Piglin - 1.16.10.2

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Last Updated

The Piglin entity last updated in Minecraft Version 1.16
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.0.2

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.16.1.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[16]

Loot / Barter Loot / Additional Drops
  • Golden Helmet
  • Netherite Hoe
  • Book
  • Iron Boots
  • Potion
  • Splash Potion
  • Iron Nugget
  • Quartz
  • Glowstone Dust
  • Magma Cream
  • Ender Pearl
  • String
  • Fireball
  • Gravel
  • Leather
  • Nether Brick
  • Obsidian
  • Crying Obsidian
  • Soul Sand
  • Golden Sword
  • Crossbow
    Attack Damage
    • Melee Unit: 5
    Families
    • Hunter: Monster, Piglin, Piglin Hunter
    • Not Hunter: Monster, Piglin
    Inventory Size
    • Default: 8
    Movement Speed
    • Piglin Adult: 0.35
    • Piglin Baby: 0.42
    Shoots Projectiles
    • Ranged Unit: Arrow
    Variations
    • Melee Unit
    • Ranged Unit
    Other Attributes
    • Can be Renamed
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16/entities/piglin.json
    Animations
    • resource_packs/vanilla_1.16/animations/humanoid.animation.json
    • resource_packs/vanilla_1.16/animations/piglin.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
    • resource_packs/vanilla_1.16/animation_controllers/piglin.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.16/entity/piglin.entity.json
    Geometry
    • resource_packs/vanilla_1.16/models/entity/piglin.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
    • behavior_packs/vanilla_1.16/loot_tables/entities/piglin_barter.json
    • behavior_packs/vanilla_1.16/loot_tables/entities/piglin_gear_melee.json
    • behavior_packs/vanilla_1.16/loot_tables/entities/piglin_gear_ranged.json
    Render Controllers
    • resource_packs/vanilla_1.16/render_controllers/piglin.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/piglin/admire1.fsb
    • resource_packs/vanilla/sounds/mob/piglin/admire2.fsb
    • resource_packs/vanilla/sounds/mob/piglin/angry1.fsb
    • resource_packs/vanilla/sounds/mob/piglin/angry2.fsb
    • resource_packs/vanilla/sounds/mob/piglin/angry3.fsb
    • resource_packs/vanilla/sounds/mob/piglin/angry4.fsb
    • resource_packs/vanilla/sounds/mob/piglin/celebrate1.fsb
    • resource_packs/vanilla/sounds/mob/piglin/celebrate2.fsb
    • resource_packs/vanilla/sounds/mob/piglin/celebrate3.fsb
    • resource_packs/vanilla/sounds/mob/piglin/celebrate4.fsb
    • resource_packs/vanilla/sounds/mob/piglin/death1.fsb
    • resource_packs/vanilla/sounds/mob/piglin/death2.fsb
    • resource_packs/vanilla/sounds/mob/piglin/death3.fsb
    • resource_packs/vanilla/sounds/mob/piglin/death4.fsb
    • resource_packs/vanilla/sounds/mob/piglin/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/piglin/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/piglin/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/piglin/idle1.fsb
    • resource_packs/vanilla/sounds/mob/piglin/idle2.fsb
    • resource_packs/vanilla/sounds/mob/piglin/idle3.fsb
    • resource_packs/vanilla/sounds/mob/piglin/idle4.fsb
    • resource_packs/vanilla/sounds/mob/piglin/idle5.fsb
    • resource_packs/vanilla/sounds/mob/piglin/jealous1.fsb
    • resource_packs/vanilla/sounds/mob/piglin/jealous2.fsb
    • resource_packs/vanilla/sounds/mob/piglin/jealous3.fsb
    • resource_packs/vanilla/sounds/mob/piglin/jealous4.fsb
    • resource_packs/vanilla/sounds/mob/piglin/jealous5.fsb
    • resource_packs/vanilla/sounds/mob/piglin/retreat1.fsb
    • resource_packs/vanilla/sounds/mob/piglin/retreat2.fsb
    • resource_packs/vanilla/sounds/mob/piglin/retreat3.fsb
    • resource_packs/vanilla/sounds/mob/piglin/retreat4.fsb
    • resource_packs/vanilla/sounds/mob/piglin/step1.fsb
    • resource_packs/vanilla/sounds/mob/piglin/step2.fsb
    • resource_packs/vanilla/sounds/mob/piglin/step3.fsb
    • resource_packs/vanilla/sounds/mob/piglin/step4.fsb
    • resource_packs/vanilla/sounds/mob/piglin/step5.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.16/spawn_rules/piglin.json
    Textures
    • resource_packs/vanilla_1.16/textures/entity/piglin/piglin.png

    Material Info:

    Material: Piglin
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }