Sheep - 1.16.100.04

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Last Updated

The Sheep entity last updated in Minecraft Version 1.16.100
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What's Changed:

Changes since stable release 1.16.40.2


Changes since stable release 1.16.0.2



Statistics:

Health

[8]

Loot / Barter Loot / Additional Drops
  • Wool
  • MuttonRaw
    Breedable
    • Sheep Adult: Wheat
    Can be Ridden by Mobs
    • Rideable Sheared: Zombie
    • Rideable Wooly: Zombie
    Families
    • Default: Mob, Sheep
    Movement Speed
    • Default: 0.25
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16.100/entities/sheep.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/quadruped.animation.json
    • resource_packs/vanilla/animations/sheep.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/sheep.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/sheep.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/sheep.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/sheep.json
    • behavior_packs/vanilla/loot_tables/entities/sheep_shear.json
    • behavior_packs/vanilla/loot_tables/entities/sheep_sheared.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/sheep.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/sheep/say1.fsb
    • resource_packs/vanilla/sounds/mob/sheep/say2.fsb
    • resource_packs/vanilla/sounds/mob/sheep/say3.fsb
    • resource_packs/vanilla/sounds/mob/sheep/step1.fsb
    • resource_packs/vanilla/sounds/mob/sheep/step2.fsb
    • resource_packs/vanilla/sounds/mob/sheep/step3.fsb
    • resource_packs/vanilla/sounds/mob/sheep/step4.fsb
    • resource_packs/vanilla/sounds/mob/sheep/step5.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/sheep.json
    Textures
    • resource_packs/vanilla/textures/entity/sheep/sheep.tga

    Material Info:

    Material: Sheep
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_OVERLAY",
            "USE_COLOR_MASK"
        ],
        "+states": [
            "DisableCulling"
        ]
    }