Agent - 1.16.20.3
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Last Updated
The Agent entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.16.0.2
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.16.10.2
There have been no changes to this entity or its associated files since this previous version
Statistics:
Inventory Size
- Default: 27
Other Attributes
- Can be Renamed
- Has Collisions
- Has Gravity
- Immune to Fire
- Movement Speed
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla/entities/agent.json
Animations
- resource_packs/vanilla/animations/agent.animation.json
- resource_packs/vanilla/animations/look_at_target.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/agent.animation_controllers.json
Entity
- resource_packs/vanilla/entity/agent.entity.json
Geometry
- resource_packs/vanilla/models/mobs.json
Render Controllers
- resource_packs/vanilla/render_controllers/agent.render_controllers.json
Textures
- resource_packs/vanilla/textures/entity/agent.png
Material Info:
Material: Agent
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}