Zombie Villager V2 - 1.16.0.2
                    <<
                        back to
                        entity list
                    
                                        
                        
                            
                        
                    
                    View
                        Entity Version History >>
                    
                    
                    
Resource Packs
Last Updated
The Zombie Villager V2 entity last updated in Minecraft Version 1.16What's Changed:
Changes since stable release 1.14.60.5
Behavior Packs- New Value:"minecraft:type_family": {
 "family": [
 "stone_mason",
 "zombie_villager",
 "zombie",
 "undead",
 "monster",
 "mob"
 ]
 }Previous Value:"minecraft:type_family": {
 "family": [
 "mason",
 "zombie_villager",
 "zombie",
 "undead",
 "monster",
 "mob"
 ]
 }
- New Value:"format_version": "1.16.0"Previous Value:"format_version": "1.13.0"
- New Value:"minecraft:annotation.break_door": []
- Previous Value:"minecraft:behavior.break_door": {
 "priority": 1
 }
- New Value:"minecraft:behavior.equip_item": {
 "priority": 3
 }
- New Value:"minecraft:behavior.look_at_player": {
 "priority": 10,
 "look_distance": 6,
 "probability": 0.02
 }Previous Value:"minecraft:behavior.look_at_player": {
 "priority": 9,
 "look_distance": 6,
 "probability": 0.02
 }
- New Value:"minecraft:behavior.melee_attack": {
 "priority": 6
 }Previous Value:"minecraft:behavior.melee_attack": {
 "priority": 6,
 "speed_multiplier": 1,
 "track_target": false
 }
- New Value:"minecraft:behavior.pickup_items": {
 "priority": 8,
 "max_dist": 3,
 "goal_radius": 2,
 "speed_multiplier": 1,
 "pickup_based_on_chance": true,
 "can_pickup_any_item": true
 }
- New Value:"minecraft:behavior.random_look_around": {
 "priority": 11
 }Previous Value:"minecraft:behavior.random_look_around": {
 "priority": 9
 }
- New Value:"minecraft:behavior.random_stroll": {
 "priority": 9,
 "speed_multiplier": 1
 }Previous Value:"minecraft:behavior.random_stroll": {
 "priority": 8,
 "speed_multiplier": 1
 }
- New Value:"minecraft:behavior.stomp_turtle_egg": {
 "priority": 4,
 "speed_multiplier": 1,
 "search_range": 10,
 "search_height": 2,
 "goal_radius": 1.14,
 "interval": 20
 }Previous Value:"minecraft:behavior.stomp_turtle_egg": {
 "priority": 4,
 "speed_multiplier": 1,
 "search_range": 24,
 "search_height": 3,
 "goal_radius": 1.14,
 "search_count": 4,
 "interval": 20
 }
- New Value:"minecraft:despawn": {
 "despawn_from_distance": []
 }
- New Value:"minecraft:equip_item": []
- New Value:"minecraft:navigation.walk": {
 "is_amphibious": true,
 "can_pass_doors": true,
 "can_break_doors": true,
 "avoid_sun": false
 }Previous Value:"minecraft:navigation.walk": {
 "is_amphibious": true,
 "can_pass_doors": true,
 "can_open_doors": true,
 "avoid_sun": false
 }
- New Value:"minecraft:shareables": {
 "items": [
 {
 "item": "minecraft:netherite_sword",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 0
 },
 {
 "item": "minecraft:diamond_sword",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 1
 },
 {
 "item": "minecraft:iron_sword",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 2
 },
 {
 "item": "minecraft:stone_sword",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 3
 },
 {
 "item": "minecraft:golden_sword",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 4
 },
 {
 "item": "minecraft:wooden_sword",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 5
 },
 {
 "item": "minecraft:netherite_helmet",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 0
 },
 {
 "item": "minecraft:diamond_helmet",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 1
 },
 {
 "item": "minecraft:iron_helmet",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 2
 },
 {
 "item": "minecraft:chainmail_helmet",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 3
 },
 {
 "item": "minecraft:golden_helmet",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 4
 },
 {
 "item": "minecraft:leather_helmet",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 5
 },
 {
 "item": "minecraft:turtle_helmet",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 6
 },
 {
 "item": "minecraft:skull:0",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 7
 },
 {
 "item": "minecraft:skull:1",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 7
 },
 {
 "item": "minecraft:carved_pumpkin",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 7
 },
 {
 "item": "minecraft:netherite_chestplate",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 0
 },
 {
 "item": "minecraft:diamond_chestplate",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 1
 },
 {
 "item": "minecraft:iron_chestplate",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 2
 },
 {
 "item": "minecraft:chainmail_chestplate",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 3
 },
 {
 "item": "minecraft:golden_chestplate",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 4
 },
 {
 "item": "minecraft:leather_chestplate",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 5
 },
 {
 "item": "minecraft:netherite_leggings",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 0
 },
 {
 "item": "minecraft:diamond_leggings",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 1
 },
 {
 "item": "minecraft:iron_leggings",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 2
 },
 {
 "item": "minecraft:chainmail_leggings",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 3
 },
 {
 "item": "minecraft:golden_leggings",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 4
 },
 {
 "item": "minecraft:leather_leggings",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 5
 },
 {
 "item": "minecraft:netherite_boots",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 0
 },
 {
 "item": "minecraft:diamond_boots",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 1
 },
 {
 "item": "minecraft:iron_boots",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 2
 },
 {
 "item": "minecraft:chainmail_boots",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 3
 },
 {
 "item": "minecraft:golden_boots",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 4
 },
 {
 "item": "minecraft:leather_boots",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 5
 }
 ]
 }
- New Value:"from_village": {
 "sequence": [
 {
 "trigger": "minecraft:entity_spawned"
 },
 {
 "add": {
 "component_groups": [
 "from_abandoned_village"
 ]
 }
 }
 ]
 }Previous Value:"from_village": {
 "sequence": [
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:variant"
 },
 "randomize": [
 {
 "weight": 9500,
 "remove": [],
 "add": {
 "component_groups": [
 "adult"
 ]
 }
 },
 {
 "weight": 425,
 "remove": [],
 "add": {
 "component_groups": [
 "baby"
 ]
 }
 },
 {
 "weight": 75,
 "remove": [],
 "add": {
 "component_groups": [
 "baby",
 "jockey"
 ]
 }
 }
 ]
 },
 {
 "randomize": [
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_0"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_1"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_2"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_3"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_4"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_5"
 ]
 }
 }
 ]
 },
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:variant"
 },
 "randomize": [
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "unskilled"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "nitwit"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "farmer"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "fisherman"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "shepherd"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "fletcher"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "librarian"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "cartographer"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "cleric"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "armorer"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "weaponsmith"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "toolsmith"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "butcher"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "leatherworker"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "mason"
 ]
 }
 }
 ]
 },
 {
 "filters": {
 "any_of": [
 {
 "test": "has_biome_tag",
 "value": "desert"
 },
 {
 "test": "has_biome_tag",
 "value": "mesa"
 }
 ]
 },
 "add": {
 "component_groups": [
 "desert_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "has_biome_tag",
 "value": "jungle"
 },
 "add": {
 "component_groups": [
 "jungle_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "has_biome_tag",
 "value": "savanna"
 },
 "add": {
 "component_groups": [
 "savanna_villager"
 ]
 }
 },
 {
 "filters": {
 "any_of": [
 {
 "all_of": [
 {
 "test": "has_biome_tag",
 "value": "cold"
 },
 {
 "test": "has_biome_tag",
 "operator": "!=",
 "value": "ocean"
 }
 ]
 },
 {
 "test": "has_biome_tag",
 "value": "frozen"
 }
 ]
 },
 "add": {
 "component_groups": [
 "snow_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "has_biome_tag",
 "value": "swamp"
 },
 "add": {
 "component_groups": [
 "swamp_villager"
 ]
 }
 },
 {
 "filters": {
 "any_of": [
 {
 "test": "has_biome_tag",
 "value": "taiga"
 },
 {
 "test": "has_biome_tag",
 "value": "extreme_hills"
 }
 ]
 },
 "add": {
 "component_groups": [
 "taiga_villager"
 ]
 }
 },
 {
 "add": {
 "component_groups": [
 "from_abandoned_village"
 ]
 }
 }
 ]
 }
- New Value:"minecraft:add_biome_and_skin": {
 "sequence": [
 {
 "randomize": [
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_0"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_1"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_2"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_3"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_4"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_5"
 ]
 }
 }
 ]
 },
 {
 "filters": {
 "any_of": [
 {
 "test": "has_biome_tag",
 "value": "desert"
 },
 {
 "test": "has_biome_tag",
 "value": "mesa"
 }
 ]
 },
 "add": {
 "component_groups": [
 "desert_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "has_biome_tag",
 "value": "jungle"
 },
 "add": {
 "component_groups": [
 "jungle_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "has_biome_tag",
 "value": "savanna"
 },
 "add": {
 "component_groups": [
 "savanna_villager"
 ]
 }
 },
 {
 "filters": {
 "any_of": [
 {
 "all_of": [
 {
 "test": "has_biome_tag",
 "value": "cold"
 },
 {
 "test": "has_biome_tag",
 "operator": "!=",
 "value": "ocean"
 }
 ]
 },
 {
 "test": "has_biome_tag",
 "value": "frozen"
 }
 ]
 },
 "add": {
 "component_groups": [
 "snow_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "has_biome_tag",
 "value": "swamp"
 },
 "add": {
 "component_groups": [
 "swamp_villager"
 ]
 }
 },
 {
 "filters": {
 "all_of": [
 {
 "any_of": [
 {
 "test": "has_biome_tag",
 "value": "taiga"
 },
 {
 "test": "has_biome_tag",
 "value": "extreme_hills"
 }
 ]
 },
 {
 "test": "has_biome_tag",
 "operator": "!=",
 "value": "cold"
 }
 ]
 },
 "add": {
 "component_groups": [
 "taiga_villager"
 ]
 }
 }
 ]
 }
- New Value:"minecraft:entity_spawned": {
 "sequence": [
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:variant"
 },
 "randomize": [
 {
 "weight": 9500,
 "remove": [],
 "add": {
 "component_groups": [
 "adult"
 ]
 }
 },
 {
 "weight": 425,
 "remove": [],
 "add": {
 "component_groups": [
 "baby"
 ]
 }
 },
 {
 "weight": 75,
 "remove": [],
 "add": {
 "component_groups": [
 "baby",
 "jockey"
 ]
 }
 }
 ]
 },
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:variant"
 },
 "randomize": [
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "unskilled"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "nitwit"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "farmer"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "fisherman"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "shepherd"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "fletcher"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "librarian"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "cartographer"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "cleric"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "armorer"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "weaponsmith"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "toolsmith"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "butcher"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "leatherworker"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "mason"
 ]
 }
 }
 ]
 },
 {
 "trigger": "minecraft:add_biome_and_skin"
 }
 ]
 }Previous Value:"minecraft:entity_spawned": {
 "sequence": [
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:variant"
 },
 "randomize": [
 {
 "weight": 9500,
 "remove": [],
 "add": {
 "component_groups": [
 "adult"
 ]
 }
 },
 {
 "weight": 425,
 "remove": [],
 "add": {
 "component_groups": [
 "baby"
 ]
 }
 },
 {
 "weight": 75,
 "remove": [],
 "add": {
 "component_groups": [
 "baby",
 "jockey"
 ]
 }
 }
 ]
 },
 {
 "randomize": [
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_0"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_1"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_2"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_3"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_4"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "villager_skin_5"
 ]
 }
 }
 ]
 },
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:variant"
 },
 "randomize": [
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "unskilled"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "nitwit"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "farmer"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "fisherman"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "shepherd"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "fletcher"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "librarian"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "cartographer"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "cleric"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "armorer"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "weaponsmith"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "toolsmith"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "butcher"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "leatherworker"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "mason"
 ]
 }
 }
 ]
 },
 {
 "filters": {
 "any_of": [
 {
 "test": "has_biome_tag",
 "value": "desert"
 },
 {
 "test": "has_biome_tag",
 "value": "mesa"
 }
 ]
 },
 "add": {
 "component_groups": [
 "desert_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "has_biome_tag",
 "value": "jungle"
 },
 "add": {
 "component_groups": [
 "jungle_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "has_biome_tag",
 "value": "savanna"
 },
 "add": {
 "component_groups": [
 "savanna_villager"
 ]
 }
 },
 {
 "filters": {
 "any_of": [
 {
 "all_of": [
 {
 "test": "has_biome_tag",
 "value": "cold"
 },
 {
 "test": "has_biome_tag",
 "operator": "!=",
 "value": "ocean"
 }
 ]
 },
 {
 "test": "has_biome_tag",
 "value": "frozen"
 }
 ]
 },
 "add": {
 "component_groups": [
 "snow_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "has_biome_tag",
 "value": "swamp"
 },
 "add": {
 "component_groups": [
 "swamp_villager"
 ]
 }
 },
 {
 "filters": {
 "all_of": [
 {
 "any_of": [
 {
 "test": "has_biome_tag",
 "value": "taiga"
 },
 {
 "test": "has_biome_tag",
 "value": "extreme_hills"
 }
 ]
 },
 {
 "test": "has_biome_tag",
 "operator": "!=",
 "value": "cold"
 }
 ]
 },
 "add": {
 "component_groups": [
 "taiga_villager"
 ]
 }
 }
 ]
 }
- New Value:"minecraft:entity_transformed": {
 "sequence": [
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:variant"
 },
 "sequence": [
 {
 "filters": {
 "test": "has_component",
 "subject": "other",
 "value": "minecraft:is_baby"
 },
 "add": {
 "component_groups": [
 "baby"
 ]
 }
 },
 {
 "filters": {
 "test": "has_component",
 "subject": "other",
 "operator": "!=",
 "value": "minecraft:is_baby"
 },
 "add": {
 "component_groups": [
 "adult"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "unskilled"
 },
 "add": {
 "component_groups": [
 "unskilled"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "nitwit"
 },
 "add": {
 "component_groups": [
 "nitwit"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "farmer"
 },
 "add": {
 "component_groups": [
 "farmer"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "fisherman"
 },
 "add": {
 "component_groups": [
 "fisherman"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "shepherd"
 },
 "add": {
 "component_groups": [
 "shepherd"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "fletcher"
 },
 "add": {
 "component_groups": [
 "fletcher"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "librarian"
 },
 "add": {
 "component_groups": [
 "librarian"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "cartographer"
 },
 "add": {
 "component_groups": [
 "cartographer"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "cleric"
 },
 "add": {
 "component_groups": [
 "cleric"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "armorer"
 },
 "add": {
 "component_groups": [
 "armorer"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "weaponsmith"
 },
 "add": {
 "component_groups": [
 "weaponsmith"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "toolsmith"
 },
 "add": {
 "component_groups": [
 "toolsmith"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "butcher"
 },
 "add": {
 "component_groups": [
 "butcher"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "leatherworker"
 },
 "add": {
 "component_groups": [
 "leatherworker"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "stone_mason"
 },
 "add": {
 "component_groups": [
 "mason"
 ]
 }
 }
 ]
 },
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:mark_variant"
 },
 "sequence": [
 {
 "filters": {
 "test": "is_mark_variant",
 "subject": "other",
 "value": 1
 },
 "add": {
 "component_groups": [
 "desert_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "is_mark_variant",
 "subject": "other",
 "value": 2
 },
 "add": {
 "component_groups": [
 "jungle_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "is_mark_variant",
 "subject": "other",
 "value": 3
 },
 "add": {
 "component_groups": [
 "savanna_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "is_mark_variant",
 "subject": "other",
 "value": 4
 },
 "add": {
 "component_groups": [
 "snow_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "is_mark_variant",
 "subject": "other",
 "value": 5
 },
 "add": {
 "component_groups": [
 "swamp_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "is_mark_variant",
 "subject": "other",
 "value": 6
 },
 "add": {
 "component_groups": [
 "taiga_villager"
 ]
 }
 }
 ]
 },
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:skin_id"
 },
 "sequence": [
 {
 "filters": {
 "test": "is_skin_id",
 "subject": "other",
 "value": 0
 },
 "add": {
 "component_groups": [
 "villager_skin_0"
 ]
 }
 },
 {
 "filters": {
 "test": "is_skin_id",
 "subject": "other",
 "value": 1
 },
 "add": {
 "component_groups": [
 "villager_skin_1"
 ]
 }
 },
 {
 "filters": {
 "test": "is_skin_id",
 "subject": "other",
 "value": 2
 },
 "add": {
 "component_groups": [
 "villager_skin_2"
 ]
 }
 },
 {
 "filters": {
 "test": "is_skin_id",
 "subject": "other",
 "value": 3
 },
 "add": {
 "component_groups": [
 "villager_skin_3"
 ]
 }
 },
 {
 "filters": {
 "test": "is_skin_id",
 "subject": "other",
 "value": 4
 },
 "add": {
 "component_groups": [
 "villager_skin_4"
 ]
 }
 },
 {
 "filters": {
 "test": "is_skin_id",
 "subject": "other",
 "value": 5
 },
 "add": {
 "component_groups": [
 "villager_skin_5"
 ]
 }
 }
 ]
 }
 ]
 }Previous Value:"minecraft:entity_transformed": {
 "sequence": [
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:variant"
 },
 "sequence": [
 {
 "filters": {
 "test": "has_component",
 "subject": "other",
 "value": "minecraft:is_baby"
 },
 "add": {
 "component_groups": [
 "baby"
 ]
 }
 },
 {
 "filters": {
 "test": "has_component",
 "subject": "other",
 "operator": "!=",
 "value": "minecraft:is_baby"
 },
 "add": {
 "component_groups": [
 "adult"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "unskilled"
 },
 "add": {
 "component_groups": [
 "unskilled"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "nitwit"
 },
 "add": {
 "component_groups": [
 "nitwit"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "farmer"
 },
 "add": {
 "component_groups": [
 "farmer"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "fisherman"
 },
 "add": {
 "component_groups": [
 "fisherman"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "shepherd"
 },
 "add": {
 "component_groups": [
 "shepherd"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "fletcher"
 },
 "add": {
 "component_groups": [
 "fletcher"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "librarian"
 },
 "add": {
 "component_groups": [
 "librarian"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "cartographer"
 },
 "add": {
 "component_groups": [
 "cartographer"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "cleric"
 },
 "add": {
 "component_groups": [
 "cleric"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "armorer"
 },
 "add": {
 "component_groups": [
 "armorer"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "weaponsmith"
 },
 "add": {
 "component_groups": [
 "weaponsmith"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "toolsmith"
 },
 "add": {
 "component_groups": [
 "toolsmith"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "butcher"
 },
 "add": {
 "component_groups": [
 "butcher"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "leatherworker"
 },
 "add": {
 "component_groups": [
 "leatherworker"
 ]
 }
 },
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "mason"
 },
 "add": {
 "component_groups": [
 "mason"
 ]
 }
 }
 ]
 },
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:mark_variant"
 },
 "sequence": [
 {
 "filters": {
 "test": "is_mark_variant",
 "subject": "other",
 "value": 1
 },
 "add": {
 "component_groups": [
 "desert_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "is_mark_variant",
 "subject": "other",
 "value": 2
 },
 "add": {
 "component_groups": [
 "jungle_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "is_mark_variant",
 "subject": "other",
 "value": 3
 },
 "add": {
 "component_groups": [
 "savanna_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "is_mark_variant",
 "subject": "other",
 "value": 4
 },
 "add": {
 "component_groups": [
 "snow_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "is_mark_variant",
 "subject": "other",
 "value": 5
 },
 "add": {
 "component_groups": [
 "swamp_villager"
 ]
 }
 },
 {
 "filters": {
 "test": "is_mark_variant",
 "subject": "other",
 "value": 6
 },
 "add": {
 "component_groups": [
 "taiga_villager"
 ]
 }
 }
 ]
 },
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:skin_id"
 },
 "sequence": [
 {
 "filters": {
 "test": "is_skin_id",
 "subject": "other",
 "value": 0
 },
 "add": {
 "component_groups": [
 "villager_skin_0"
 ]
 }
 },
 {
 "filters": {
 "test": "is_skin_id",
 "subject": "other",
 "value": 1
 },
 "add": {
 "component_groups": [
 "villager_skin_1"
 ]
 }
 },
 {
 "filters": {
 "test": "is_skin_id",
 "subject": "other",
 "value": 2
 },
 "add": {
 "component_groups": [
 "villager_skin_2"
 ]
 }
 },
 {
 "filters": {
 "test": "is_skin_id",
 "subject": "other",
 "value": 3
 },
 "add": {
 "component_groups": [
 "villager_skin_3"
 ]
 }
 },
 {
 "filters": {
 "test": "is_skin_id",
 "subject": "other",
 "value": 4
 },
 "add": {
 "component_groups": [
 "villager_skin_4"
 ]
 }
 },
 {
 "filters": {
 "test": "is_skin_id",
 "subject": "other",
 "value": 5
 },
 "add": {
 "component_groups": [
 "villager_skin_5"
 ]
 }
 }
 ]
 }
 ]
 }
- New Value:"minecraft:spawn_skilled_adult": {
 "sequence": [
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:variant"
 },
 "add": {
 "component_groups": [
 "adult"
 ]
 }
 },
 {
 "filters": {
 "test": "has_component",
 "operator": "!=",
 "value": "minecraft:variant"
 },
 "randomize": [
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "farmer"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "fisherman"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "shepherd"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "fletcher"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "librarian"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "cartographer"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "cleric"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "armorer"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "weaponsmith"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "toolsmith"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "butcher"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "leatherworker"
 ]
 }
 },
 {
 "weight": 1,
 "add": {
 "component_groups": [
 "mason"
 ]
 }
 }
 ]
 },
 {
 "trigger": "minecraft:add_biome_and_skin"
 }
 ]
 }
 
 
- New Value:"leftarm": {
 "rotation": [
 "-90.0 - ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4) - (math.sin(query.life_time * 76.776372) * 2.865) - this",
 "5.73 - ((math.sin(variable.attack_time * 180.0) * 57.3) * 0.6) - this",
 "math.cos(query.life_time * 103.13244) * -2.865 - 2.865 - this"
 ]
 }Previous Value:"leftarm": {
 "rotation": [
 "-90 - ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4) - (math.sin(query.life_time * 76.776372) * 2.865) - this",
 "5.73 - ((math.sin(variable.attack_time * 180.0) * 57.3) * 0.6) - this",
 "math.cos(query.life_time * 103.13244) * -2.865 - 2.865 - this"
 ]
 }
- New Value:"body": {
 "position": [
 0,
 "variable.swim_amount * -10.0 - this",
 "variable.swim_amount * 9.0 - this"
 ],
 "rotation": [
 "variable.swim_amount * (90.0 + query.target_x_rotation)",
 0,
 0
 ]
 }
- New Value:"leftleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.life_time * 390.0 + 180.0) * 0.3, variable.swim_amount)",
 0,
 0
 ]
 }
- New Value:"leftarm": {
 "rotation": [
 "math.lerp(this, -180.0, variable.swim_amount) - (variable.swim_amount * ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4)) - (variable.swim_amount * (math.sin(query.life_time * 76.776372) * 2.865)) - this",
 "math.lerp(this, 14.325, variable.swim_amount) - this",
 "math.lerp(this, 14.325, variable.swim_amount) - (variable.swim_amount * (math.cos(query.life_time * 103.13244) * 2.865 + 2.865)) - this"
 ]
 }Previous Value:"leftarm": {
 "rotation": [
 "math.lerprotate(this, -180.0, variable.swim_amount) - (variable.swim_amount * ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4)) - (variable.swim_amount * (math.sin(query.life_time * 76.776372) * 2.865)) - this",
 "math.lerprotate(this, 14.325, variable.swim_amount) - this",
 "math.lerprotate(this, 14.325, variable.swim_amount) - (variable.swim_amount * (math.cos(query.life_time * 103.13244) * 2.865 + 2.865)) - this"
 ]
 }
- New Value:"rightarm": {
 "rotation": [
 "90.0 * (variable.is_brandishing_spear - 1.0) - ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4) + (math.sin(query.life_time * 76.776372) * 2.865) - this",
 "(math.sin(variable.attack_time * 180.0) * 57.3) * 0.6 - 5.73 - this",
 "math.cos(query.life_time * 103.13244) * 2.865 + 2.865 - this"
 ]
 }Previous Value:"rightarm": {
 "rotation": [
 "90 * (variable.is_brandishing_spear - 1.0) - ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4) + (math.sin(query.life_time * 76.776372) * 2.865) - this",
 "(math.sin(variable.attack_time * 180.0) * 57.3) * 0.6 - 5.73 - this",
 "math.cos(query.life_time * 103.13244) * 2.865 + 2.865 - this"
 ]
 }
- New Value:"rightarm": {
 "rotation": [
 "math.lerp(this, -180.0, variable.swim_amount) - (variable.swim_amount * ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4)) + (variable.swim_amount * (math.sin(query.life_time * 76.776372) * 2.865)) - this",
 "math.lerp(this, 14.325, variable.swim_amount) - this",
 "math.lerp(this, -14.325, variable.swim_amount) + (variable.swim_amount * (math.cos(query.life_time * 103.13244) * 2.865 + 2.865)) - this"
 ]
 }Previous Value:"rightarm": {
 "rotation": [
 "math.lerprotate(this, -180.0, variable.swim_amount) - (variable.swim_amount * ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4)) + (variable.swim_amount * (math.sin(query.life_time * 76.776372) * 2.865)) - this",
 "math.lerprotate(this, 14.325, variable.swim_amount) - this",
 "math.lerprotate(this, -14.325, variable.swim_amount) + (variable.swim_amount * (math.cos(query.life_time * 103.13244) * 2.865 + 2.865)) - this"
 ]
 }
- New Value:"rightleg": {
 "rotation": [
 "math.lerp(this, math.cos(query.life_time * 390.0) * 0.3, variable.swim_amount)",
 0,
 0
 ]
 }
 
- New Value:"animation.humanoid.fishing_rod": {
 "loop": true,
 "bones": {
 "rightarm": {
 "rotation": [
 " -19.0 - this",
 "-this",
 "-this"
 ]
 }
 }
 }
 
 
- New Value:"is_swimming": {
 "animations": [
 "swimming"
 ],
 "transitions": [
 {
 "default": "variable.swim_amount >= 0.0"
 }
 ]
 }Previous Value:"is_swimming": {
 "animations": [
 "zombie_swimming"
 ],
 "transitions": [
 {
 "default": "variable.swim_amount >= 0.0"
 }
 ]
 }
 
 
- New Value:"animation_controllers": [
 {
 "humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
 },
 {
 "humanoid_base_pose": "controller.animation.humanoid.base_pose"
 },
 {
 "look_at_target": "controller.animation.humanoid.look_at_target"
 },
 {
 "move": "controller.animation.humanoid.move"
 },
 {
 "riding": "controller.animation.humanoid.riding"
 },
 {
 "holding": "controller.animation.humanoid.holding"
 },
 {
 "brandish_spear": "controller.animation.humanoid.brandish_spear"
 },
 {
 "charging": "controller.animation.humanoid.charging"
 },
 {
 "attack": "controller.animation.humanoid.attack"
 },
 {
 "sneaking": "controller.animation.humanoid.sneaking"
 },
 {
 "bob": "controller.animation.humanoid.bob"
 },
 {
 "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
 },
 {
 "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
 },
 {
 "use_item_progress": "controller.animation.humanoid.use_item_progress"
 },
 {
 "zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
 },
 {
 "swimming": "controller.animation.zombie.swimming"
 }
 ]Previous Value:"animation_controllers": [
 {
 "humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
 },
 {
 "humanoid_base_pose": "controller.animation.humanoid.base_pose"
 },
 {
 "look_at_target": "controller.animation.humanoid.look_at_target"
 },
 {
 "move": "controller.animation.humanoid.move"
 },
 {
 "riding": "controller.animation.humanoid.riding"
 },
 {
 "holding": "controller.animation.humanoid.holding"
 },
 {
 "brandish_spear": "controller.animation.humanoid.brandish_spear"
 },
 {
 "charging": "controller.animation.humanoid.charging"
 },
 {
 "attack": "controller.animation.humanoid.attack"
 },
 {
 "sneaking": "controller.animation.humanoid.sneaking"
 },
 {
 "bob": "controller.animation.humanoid.bob"
 },
 {
 "damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
 },
 {
 "bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
 },
 {
 "swimming": "controller.animation.humanoid.swimming"
 },
 {
 "use_item_progress": "controller.animation.humanoid.use_item_progress"
 },
 {
 "zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
 }
 ]
- New Value:"animations": {
 "humanoid_big_head": "animation.humanoid.big_head",
 "humanoid_base_pose": "animation.humanoid.base_pose",
 "look_at_target_default": "animation.humanoid.look_at_target.default",
 "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
 "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
 "move": "animation.humanoid.move",
 "riding.arms": "animation.humanoid.riding.arms",
 "riding.legs": "animation.humanoid.riding.legs",
 "holding": "animation.humanoid.holding",
 "brandish_spear": "animation.humanoid.brandish_spear",
 "charging": "animation.humanoid.charging",
 "attack.rotations": "animation.humanoid.attack.rotations",
 "sneaking": "animation.humanoid.sneaking",
 "bob": "animation.humanoid.bob",
 "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
 "bow_and_arrow": "animation.humanoid.bow_and_arrow",
 "use_item_progress": "animation.humanoid.use_item_progress",
 "zombie_attack_bare_hand": "animation.zombie.attack_bare_hand",
 "swimming": "animation.zombie.swimming"
 }Previous Value:"animations": {
 "humanoid_big_head": "animation.humanoid.big_head",
 "humanoid_base_pose": "animation.humanoid.base_pose",
 "look_at_target_default": "animation.humanoid.look_at_target.default",
 "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
 "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
 "move": "animation.humanoid.move",
 "riding.arms": "animation.humanoid.riding.arms",
 "riding.legs": "animation.humanoid.riding.legs",
 "holding": "animation.humanoid.holding",
 "brandish_spear": "animation.humanoid.brandish_spear",
 "charging": "animation.humanoid.charging",
 "attack.rotations": "animation.humanoid.attack.rotations",
 "sneaking": "animation.humanoid.sneaking",
 "bob": "animation.humanoid.bob",
 "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
 "bow_and_arrow": "animation.humanoid.bow_and_arrow",
 "swimming": "animation.humanoid.swimming",
 "use_item_progress": "animation.humanoid.use_item_progress",
 "zombie_attack_bare_hand": "animation.zombie.attack_bare_hand"
 }
 
 
- Hover/Tap to zoom...
- Hover/Tap to zoom...
- Hover/Tap to zoom...
- Hover/Tap to zoom...
- Hover/Tap to zoom...
- Hover/Tap to zoom...
- Hover/Tap to zoom...
 
 
 - Statistics:- Health           [20] [20]- Loot / Barter Loot / Additional Drops- Rotten Flesh
- Iron Ingot
- Carrot
- Potato
 - Attack Damage- Default: 3
 - Can be Ridden by Mobs- Adult: Zombie
 - Families- Armorer: Armorer, Mob, Monster, Undead, Zombie, Zombie Villager
- Butcher: Butcher, Mob, Monster, Undead, Zombie, Zombie Villager
- Cartographer: Cartographer, Mob, Monster, Undead, Zombie, Zombie Villager
- Cleric: Cleric, Mob, Monster, Undead, Zombie, Zombie Villager
- Farmer: Farmer, Mob, Monster, Undead, Zombie, Zombie Villager
- Fisherman: Fisherman, Mob, Monster, Undead, Zombie, Zombie Villager
- Fletcher: Fletcher, Mob, Monster, Undead, Zombie, Zombie Villager
- Leatherworker: Leatherworker, Mob, Monster, Undead, Zombie, Zombie Villager
- Librarian: Librarian, Mob, Monster, Undead, Zombie, Zombie Villager
- Mason: Mob, Monster, Stone Mason, Undead, Zombie, Zombie Villager
- Nitwit: Mob, Monster, Nitwit, Undead, Zombie, Zombie Villager
- Shepherd: Mob, Monster, Shepherd, Undead, Zombie, Zombie Villager
- Toolsmith: Mob, Monster, Toolsmith, Undead, Zombie, Zombie Villager
- Unskilled: Mob, Monster, Undead, Unskilled, Zombie, Zombie Villager
- Weaponsmith: Mob, Monster, Undead, Weaponsmith, Zombie, Zombie Villager
 - Mark Variations- Desert Villager
- Jungle Villager
- Savanna Villager
- Snow Villager
- Swamp Villager
- Taiga Villager
 - Movement Speed- Adult: 0.23
- Baby: 0.35
 - Variations- Armorer
- Butcher
- Cartographer
- Cleric
- Farmer
- Fisherman
- Fletcher
- Leatherworker
- Librarian
- Mason
- Nitwit
- Shepherd
- Toolsmith
- Unskilled
- Weaponsmith
 - Other Attributes- Burns in Daylight
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
 - Associated Files:Behavior File- behavior_packs/vanilla_1.16/entities/zombie_villager_v2.json
 - Animations- resource_packs/vanilla/animations/zombie.animation.json
- resource_packs/vanilla_1.16/animations/humanoid.animation.json
 - Animation Controllers- resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
 - Entity- resource_packs/vanilla/entity/zombie_villager_v2.entity.json
 - Geometry- resource_packs/vanilla/models/entity/zombie_villager_v2.geo.json
 - Loot Tables- behavior_packs/vanilla/loot_tables/entities/zombie.json
 - Render Controllers- resource_packs/vanilla/render_controllers/zombie_villager_v2.render_controllers.json
 - Sounds- resource_packs/vanilla/sounds/mob/zombie/step1.fsb
- resource_packs/vanilla/sounds/mob/zombie/step2.fsb
- resource_packs/vanilla/sounds/mob/zombie/step3.fsb
- resource_packs/vanilla/sounds/mob/zombie/step4.fsb
- resource_packs/vanilla/sounds/mob/zombie/step5.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/death.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/hurt1.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/hurt2.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say1.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say2.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say3.fsb
 - Textures- resource_packs/vanilla/textures/entity/zombie_villager2/zombie-villager.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-desert-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-jungle-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-plains-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-savanna-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-snow-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-swamp-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-taiga-zombie.png
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/armorer.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/butcher.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/cartographer.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/cleric.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/farmer.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/fisherman.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/fletcher.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/leatherworker.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/librarian.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/nitwit.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/shepherd.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/stonemason.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/toolsmith.tga
- resource_packs/vanilla/textures/entity/zombie_villager2/professions/weaponsmith.tga
 
 - Material Info:- Material: Zombie Villager V2- { "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 1, "textureWrap": "Repeat" }, "+defines": [ "USE_OVERLAY", "ALPHA_TEST" ], "+states": [ "DisableCulling" ], "depthFunc": "LessEqual" }- Material: Zombie Villager V2 Masked- { "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 1, "textureWrap": "Clamp" }, "+defines": [ "USE_OVERLAY", "ALPHA_TEST", "MASKED_MULTITEXTURE" ], "+states": [ "DisableCulling" ], "depthFunc": "LessEqual" }
 
 
 
 - Links© 2025, FoxyNoTail
 
 
 
 
                 
                             
                             
                             
                             
                             
                             
                             
                            