripod.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/empty.json
Render Controllers
- resource_packs/vanilla/render_controllers/tripod_camera.render_controllers.json
Textures
- resource_packs/vanilla/textures/entity/camera_tripod.png
Material Info:
Material: Camera
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            