Squid - 1.16.20.3

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Last Updated

The Squid entity last updated in Minecraft Version 1.16
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.0.2

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.16.10.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[10]

Loot / Barter Loot / Additional Drops

Dye

    Families
    • Default: Mob, Squid
    Movement Speed
    • Default: 0.2
    Other Attributes
    • Can be Renamed
    • Can Breath in Water
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16/entities/squid.json
    Entity
    • resource_packs/vanilla/entity/squid.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/squid.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/squid.json
    Sounds
    • resource_packs/vanilla/sounds/mob/squid/ambient1.fsb
    • resource_packs/vanilla/sounds/mob/squid/ambient2.fsb
    • resource_packs/vanilla/sounds/mob/squid/ambient3.fsb
    • resource_packs/vanilla/sounds/mob/squid/ambient4.fsb
    • resource_packs/vanilla/sounds/mob/squid/ambient5.fsb
    • resource_packs/vanilla/sounds/mob/squid/death1.fsb
    • resource_packs/vanilla/sounds/mob/squid/death2.fsb
    • resource_packs/vanilla/sounds/mob/squid/death3.fsb
    • resource_packs/vanilla/sounds/mob/squid/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/squid/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/squid/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/squid/hurt4.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.15/spawn_rules/squid.json
    Textures
    • resource_packs/vanilla/textures/entity/squid.png

    Material Info:

    Material: Squid
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }