Zombie Villager - 1.16.0.2
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Resource Packs
Last Updated
The Zombie Villager entity last updated in Minecraft Version 1.16What's Changed:
Changes since stable release 1.14.60.5
Behavior Packs- New Value:
"format_version": "1.16.0"
Previous Value:"format_version": "1.13.0"
- New Value:
"minecraft:behavior.equip_item": {
"priority": 3
} - New Value:
"minecraft:behavior.look_at_player": {
"priority": 10,
"look_distance": 6,
"probability": 0.02
}Previous Value:"minecraft:behavior.look_at_player": {
"priority": 9,
"look_distance": 6,
"probability": 0.02
} - New Value:
"minecraft:behavior.melee_attack": {
"priority": 6
}Previous Value:"minecraft:behavior.melee_attack": {
"priority": 6,
"speed_multiplier": 1,
"track_target": false
} - New Value:
"minecraft:behavior.pickup_items": {
"priority": 8,
"max_dist": 3,
"goal_radius": 2,
"speed_multiplier": 1,
"pickup_based_on_chance": true,
"can_pickup_any_item": true
} - New Value:
"minecraft:behavior.random_look_around": {
"priority": 11
}Previous Value:"minecraft:behavior.random_look_around": {
"priority": 9
} - New Value:
"minecraft:behavior.random_stroll": {
"priority": 9,
"speed_multiplier": 1
}Previous Value:"minecraft:behavior.random_stroll": {
"priority": 8,
"speed_multiplier": 1
} - New Value:
"minecraft:behavior.stomp_turtle_egg": {
"priority": 4,
"speed_multiplier": 1,
"search_range": 10,
"search_height": 2,
"goal_radius": 1.14,
"interval": 20
}Previous Value:"minecraft:behavior.stomp_turtle_egg": {
"priority": 4,
"speed_multiplier": 1,
"search_range": 24,
"search_height": 3,
"goal_radius": 1.14,
"search_count": 4,
"interval": 20
} - New Value:
"minecraft:despawn": {
"despawn_from_distance": []
} - New Value:
"minecraft:equip_item": []
- New Value:
"minecraft:shareables": {
"items": [
{
"item": "minecraft:netherite_sword",
"want_amount": 1,
"surplus_amount": 1,
"priority": 0
},
{
"item": "minecraft:diamond_sword",
"want_amount": 1,
"surplus_amount": 1,
"priority": 1
},
{
"item": "minecraft:iron_sword",
"want_amount": 1,
"surplus_amount": 1,
"priority": 2
},
{
"item": "minecraft:stone_sword",
"want_amount": 1,
"surplus_amount": 1,
"priority": 3
},
{
"item": "minecraft:golden_sword",
"want_amount": 1,
"surplus_amount": 1,
"priority": 4
},
{
"item": "minecraft:wooden_sword",
"want_amount": 1,
"surplus_amount": 1,
"priority": 5
},
{
"item": "minecraft:netherite_helmet",
"want_amount": 1,
"surplus_amount": 1,
"priority": 0
},
{
"item": "minecraft:diamond_helmet",
"want_amount": 1,
"surplus_amount": 1,
"priority": 1
},
{
"item": "minecraft:iron_helmet",
"want_amount": 1,
"surplus_amount": 1,
"priority": 2
},
{
"item": "minecraft:chainmail_helmet",
"want_amount": 1,
"surplus_amount": 1,
"priority": 3
},
{
"item": "minecraft:golden_helmet",
"want_amount": 1,
"surplus_amount": 1,
"priority": 4
},
{
"item": "minecraft:leather_helmet",
"want_amount": 1,
"surplus_amount": 1,
"priority": 5
},
{
"item": "minecraft:turtle_helmet",
"want_amount": 1,
"surplus_amount": 1,
"priority": 6
},
{
"item": "minecraft:skull:0",
"want_amount": 1,
"surplus_amount": 1,
"priority": 7
},
{
"item": "minecraft:skull:1",
"want_amount": 1,
"surplus_amount": 1,
"priority": 7
},
{
"item": "minecraft:carved_pumpkin",
"want_amount": 1,
"surplus_amount": 1,
"priority": 7
},
{
"item": "minecraft:netherite_chestplate",
"want_amount": 1,
"surplus_amount": 1,
"priority": 0
},
{
"item": "minecraft:diamond_chestplate",
"want_amount": 1,
"surplus_amount": 1,
"priority": 1
},
{
"item": "minecraft:iron_chestplate",
"want_amount": 1,
"surplus_amount": 1,
"priority": 2
},
{
"item": "minecraft:chainmail_chestplate",
"want_amount": 1,
"surplus_amount": 1,
"priority": 3
},
{
"item": "minecraft:golden_chestplate",
"want_amount": 1,
"surplus_amount": 1,
"priority": 4
},
{
"item": "minecraft:leather_chestplate",
"want_amount": 1,
"surplus_amount": 1,
"priority": 5
},
{
"item": "minecraft:netherite_leggings",
"want_amount": 1,
"surplus_amount": 1,
"priority": 0
},
{
"item": "minecraft:diamond_leggings",
"want_amount": 1,
"surplus_amount": 1,
"priority": 1
},
{
"item": "minecraft:iron_leggings",
"want_amount": 1,
"surplus_amount": 1,
"priority": 2
},
{
"item": "minecraft:chainmail_leggings",
"want_amount": 1,
"surplus_amount": 1,
"priority": 3
},
{
"item": "minecraft:golden_leggings",
"want_amount": 1,
"surplus_amount": 1,
"priority": 4
},
{
"item": "minecraft:leather_leggings",
"want_amount": 1,
"surplus_amount": 1,
"priority": 5
},
{
"item": "minecraft:netherite_boots",
"want_amount": 1,
"surplus_amount": 1,
"priority": 0
},
{
"item": "minecraft:diamond_boots",
"want_amount": 1,
"surplus_amount": 1,
"priority": 1
},
{
"item": "minecraft:iron_boots",
"want_amount": 1,
"surplus_amount": 1,
"priority": 2
},
{
"item": "minecraft:chainmail_boots",
"want_amount": 1,
"surplus_amount": 1,
"priority": 3
},
{
"item": "minecraft:golden_boots",
"want_amount": 1,
"surplus_amount": 1,
"priority": 4
},
{
"item": "minecraft:leather_boots",
"want_amount": 1,
"surplus_amount": 1,
"priority": 5
}
]
}
- New Value:
"leftarm": {
"rotation": [
"-90.0 - ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4) - (math.sin(query.life_time * 76.776372) * 2.865) - this",
"5.73 - ((math.sin(variable.attack_time * 180.0) * 57.3) * 0.6) - this",
"math.cos(query.life_time * 103.13244) * -2.865 - 2.865 - this"
]
}Previous Value:"leftarm": {
"rotation": [
"-90 - ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4) - (math.sin(query.life_time * 76.776372) * 2.865) - this",
"5.73 - ((math.sin(variable.attack_time * 180.0) * 57.3) * 0.6) - this",
"math.cos(query.life_time * 103.13244) * -2.865 - 2.865 - this"
]
} - New Value:
"body": {
"position": [
0,
"variable.swim_amount * -10.0 - this",
"variable.swim_amount * 9.0 - this"
],
"rotation": [
"variable.swim_amount * (90.0 + query.target_x_rotation)",
0,
0
]
} - New Value:
"leftleg": {
"rotation": [
"math.lerp(this, math.cos(query.life_time * 390.0 + 180.0) * 0.3, variable.swim_amount)",
0,
0
]
} - New Value:
"leftarm": {
"rotation": [
"math.lerp(this, -180.0, variable.swim_amount) - (variable.swim_amount * ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4)) - (variable.swim_amount * (math.sin(query.life_time * 76.776372) * 2.865)) - this",
"math.lerp(this, 14.325, variable.swim_amount) - this",
"math.lerp(this, 14.325, variable.swim_amount) - (variable.swim_amount * (math.cos(query.life_time * 103.13244) * 2.865 + 2.865)) - this"
]
}Previous Value:"leftarm": {
"rotation": [
"math.lerprotate(this, -180.0, variable.swim_amount) - (variable.swim_amount * ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4)) - (variable.swim_amount * (math.sin(query.life_time * 76.776372) * 2.865)) - this",
"math.lerprotate(this, 14.325, variable.swim_amount) - this",
"math.lerprotate(this, 14.325, variable.swim_amount) - (variable.swim_amount * (math.cos(query.life_time * 103.13244) * 2.865 + 2.865)) - this"
]
} - New Value:
"rightarm": {
"rotation": [
"90.0 * (variable.is_brandishing_spear - 1.0) - ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4) + (math.sin(query.life_time * 76.776372) * 2.865) - this",
"(math.sin(variable.attack_time * 180.0) * 57.3) * 0.6 - 5.73 - this",
"math.cos(query.life_time * 103.13244) * 2.865 + 2.865 - this"
]
}Previous Value:"rightarm": {
"rotation": [
"90 * (variable.is_brandishing_spear - 1.0) - ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4) + (math.sin(query.life_time * 76.776372) * 2.865) - this",
"(math.sin(variable.attack_time * 180.0) * 57.3) * 0.6 - 5.73 - this",
"math.cos(query.life_time * 103.13244) * 2.865 + 2.865 - this"
]
} - New Value:
"rightarm": {
"rotation": [
"math.lerp(this, -180.0, variable.swim_amount) - (variable.swim_amount * ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4)) + (variable.swim_amount * (math.sin(query.life_time * 76.776372) * 2.865)) - this",
"math.lerp(this, 14.325, variable.swim_amount) - this",
"math.lerp(this, -14.325, variable.swim_amount) + (variable.swim_amount * (math.cos(query.life_time * 103.13244) * 2.865 + 2.865)) - this"
]
}Previous Value:"rightarm": {
"rotation": [
"math.lerprotate(this, -180.0, variable.swim_amount) - (variable.swim_amount * ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4)) + (variable.swim_amount * (math.sin(query.life_time * 76.776372) * 2.865)) - this",
"math.lerprotate(this, 14.325, variable.swim_amount) - this",
"math.lerprotate(this, -14.325, variable.swim_amount) + (variable.swim_amount * (math.cos(query.life_time * 103.13244) * 2.865 + 2.865)) - this"
]
} - New Value:
"rightleg": {
"rotation": [
"math.lerp(this, math.cos(query.life_time * 390.0) * 0.3, variable.swim_amount)",
0,
0
]
}
- New Value:
"animation.humanoid.fishing_rod": {
"loop": true,
"bones": {
"rightarm": {
"rotation": [
" -19.0 - this",
"-this",
"-this"
]
}
}
}
- New Value:
"is_swimming": {
"animations": [
"swimming"
],
"transitions": [
{
"default": "variable.swim_amount >= 0.0"
}
]
}Previous Value:"is_swimming": {
"animations": [
"zombie_swimming"
],
"transitions": [
{
"default": "variable.swim_amount >= 0.0"
}
]
}
- New Value:
"animation_controllers": [
{
"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
},
{
"humanoid_base_pose": "controller.animation.humanoid.base_pose"
},
{
"look_at_target": "controller.animation.humanoid.look_at_target"
},
{
"move": "controller.animation.humanoid.move"
},
{
"riding": "controller.animation.humanoid.riding"
},
{
"holding": "controller.animation.humanoid.holding"
},
{
"brandish_spear": "controller.animation.humanoid.brandish_spear"
},
{
"charging": "controller.animation.humanoid.charging"
},
{
"attack": "controller.animation.humanoid.attack"
},
{
"sneaking": "controller.animation.humanoid.sneaking"
},
{
"bob": "controller.animation.humanoid.bob"
},
{
"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
},
{
"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
},
{
"use_item_progress": "controller.animation.humanoid.use_item_progress"
},
{
"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
},
{
"swimming": "controller.animation.zombie.swimming"
}
]Previous Value:"animation_controllers": [
{
"humanoid_baby_big_head": "controller.animation.humanoid.baby_big_head"
},
{
"humanoid_base_pose": "controller.animation.humanoid.base_pose"
},
{
"look_at_target": "controller.animation.humanoid.look_at_target"
},
{
"move": "controller.animation.humanoid.move"
},
{
"riding": "controller.animation.humanoid.riding"
},
{
"holding": "controller.animation.humanoid.holding"
},
{
"brandish_spear": "controller.animation.humanoid.brandish_spear"
},
{
"charging": "controller.animation.humanoid.charging"
},
{
"attack": "controller.animation.humanoid.attack"
},
{
"sneaking": "controller.animation.humanoid.sneaking"
},
{
"bob": "controller.animation.humanoid.bob"
},
{
"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
},
{
"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
},
{
"swimming": "controller.animation.humanoid.swimming"
},
{
"use_item_progress": "controller.animation.humanoid.use_item_progress"
},
{
"zombie_attack_bare_hand": "controller.animation.zombie.attack_bare_hand"
}
] - New Value:
"animations": {
"humanoid_big_head": "animation.humanoid.big_head",
"humanoid_base_pose": "animation.humanoid.base_pose",
"look_at_target_default": "animation.humanoid.look_at_target.default",
"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
"move": "animation.humanoid.move",
"riding.arms": "animation.humanoid.riding.arms",
"riding.legs": "animation.humanoid.riding.legs",
"holding": "animation.humanoid.holding",
"brandish_spear": "animation.humanoid.brandish_spear",
"charging": "animation.humanoid.charging",
"attack.rotations": "animation.humanoid.attack.rotations",
"sneaking": "animation.humanoid.sneaking",
"bob": "animation.humanoid.bob",
"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
"bow_and_arrow": "animation.humanoid.bow_and_arrow",
"use_item_progress": "animation.humanoid.use_item_progress",
"zombie_attack_bare_hand": "animation.zombie.attack_bare_hand",
"swimming": "animation.zombie.swimming"
}Previous Value:"animations": {
"humanoid_big_head": "animation.humanoid.big_head",
"humanoid_base_pose": "animation.humanoid.base_pose",
"look_at_target_default": "animation.humanoid.look_at_target.default",
"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
"move": "animation.humanoid.move",
"riding.arms": "animation.humanoid.riding.arms",
"riding.legs": "animation.humanoid.riding.legs",
"holding": "animation.humanoid.holding",
"brandish_spear": "animation.humanoid.brandish_spear",
"charging": "animation.humanoid.charging",
"attack.rotations": "animation.humanoid.attack.rotations",
"sneaking": "animation.humanoid.sneaking",
"bob": "animation.humanoid.bob",
"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
"bow_and_arrow": "animation.humanoid.bow_and_arrow",
"swimming": "animation.humanoid.swimming",
"use_item_progress": "animation.humanoid.use_item_progress",
"zombie_attack_bare_hand": "animation.zombie.attack_bare_hand"
}
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Rotten Flesh
- Iron Ingot
- Carrot
- Potato
Attack Damage
- Default: 3
Can be Ridden by Mobs
- Adult: Zombie
Families
- Armorer: Armorer, Mob, Monster, Undead, Zombie, Zombie Villager
- Butcher: Butcher, Mob, Monster, Undead, Zombie, Zombie Villager
- Cartographer: Cartographer, Mob, Monster, Undead, Zombie, Zombie Villager
- Cleric: Cleric, Mob, Monster, Undead, Zombie, Zombie Villager
- Farmer: Farmer, Mob, Monster, Undead, Zombie, Zombie Villager
- Fisherman: Fisherman, Mob, Monster, Undead, Zombie, Zombie Villager
- Fletcher: Fletcher, Mob, Monster, Undead, Zombie, Zombie Villager
- Leatherworker: Leatherworker, Mob, Monster, Undead, Zombie, Zombie Villager
- Librarian: Librarian, Mob, Monster, Undead, Zombie, Zombie Villager
- Shepherd: Mob, Monster, Shepherd, Undead, Zombie, Zombie Villager
- Toolsmith: Mob, Monster, Toolsmith, Undead, Zombie, Zombie Villager
- Weaponsmith: Mob, Monster, Undead, Weaponsmith, Zombie, Zombie Villager
Movement Speed
- Adult: 0.23
- Baby: 0.35
Variations
- Armorer
- Butcher
- Cartographer
- Cleric
- Farmer
- Fisherman
- Fletcher
- Leatherworker
- Librarian
- Shepherd
- Toolsmith
- Weaponsmith
Other Attributes
- Burns in Daylight
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.16/entities/zombie_villager.json
Animations
- resource_packs/vanilla/animations/zombie.animation.json
- resource_packs/vanilla_1.16/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
Entity
- resource_packs/vanilla/entity/zombie_villager.entity.json
Geometry
- resource_packs/vanilla/models/entity/zombie_villager.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/zombie.json
Render Controllers
- resource_packs/vanilla/render_controllers/zombie_villager.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/zombie/step1.fsb
- resource_packs/vanilla/sounds/mob/zombie/step2.fsb
- resource_packs/vanilla/sounds/mob/zombie/step3.fsb
- resource_packs/vanilla/sounds/mob/zombie/step4.fsb
- resource_packs/vanilla/sounds/mob/zombie/step5.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/death.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/hurt1.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/hurt2.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say1.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say2.fsb
- resource_packs/vanilla/sounds/mob/zombie_villager/say3.fsb
Textures
- resource_packs/vanilla/textures/entity/zombie_villager/zombie_butcher.png
- resource_packs/vanilla/textures/entity/zombie_villager/zombie_farmer.png
- resource_packs/vanilla/textures/entity/zombie_villager/zombie_librarian.png
- resource_packs/vanilla/textures/entity/zombie_villager/zombie_priest.png
- resource_packs/vanilla/textures/entity/zombie_villager/zombie_smith.png
Material Info:
Material: Zombie Villager
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}