Player - 1.16.20.3

<< back to entity list

Last Updated

The Player entity last updated in Minecraft Version 1.16
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.0.2

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.16.10.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

    Can be Ridden by Mobs
    • Default: Parrot Tame
    Families
    • Default: Player
    Movement Speed
    • Default: 0.1
    Other Attributes
    • Attack Damage
    • Can be Renamed
    • Can Climb
    • Has Collisions
    • Has Gravity
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16/entities/player.json
    Animations
    • resource_packs/vanilla/animations/player.animation.json
    • resource_packs/vanilla/animations/player_firstperson.animation.json
    • resource_packs/vanilla/animations/skeleton.animation.json
    • resource_packs/vanilla_1.16/animations/humanoid.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
    • resource_packs/vanilla/animation_controllers/persona.animation_controllers.json
    • resource_packs/vanilla_1.16/animation_controllers/player.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.16/entity/player.entity.json
    Geometry
    • resource_packs/vanilla/models/mobs.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/empty.json
    Sounds
    • resource_packs/vanilla/sounds/damage/hit1.fsb
    • resource_packs/vanilla/sounds/damage/hit2.fsb
    • resource_packs/vanilla/sounds/damage/hit3.fsb
    • resource_packs/vanilla/sounds/mob/guardian/curse.fsb
    • resource_packs/vanilla/sounds/mob/player/attack/strong1.fsb
    • resource_packs/vanilla/sounds/mob/player/attack/strong2.fsb
    • resource_packs/vanilla/sounds/mob/player/attack/strong3.fsb
    • resource_packs/vanilla/sounds/mob/player/attack/strong4.fsb
    • resource_packs/vanilla/sounds/mob/player/attack/strong5.fsb
    • resource_packs/vanilla/sounds/mob/player/attack/strong6.fsb
    • resource_packs/vanilla/sounds/mob/player/attack/weak1.fsb
    • resource_packs/vanilla/sounds/mob/player/attack/weak2.fsb
    • resource_packs/vanilla/sounds/mob/player/attack/weak3.fsb
    • resource_packs/vanilla/sounds/mob/player/attack/weak4.fsb
    • resource_packs/vanilla/sounds/random/bow.fsb
    Textures
    • resource_packs/vanilla/textures/entity/cape_invisible.png
    • resource_packs/vanilla/textures/entity/steve.png

    Material Info:

    Material: Entity Alphatest
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }
    Material: Player Animated
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "USE_UV_ANIM"
        ],
        "+states": [
            "DisableCulling"
        ]
    }