Vindicator - 1.16.10.2

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Last Updated

The Vindicator entity last updated in Minecraft Version 1.16
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What's Changed:

Changes since stable release 1.16.0.2

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.16.1.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[24]

Loot / Barter Loot / Additional Drops
  • Emerald
  • Book
  • Iron Pick
  • Iron Axe
  • Iron Shovel
  • Iron Sword
  • Iron Helmet
  • Iron Chestplate
  • Iron Leggings
  • Iron Boots
  • Banner
    Attack Damage
    • Default: 8
    Families
    • Default: Illager, Mob, Monster, Vindicator
    Movement Speed
    • Default: 0.35
    Variations
    • Default
    • Illager Squad Captain
    • Patrol Captain
    Other Attributes
    • Can be Renamed
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16/entities/vindicator.json
    Animations
    • resource_packs/vanilla/animations/vindicator.animation.json
    • resource_packs/vanilla_1.16/animations/humanoid.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
    • resource_packs/vanilla/animation_controllers/vindicator.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/vindicator.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/vindicator.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/raider_drops.json
    • behavior_packs/vanilla/loot_tables/entities/vindication_illager.json
    • behavior_packs/vanilla/loot_tables/entities/vindicator_captain_equipment.json
    • behavior_packs/vanilla/loot_tables/entities/vindicator_gear.json
    • behavior_packs/vanilla/loot_tables/entities/vindicator_raid.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/vindicator.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/vindication_illager/celebrate1.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/celebrate2.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/death1.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/death2.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/idle1.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/idle2.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/idle3.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/idle4.fsb
    • resource_packs/vanilla/sounds/mob/vindication_illager/idle5.fsb
    Textures
    • resource_packs/vanilla/textures/entity/vindicator.png

    Material Info:

    Material: Vindicator
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }