Turtle - 1.16.0.2
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Resource Packs
Last Updated
The Turtle entity last updated in Minecraft Version 1.16What's Changed:
Changes since stable release 1.14.60.5
Behavior Packs- New Value:
"minecraft:behavior.lay_egg": {
"priority": 1,
"speed_multiplier": 1,
"search_range": 16,
"search_height": 4,
"goal_radius": 1.5,
"on_lay": {
"event": "minecraft:laid_egg",
"target": "self"
}
}Previous Value:"minecraft:behavior.lay_egg": {
"priority": 1,
"speed_multiplier": 1,
"search_range": 16,
"search_height": 4,
"goal_radius": 1,
"on_lay": {
"event": "minecraft:laid_egg",
"target": "self"
}
} - New Value:
"format_version": "1.16.0"
Previous Value:"format_version": "1.13.0"
- New Value:
"minecraft:despawn": {
"despawn_from_distance": []
}
- New Value:
"minecraft:spawns_on_block_filter": "minecraft:sand"
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Statistics:
Health
[30]
Loot / Barter Loot / Additional Drops
Seagrass
Breedable
- Adult: Seagrass
Families
- Adult: Mob, Turtle
- Baby: Baby Turtle, Mob, Turtle
Movement Speed
- Default: 0.1
Other Attributes
- Amphibious
- Avoids Damage Blocks
- Can be Renamed
- Can Breath Air
- Can Breath in Water
- Can Jump
- Can Swim
- Can Walk
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File- behavior_packs/vanilla_1.16/entities/turtle.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/turtle.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/turtle.animation_controllers.json
Entity
- resource_packs/vanilla/entity/turtle.entity.json
Geometry
- resource_packs/vanilla/models/entity/turtle.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/sea_turtle.json
Render Controllers
- resource_packs/vanilla/render_controllers/turtle.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/turtle/death1.fsb
- resource_packs/vanilla/sounds/mob/turtle/death2.fsb
- resource_packs/vanilla/sounds/mob/turtle/death3.fsb
- resource_packs/vanilla/sounds/mob/turtle/hurt1.fsb
- resource_packs/vanilla/sounds/mob/turtle/hurt2.fsb
- resource_packs/vanilla/sounds/mob/turtle/hurt3.fsb
- resource_packs/vanilla/sounds/mob/turtle/hurt4.fsb
- resource_packs/vanilla/sounds/mob/turtle/hurt5.fsb
- resource_packs/vanilla/sounds/mob/turtle/idle1.fsb
- resource_packs/vanilla/sounds/mob/turtle/idle2.fsb
- resource_packs/vanilla/sounds/mob/turtle/idle3.fsb
- resource_packs/vanilla/sounds/mob/turtle/swim1.fsb
- resource_packs/vanilla/sounds/mob/turtle/swim2.fsb
- resource_packs/vanilla/sounds/mob/turtle/swim3.fsb
- resource_packs/vanilla/sounds/mob/turtle/swim4.fsb
- resource_packs/vanilla/sounds/mob/turtle/swim5.fsb
- resource_packs/vanilla/sounds/mob/turtle/walk1.fsb
- resource_packs/vanilla/sounds/mob/turtle/walk2.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/death1.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/death2.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/egg_hatched1.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/egg_hatched2.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/egg_hatched3.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/hurt1.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/hurt2.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/shamble1.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/shamble2.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/shamble3.fsb
- resource_packs/vanilla/sounds/mob/turtle_baby/shamble4.fsb
Spawn Rules
- behavior_packs/vanilla_1.15/spawn_rules/turtle.json
Textures
- resource_packs/vanilla/textures/entity/sea_turtle.png
Material Info:
Material: Turtle
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 0, "textureFilter": "Point" }, "+defines": [ "USE_OVERLAY" ] }
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