Guardian - 1.16.10.2

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Last Updated

The Guardian entity last updated in Minecraft Version 1.16
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.0.2

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.16.1.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[30]

Loot / Barter Loot / Additional Drops
  • Prismarine Shard
  • Fish
  • Prismarine Crystals
  • Salmon
  • Clownfish
  • Pufferfish
    Attack Damage
    • Default: 5
    Families
    • Default: Guardian, Mob, Monster
    Movement Speed
    • Default: 0.12
    Other Attributes
    • Amphibious
    • Can be Renamed
    • Can Breach
    • Can Breath in Water
    • Can Jump
    • Can Swim
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16/entities/guardian.json
    Animations
    • resource_packs/vanilla/animations/guardian.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    Entity
    • resource_packs/vanilla/entity/guardian.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/guardian.geo.json
    • resource_packs/vanilla/models/entity/guardian.v1.0.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/guardian.json
    • behavior_packs/vanilla/loot_tables/gameplay/fishing/fish.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/guardian.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/guardian/ambient1.fsb
    • resource_packs/vanilla/sounds/mob/guardian/ambient2.fsb
    • resource_packs/vanilla/sounds/mob/guardian/ambient3.fsb
    • resource_packs/vanilla/sounds/mob/guardian/ambient4.fsb
    • resource_packs/vanilla/sounds/mob/guardian/flop1.fsb
    • resource_packs/vanilla/sounds/mob/guardian/flop2.fsb
    • resource_packs/vanilla/sounds/mob/guardian/flop3.fsb
    • resource_packs/vanilla/sounds/mob/guardian/flop4.fsb
    • resource_packs/vanilla/sounds/mob/guardian/guardian_death.fsb
    • resource_packs/vanilla/sounds/mob/guardian/guardian_hit1.fsb
    • resource_packs/vanilla/sounds/mob/guardian/guardian_hit2.fsb
    • resource_packs/vanilla/sounds/mob/guardian/guardian_hit3.fsb
    • resource_packs/vanilla/sounds/mob/guardian/guardian_hit4.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_death.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_hit1.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_hit2.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_hit3.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_hit4.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_idle1.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_idle2.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_idle3.fsb
    • resource_packs/vanilla/sounds/mob/guardian/land_idle4.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/guardian.json
    Textures
    • resource_packs/vanilla/textures/entity/guardian.png
    • resource_packs/vanilla/textures/entity/guardian_beam.png
    • resource_packs/vanilla/textures/entity/guardian_elder.png

    Material Info:

    Material: Guardian
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }
    Material: Guardian Ghost
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            },
            {
                "field": "Position"
            },
            {
                "field": "Color"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            },
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_COLOR_MASK"
        ],
        "+states": [
            "Blending"
        ]
    }